cloud77777

Newbie
Jul 25, 2017
21
107
It isn't just DC, it is most of the developers for games on this site. While they may be some combination of a good artist, coder, writer, and developer; they are rarely good managers of people or projects.

I sigh a little bit whenever I see a game here get successful and then the developer(s) say they are going to hire/contract more people. Because it means there is now an 70% chance the game is going to start being developed a whole lot slower, a 20% chance it keeps about the same pace of production as when it was just the original dev working on it, and only a 5% chance it will actually result in the game getting done more quickly.

I'd really just prefer they just pocket the money they are making and keep plugging away the same way they had been. If they want to try running a team they should study up on project management (or hire a project manager) and plan their next game to be a team project from the beginning.
A lot of development problems for western-made games on this site is due to all of them being supported by monthly subs on patreon/subscribestar. A lot of devs promise things to get more subscribers, like animated scenes for an example, when a goal is hit and then said addition ends up slowing down the updates due to the amount of extra work and need for extra artists, animators, voice actors, or whatever needed to fulfill their promise. In addition, a monthly subscription incentivizes smaller, less frequent updates and there's no actual reason for devs to feel incentivized to complete their game. It's insane the amount of games on here that have been in development for 5+ years and don't feel anywhere near a complete game, while normal indie developers pop out completed, polished games in a year or two.
 

Marphey

Active Member
May 13, 2019
721
1,031
A lot of development problems for western-made games on this site is due to all of them being supported by monthly subs on patreon/subscribestar. A lot of devs promise things to get more subscribers, like animated scenes for an example, when a goal is hit and then said addition ends up slowing down the updates due to the amount of extra work and need for extra artists, animators, voice actors, or whatever needed to fulfill their promise. In addition, a monthly subscription incentivizes smaller, less frequent updates and there's no actual reason for devs to feel incentivized to complete their game. It's insane the amount of games on here that have been in development for 5+ years and don't feel anywhere near a complete game, while normal indie developers pop out completed, polished games in a year or two.
For real. The whole Patreon thing was a mistake. Developers have no motivation to actually finish their product because why would they ? They already have steady income they don't need to sell anything for profit. Infact finishing the game would mean they would have to come up with something else to keep people subscribed so finishing the game is not even in their best interests.

Also like you said they will make promises to people so they give them more money. Daily lives of my countryside is exemple of game that's overbloated with characters because the dev keeps adding more of them instead of finishing content for those already in the game.
 

RT5X

Member
Aug 15, 2021
176
358
For real. The whole Patreon thing was a mistake. Developers have no motivation to actually finish their product because why would they ? They already have steady income they don't need to sell anything for profit. Infact finishing the game would mean they would have to come up with something else to keep people subscribed so finishing the game is not even in their best interests.

Also like you said they will make promises to people so they give them more money. Daily lives of my countryside is exemple of game that's overbloated with characters because the dev keeps adding more of them instead of finishing content for those already in the game.
I'll be fair and say patreon (or any monthly payment site) plays a part in the motivation
the thing that kills most devs motivation depends

1: Lots of Money (this is the leading cause of most big abandoned projects, once you get a livable income from doing basically nothing its hard for some devs to be motivated.

2: Over promising and being in way over their heads (This always leads to burnouts and a loss of motivation)

3: Loss of passion (another leading cause, if a dev keeps making a bunch of side games then it's likely their passion is waning)

4: Only making a game for money only (The main reason this site is filled with Koikastu/Honey Select/Daz Slop)

(There's obviously more reasons but i dont wanna make this too long lol)

From what I'm seeing is DC's reason for being so slow is poor management and having a shit tons of money

we still have fast devs like Majalis,Mity
and the kind of slow but consistent devs like Breadman
 

CUNTBLAZER420

Member
Jan 24, 2020
222
557
A lot of development problems for western-made games on this site is due to all of them being supported by monthly subs on patreon/subscribestar. A lot of devs promise things to get more subscribers, like animated scenes for an example, when a goal is hit and then said addition ends up slowing down the updates due to the amount of extra work and need for extra artists, animators, voice actors, or whatever needed to fulfill their promise. In addition, a monthly subscription incentivizes smaller, less frequent updates and there's no actual reason for devs to feel incentivized to complete their game. It's insane the amount of games on here that have been in development for 5+ years and don't feel anywhere near a complete game, while normal indie developers pop out completed, polished games in a year or two.
To be fair, most "normal" indie games were being worked on years before anyone ever heard anything about them. Most games in general are like that. The thing with patreon games is you see all the bullshit that happens in the background before the game would normally be announced. I also, don't really think you can compare StS to a "normal" indie game because it is not a "normal" indie game. A "normal" indie game is like a sidscrolling metroidvania, rougelike card battler, boomer shooter, survival craft, ect. Not near as many art assets or writing generally. Still not the bottleneck though, that's between the coding and the decision to remake 5+ years of content in one go.
 

cloud77777

Newbie
Jul 25, 2017
21
107
To be fair, most "normal" indie games were being worked on years before anyone ever heard anything about them. Most games in general are like that. The thing with patreon games is you see all the bullshit that happens in the background before the game would normally be announced. I also, don't really think you can compare StS to a "normal" indie game because it is not a "normal" indie game. A "normal" indie game is like a sidscrolling metroidvania, rougelike card battler, boomer shooter, survival craft, ect. Not near as many art assets or writing generally. Still not the bottleneck though, that's between the coding and the decision to remake 5+ years of content in one go.
Let's not pretend Summertime saga is some super ambitious game. It's literally just an adult VN with sandbox elements. There's tons of indie visual novels you can play that have way more writing and art than Summertime Saga currently has (Sable's Grimoire is a good example). And it is a normal indie game, idk what you're on about there. Indie just means it was made independently without a publisher. If anything, Summertime Saga has more people and more resources than a lot of indie games being developed and still isn't anywhere near done 8 years after the initial release.
 
