Collection Video Sumthingextra69 Collection [2023-09-23] [SuMthinDiFrnt]

4.50 star(s) 2 Votes

Oriandu

Engaged Member
Sep 1, 2017
2,452
4,665
The big Difference that i see on the blender movie and the sfm movie is that you can see almost clearly the model on the sfm movie so you know what really is going on, the blender movie is more major on the graphic yes is very great graphic but you probably just need to imagine what is really happen. Ohh one more thing the sfm one is more solid on the model so we can see how curvy, busty,and voluptuous the model ia, on the other one in blender you see ryanreos slender female character becoming curvy bbw.

Please just please and for the good of all dont ruin mission k9-ep 2 if sum just realize that the project can be done better and managable with sfm, its okay
Again, you're attributing a change in style to a change in program. It's sum trying to hide how bad he is at animating and editing preexisting models. It has nothing to do with blender.
 
Feb 17, 2021
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Again, you're attributing a change in style to a change in program. It's sum trying to hide how bad he is at animating and editing preexisting models. It has nothing to do with blender.
Quite frankly it is. Blender is very complex and you'd need some decent knowledge, one what it takes a team to do. With SFM he could use an extensive library of models to use from, especially when LordAardvark is still making them for SFM. With SFM, all he had to do was animate, that's it. With Blender he'd need to rig, model, light, animate, render, composite. Also with Blender he doesn't have an extensive library of models already rigged and ready to go to. Other artist that use Blender aren't that generous when sharing their models, sure they ripped the models, but they had to properly rig them and set the bones, hard work that they won't give out for free.

Rather than just learning to animate better in SFM and learn some basic cinematography, he chose to get on Blender, but did not do his due diligence and really learn it. What most people are after when switching to Blender is the flexibility with Render options and plugins, which really is the lighting options. At this rate, you might as well learn to import animations in the Unreal Engine, since it's essentially a one stop shop for rendering something out without extensive knowledge. For anyone reading, download Unreal and mess around with it and use the stock models that they have, you can really make some decent things. The kicker is finding out how to import animations and models because animating in Unreal itself is a pain. Check out "K4 animations" on newgrounds, he made one using the Unreal Engine as the rendering, unfortunately he's only made one but he could have been successful. Not to mention StudioFOW using the Unreal Engine once/if they return to animating movies. Sum overuses the voyeur excuse, close ups to hide the fact that the rigs aren't working correctly, things aren't animating properly, or the renders are taking way too long.

Don't get me wrong Blender is great free 3D program if you can't afford Maya/3DSMax/Modo; but these Blender apologists are being disingenuous to think that it is really simple; it's not cut and dry. Noname55, 26RegionSFM, and KamadevaSFM's(old work) are still using SFM, so yes you can make great things.

Edit: Added some tidbit about using Unreal in the 2nd paragraph.
 
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Apr 26, 2021
54
96
Quite frankly it is. Blender is very complex and you'd need some decent knowledge, one what it takes a team to do. With SFM he could use an extensive library of models to use from, especially when LordAardvark is still making them for SFM. With SFM, all he had to do was animate, that's it. With Blender he'd need to rig, model, light, animate, render, composite. Also with Blender he doesn't have an extensive library of models already rigged and ready to go to. Other artist that use Blender aren't that generous when sharing their models, sure they ripped the models, but they had to properly rig them and set the bones, hard work that they won't give out for free.

Rather than just learning to animate better in SFM and learn some basic cinematography, he chose to get on Blender, but did not do his due diligence and really learn it. What most people are after when switching to Blender is the flexibility with Render options and plugins, which really is the lighting options. At this rate, you might as well learn to import animations in the Unreal Engine, since it's essentially a one stop shop for rendering something out without extensive knowledge. For anyone reading, download Unreal and mess around with it and use the stock models that they have, you can really make some decent things. The kicker is finding out how to import animations and models because animating in Unreal itself is a pain. Check out "K4 animations" on newgrounds, he made one using the Unreal Engine as the rendering, unfortunately he's only made one but he could have been successful. Not to mention StudioFOW using the Unreal Engine once/if they return to animating movies. Sum overuses the voyeur excuse, close ups to hide the fact that the rigs aren't working correctly, things aren't animating properly, or the renders are taking way too long.

Don't get me wrong Blender is great free 3D program if you can't afford Maya/3DSMax/Modo; but these Blender apologists are being disingenuous to think that it is really simple; it's not cut and dry. Noname55, 26RegionSFM, and KamadevaSFM's(old work) are still using SFM, so yes you can make great things.

