You know what cracks me up about all this talk about DC's pace of development and his Patreon support? It has happened a few times in this thread, but you almost never see a post that reads, "DC is milking his supporters, he is taking too long and not delivering enough content with each update, and so I have canceled my Patreon support."
One is inclined to draw two possible conclusions from this: 1) Either the pace of output really isn't that much of a bother to motivate revocation of support, or 2) the complainer in question is not a financial supporter and is just having a whinge.
Correct me if I'm wrong, but I believe the vast majority of DC's financial support is from people pledging like $1/month. That's the kind of thing that someone could easily sign up for to get access to a perk once, and then forgot it was recurring, and the charge just gets lost in their credit card statement every cycle. Shoot, I once had a gym membership drag on for like 6 or 7 months because I wasn't paying close attention to my statement, and that was something like $40 or $50 a month. (I mean, I'm well aware of what that says about me.... haha)
And I'll be honest, if I'm DC, with a burgeoning platoon of mini-DCs in tow, I have absolutely zero incentive to speed things up. That's just the way Patreon is set up. Normal game development, like at a studio that makes console games, is set up to fund the project on a rolling basis. You get to a certain milestone, you take your vertical slice, you present where you are to the publisher, and they release the next tranche of funding. It's progress-based. Patreon is creator-based. In other words, you aren't funding Summertime Saga so much as you are funding DC. It's a different model, and this is just the way of things. I don't begrudge him anything.