Thanks bud, been waiting for it to drop. I've just finished my 3rd mod update today in 16hrs so I'm going to take a break and grab some dinner first. I'll check it out and push a revision asap. Regards.Not sure if you have seen it but they released a bugfixed version of chapter 2 release.
No stress.Thanks bud, been waiting for it to drop. I've just finished my 3rd mod update today in 16hrs so I'm going to take a break and grab some dinner first. I'll check it out and push a revision asap. Regards.
Damnit, I forgot about that... yeah, I meant to resolve that although I reckon the dev will realize at some point the issue and I'll be back to fixing it againThe bug displaying Nicole as GF is still in the mod even if you have broken up with her.
I assume that's not going to be a problem right?
Put this in your Ch2 SanchoMod folder and it should resolve.The bug displaying Nicole as GF is still in the mod even if you have broken up with her.
I assume that's not going to be a problem right?
Sad thing is that MrDots and team don't care for mods...I'll drop the "i" in "single" to freak folks out with OCD and make it fit the column better. ... I've saved the old code in case the dev makes any changes going forward.
I get it, and I don't fault some devs as they see the work as their "baby" and many mods hack the shit out of them. I've always done my best to improve the product which therefore helps promote the dev...sometimes it works, sometimes it doesn't. At the end of the day most of these devs (hell, even so-called modders around here) are in it for the monthly juice they squeeze out of monetary sites. That'll never be me and why I'm the black sheep 'round these parts I reckon.Sad thing is that MrDots and team don't care for mods...
I think I read a few days back that there are some coding errors in the fun-time patch Hyperserver posts here and he got super defensive about the whole thing.
Instead of a thank you we will look at it he got a bit pissy, granted the user telling him that wasn't that polite either.
Anyway. I'm very grateful for your work. Makes playing much more enjoyable.
And yet your mods have been consistently the best I have usedI get it, and I don't fault some devs as they see the work as their "baby" and many mods hack the shit out of them. I've always done my best to improve the product which therefore helps promote the dev...sometimes it works, sometimes it doesn't. At the end of the day most of these devs (hell, even so-called modders around here) are in it for the monthly juice they squeeze out of monetary sites. That'll never be me and why I'm the black sheep 'round these parts I reckon.
When the rubber meets the road, if sharing one of my personal use mods helps another person enjoy the consumption of the media they are going to be consuming anyway then I'm good with it. Regards and I appreciate your feedback.
I sincerely appreciate that. If that's the case then I would 100% blame it on me writing mods for myself and I have a high expectation of a proper, quality product. If I can't code something that suits my needs then there's no way in hell I'd push that product out for others. That's the difference between me and every other modder I know of, I'm not a rookie hack and I write these add-ons for my enjoyment of the product, not to promote a "patreon-of-nothing", "buy me a whatever", or join my "dysfunctional discord". I have zero ulterior motive except for simply giving back, hoping the karma circles back around. I do this for folks just like you who simply want/need one or more of the options provided to better their experience. If I succeed in that then... fuckin' A.And yet your mods have been consistently the best I have used
Good afternoon. There's really no reason for me to spend the time to code path changes in either the stat screens or the cheat screen since it's already pre-coded OEM in the tablet. If it wasn't I wouldn't code them into the stat screens (to keep them clean) but would add them to the SanchoCheats screen. I've done this on titles such as BeingADIK, etc.On the SanchoMod Relationship screen, is there a way to change the status of the Path for individual names? Your mod is terrific - thanks.
View attachment 1697373
While I'm porting the newest core over I remembered this issue and wrote some code to auto-resolve the issue if more than normal amount of choices appear on screen at any given time (works automatically so I can set it and forget it). I basically reduce the amount of space between the choices and that space is reduced exponentially with the amount of choices on screen. For example:
I almost forgot^^While I'm porting the newest core over I remembered this issue and wrote some code to auto-resolve the issue if more than normal amount of choices appear on screen at any given time (works automatically so I can set it and forget it). I basically reduce the amount of space between the choices and that space is reduced exponentially with the amount of choices on screen. For example:
Old mod port: View attachment 1786157
New mod port: View attachment 1786158
I can make them tighter is your native resolution is still throwing it out of whack, but at least we have resolution and we won't have to worry about it popping up again since it's automated.
Speaking of menu choices, I've also included the new SanchoMod MenuChoice opacity adjustment. It only adjusts the dormant (idle) box so when hovered it has no effect (the blue highlight is full opacity all the time so your hover remains obvious).
Example of adjustment option: View attachment 1786184
Extreme example showing hover is not effected: View attachment 1786193
Since I basically have this VN, Leap of Faith, and Being a DIK left to port I'm kinda going all in on features. Even though I'm listed on most OPs I still doubt they will release this one even though I'll cut no corners and throw the kitchen sink at it, all polished as folks have come to expect of course.
Regards.