Edit: Added some tidbit about using Unreal in the 2nd paragraph.
Noname55 isn't using SFM anymore. His early stuff was in SFM though. Lord Ardvarks stuff doesn't hold up in my opinion. His models just look too Rigid and having things like breasts, butt cheeks and hair follow realistic physics and deform and move independent of the model is pretty important in 3D animated porn in my opinion. SFM isn't great for dynamic animations because it has no physics plugins. It uses bones to animate everything. It came out at a time when things like Xgen were not used at all in video game characters. Not even the cutscenes. I disagree that SD is choosing these angles to hide his lack of skill. I've seen various bits and pieces that suggest he can animate a model in blender effectively. (sometimes) I also don't know why you are using the term Blender apologist as if there is something inherently defective about the software. If someone can get decent results from the software then there isn't a problem. Many animators have produced stuff that looks good in Blender. There's people who produce stuff that looks good in SFM too but like I've said many times It has a limited tool set and it's obsolete software for animators who want to compete with the most realistic graphics in modern game and animation. If they don't want to compete with that then they can use any software they want. Blender is still being updated. SFM is almost abandonware at this point.
 
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mesumguy

New Member
May 8, 2019
11
5
Does anyone know if the Barmaid is based on a pre-existing character? She’s probably the hottest character I’ve seen in any animation. Definitely the highlight of Savior.
probably based from real life actress i dont know. if you see the wife from Medieval Times, she looks like Hayden Panettiere.
 
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Deleted member 324588

Engaged Member
Dec 9, 2017
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Okay so finally got around to viewing myself, and geez ya'll really exaggerated this like it was the worst thing ever xD. I'd still watch this over opiumnd's 60 minute mess of films.

I'd say the thing Sum needs to work on most is audio. I dunno if its the VA or him doing the sound mixing, but it always sounds like its coming from the next room over and not in the scene itself. The music shouldn't be louder than the dang moaning, it sounds like they're silent half the time. And only near the ending scenes does it really sound audible.
 

baphometx

Member
Oct 8, 2016
126
236
Okay so finally got around to viewing myself, and geez ya'll really exaggerated this like it was the worst thing ever xD. I'd still watch this over opiumnd's 60 minute mess of films.

I'd say the thing Sum needs to work on most is audio. I dunno if its the VA or him doing the sound mixing, but it always sounds like its coming from the next room over and not in the scene itself. The music shouldn't be louder than the dang moaning, it sounds like they're silent half the time. And only near the ending scenes does it really sound audible.
Can you please point me to this 'opiumnd'?
I searched on both duckduckgo and Google, but I can't find anything related to animations, just random unrelated stuff.
 

porotropo

Active Member
Apr 21, 2018
696
712
Wth happened to this fella? Man's Best Friend and Neighbour's Wife series were truely masterpieces. Why did he stop working with SFM and moved to Blender? I really can't enjoy his new Blender works. Hope he returns to SFM and does the 3rd Parts of Neighbour's Wife and Man's Best Friend series.
I wish the same thing too, I loved man's best friend but his latest works I don't like at all.
 

HiberNation

Newbie
Jan 29, 2018
18
95
Considering they do cover similair topics at times. Sumthindifrnt could do well to learn from Jackerman, in terms of lighting, sex scenes, camera angles, etc.
Especially the models for the girls. Sometimes the tits, ass and thighs he gives the girls are too gelatinous, there is no sense of firmness about them.

Whoever said before had it right, he tends to do it better with existing characters over OC's, though that werewolf animation and the Haloween Party ladies had sufficient firmness. He should do it more like that. But again, it had unnecessarily camera angles, zoomed in like crazy. Even the pace at which they fuck sometimes, it looks it's slo-mo sometimes.

If someone is a Patron, maybe bring it up to him? Frame it as "looking for inspiration from fellow creators".
It's possible for him to be even better than he is now. Compare the animation in Jackerman's Tentacular (which wasn't actually great, the models were hardcore carrying the viewing experience) to his works now, there is a world of difference. I enjoy Sumthindifnt's plots and premises, just needs a bit more work to be truly god tier.
 
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Apr 26, 2021
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Considering they do cover similair topics at times. Sumthindifrnt could do well to learn from Jackerman, in terms of lighting, sex scenes, camera angles, etc.
Especially the models for the girls. Sometimes the tits, ass and thighs he gives the girls are too gelatinous, there is no sense of firmness about them.

Whoever said before had it right, he tends to do it better with existing characters over OC's, though that werewolf animation and the Haloween Party ladies had sufficient firmness. He should do it more like that. But again, it had unnecessarily camera angles, zoomed in like crazy. Even the pace at which they fuck sometimes, it looks it's slo-mo sometimes.

If someone is a Patron, maybe bring it up to him? Frame it as "looking for inspiration from fellow creators".
It's possible for him to be even better than he is now. Compare the animation in Jackerman's Tentacular (which wasn't actually great, the models were hardcore carrying the viewing experience) to his works now, there is a world of difference. I enjoy Sumthindifnt's plots and premises, just needs a bit more work to be truly god tier.
If you make the boobs and ass's monstrously big then they shouldn't deform and move as quickly as Sum animates them which is why it doesn't look right. Nothing he animates in these proportions has a feeling of weight to it. He either needs to make these body parts smaller or make them bounce less. Exaggeration is a principle of animation but he still has to take some semblance of how gravity works into account. Tits and ass's should have a slight gelatine like quality to them but they should also give the appearance of weight.
 
4.50 star(s) 2 Votes