- Feb 17, 2021
- 339
- 1,119
Quite frankly it is. Blender is very complex and you'd need some decent knowledge, one what it takes a team to do. With SFM he could use an extensive library of models to use from, especially when LordAardvark is still making them for SFM. With SFM, all he had to do was animate, that's it. With Blender he'd need to rig, model, light, animate, render, composite. Also with Blender he doesn't have an extensive library of models already rigged and ready to go to. Other artist that use Blender aren't that generous when sharing their models, sure they ripped the models, but they had to properly rig them and set the bones, hard work that they won't give out for free.Again, you're attributing a change in style to a change in program. It's sum trying to hide how bad he is at animating and editing preexisting models. It has nothing to do with blender.
Rather than just learning to animate better in SFM and learn some basic cinematography, he chose to get on Blender, but did not do his due diligence and really learn it. What most people are after when switching to Blender is the flexibility with Render options and plugins, which really is the lighting options. At this rate, you might as well learn to import animations in the Unreal Engine, since it's essentially a one stop shop for rendering something out without extensive knowledge. For anyone reading, download Unreal and mess around with it and use the stock models that they have, you can really make some decent things. The kicker is finding out how to import animations and models because animating in Unreal itself is a pain. Check out "K4 animations" on newgrounds, he made one using the Unreal Engine as the rendering, unfortunately he's only made one but he could have been successful. Not to mention StudioFOW using the Unreal Engine once/if they return to animating movies. Sum overuses the voyeur excuse, close ups to hide the fact that the rigs aren't working correctly, things aren't animating properly, or the renders are taking way too long.
Don't get me wrong Blender is great free 3D program if you can't afford Maya/3DSMax/Modo; but these Blender apologists are being disingenuous to think that it is really simple; it's not cut and dry. Noname55, 26RegionSFM, and KamadevaSFM's(old work) are still using SFM, so yes you can make great things.
Edit: Added some tidbit about using Unreal in the 2nd paragraph.
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