Last edited:

CUNTBLAZER420

Member
Jan 24, 2020
222
557
Let's not pretend Summertime saga is some super ambitious game. It's literally just an adult VN with sandbox elements. There's tons of indie visual novels you can play that have way more writing and art than Summertime Saga currently has. And it is a normal indie game, idk what you're on about there. Indie just means it was made independently without a publisher. If anything, Summertime Saga has more people and more resources than most indie games being developed and still isn't anywhere near done 8 years after the initial release.
I think you and a lot of other people on here underestimate just how ambitious the game really is. If were really that simple why aren't there more? Name 10 completed 2d sandbox adult visual novels of the same quality. Hell, name 5. Hell, name any.
 
  • Like
Reactions: AstroMJ6969

cloud77777

Newbie
Jul 25, 2017
21
107
I think you and a lot of other people on here underestimate just how ambitious the game really is. If were really that simple why aren't there more? Name 10 completed 2d sandbox adult visual novels of the same quality. Hell, name 5. Hell, name any.
You did not just unironically "you read? name 10 books" me LMAO. That's an awfully specific ask, as most VNs don't bother with sandbox and just do routes. That being said, Sable's Grimoire meets the criteria outside of being a sandbox. I think you do have to patch the adult content in the game, but it's there. Crazy how you guys think this is actually some massive undertaking, when its just a ren'py game with better art than most on F95. Play any non-adult VNs and you'll see that StS isn't some revolutionary game, it just has way more lewd sex in it than a majority of VNs.

There aren't more because of the literal thing I was just discussing, which is that Patreon being used to fund games results in none being completed because developers aren't incentivized to, as they're getting paid every month no matter if they complete their game or not. I can point to several incomplete adult VNs just like this one though lmao.
 

CUNTBLAZER420

Member
Jan 24, 2020
222
557
You did not just unironically "you read? name 10 books" me LMAO. That's an awfully specific ask, as most VNs don't bother with sandbox and just do routes. That being said, Sable's Grimoire meets the criteria outside of being a sandbox. I think you do have to patch the adult content in the game, but it's there. Crazy how you guys think this is actually some massive undertaking, when its just a ren'py game with better art than most on F95. Play any non-adult VNs and you'll see that StS isn't some revolutionary game, it just has way more lewd sex in it than a majority of VNs.

There aren't more because of the literal thing I was just discussing, which is that Patreon being used to fund games results in none being completed because developers aren't incentivized to, as they're getting paid every month no matter if they complete their game or not. I can point to several incomplete adult VNs just like this one though lmao.
Hey, if a strategy works, I'm gonna use it. Also, never played Sable's Grimoire, but at a glance it doesn't seem to meet my criteria at all. Specifically, on the side of overall quality. Random ass pick as well. Kudos. There were actually a whole bunch of games I figured you'd bring up instead and I had arguments for all of them. That aside, you are assuming everyone who develops a game on the patreon model is working entirely in bad faith. Also, most Non-adult VN's are much, much smaller in scale compared to StS, which has a whole fuck load of characters and storylines and shit. And porn. Have you even played through the game?
 
  • Like
Reactions: AstroMJ6969

cloud77777

Newbie
Jul 25, 2017
21
107
Hey, if a strategy works, I'm gonna use it. Also, never played Sable's Grimoire, but at a glance it doesn't seem to meet my criteria at all. Specifically, on the side of overall quality. Random ass pick as well. Kudos. There were actually a whole bunch of games I figured you'd bring up instead and I had arguments for all of them. That aside, you are assuming everyone who develops a game on the patreon model is working entirely in bad faith. Also, most Non-adult VN's are much, much smaller in scale compared to StS, which has a whole fuck load of characters and storylines and shit. And porn. Have you even played through the game?
Bro I'm not gonna sit here and argue with every bad point you try to make. I gave Sable's Grimoire as an example because its a small indie game made by a small team and it literally is a completed VN with 2D art and sexual content, which was your criteria. I said there isn't a sandbox component and already explained that most VNs don't bother with making it a sandbox, because there usually isn't any benefit to making it a sandbox. And maybe the art isn't as good as StS, but that's your opinion. I've played VNs that are literally 50+ hours of reading with way more meaningful and well-written characters than Summertime Saga, so idk what you're playing. The goalpost moving is just gonna keep going and going with you because you're clearly in defense mode, so I'm done.
 

CUNTBLAZER420

Member
Jan 24, 2020
222
557
Bro I'm not gonna sit here and argue with every bad point you try to make. I gave Sable's Grimoire as an example because its a small indie game made by a small team and it literally is a completed VN with 2D art and sexual content, which was your criteria. I said there isn't a sandbox component and already explained that most VNs don't bother with making it a sandbox, because there usually isn't any benefit to making it a sandbox. And maybe the art isn't as good as StS, but that's your opinion. I've played VNs that are literally 50+ hours of reading with way more meaningful and well-written characters than Summertime Saga, so idk what you're playing. The goalpost moving is just gonna keep going and going with you because you're clearly in defense mode, so I'm done.
I asked for an apple, you gave me an orange telling me its basically the same thing and that we can compare them on the same terms. Yes they are both fruit, they both grow on trees, but that is were the similarity stops.
 
  • Like
Reactions: AstroMJ6969

royalframe89

Newbie
Oct 4, 2017
58
14
I wonder the new update gameplay take how long to play minute or hours
a update take 2 half years to finished and gameplay are around minute or 1 hours ?
that going be ridiculous
 
4.20 star(s) 340 Votes