i don't think we are understanding each other. we agree that the art is not the bottleneck and for the most part it's done. i'm saying for posing sake, a lot of it is static. once you figure out where you want mc in a scene (like if he's by himself, dead center, or if he's conversing with someone, to the left somewhere) they're going to be in those locations for the majority of the game. of course there's going to be some changes and repositioning and rewiring of body parts, but the majority should be a lot of rinse and repeating after the first few initial poses.
i never suggested smaller releases, or releases with different aspect ratios. i don't even know how you came to that conclusion with what i said. as far as the images go, i'm saying per scene you're only going to reference a certain amount of images (loose example: jenny face 1, jenny arm 1, jenny x outfit etc.) so even if there are thousands of images you're only playing with a couple at a time. i've unpacked the game a few times throughout the years and from what i remember it's pretty organized.
It seems Count Morado has stepped in and answered for me quite handily and he has my thanks.
I had assumed you were looking for smaller releases because of your mentioning of smaller and easier tasks. That led me to believe you were hoping they'd work on sections of the game per release. At that point, I would've referenced the mess in which DC himself has admitted to countless times that his style of labelling was poor at best. Again, Count Morado answered that.
That leads me back to the all or nothing scenario that DC and his team are put in because they are essentially building a whole new game from the ground up.
So even with the simple task of placing (jenny face 1, jenny arm 1, jenny x outfit etc.) they're now being relabelled to whatever strayerror needs them to be. That's of course after DC redraws a lot of the work.
Then, it also will include some rewrites that Captain Sploosh has been doing, because they weren't happy with some areas. Mind you, the larger rewrites are coming later but some stuff is still being reworked in the early game.
Then is goes to posing, both small and large tasks.
Then it's QA tested and finally released.