While I agree, that devs should write what ever they want, I have to say, that they at least should be open and honest about their potential plans, not the whole story but the potential fetishes. It would only be fair to their supporter and fan base. If devs would be more honest and wouldn't try to push fetishes on the poeple halfway trough, while then saying "no it's technically not, because", the complains surely would still exist, but not to this extent anymore. I can do somewhat relate to both sides. Devs want to make the game, they imagine and people want to play/read, what they like and not be forced into situations, they don't like. But that can only work with honest behavior. As some already said, trust and respect is earned, hardly even, but lost in an instant with just one wrong move. And the forced scene with the sis and Vicky, just because of one decision people made at the very start of Ch1 without knowing, that it would lead to something like this combined with the poorly implemented "escort" story of the twins and the poor defense afterwards from one of the dev team, while others admitted that they screwed up, shows, that not even the dev team is really on the same page all the time. And bending tags like a wet noodle is also not really the best step. I mean, if you add tags like romance (don't want to go to places, and this tag works also at this point), people expect to build a romantic and comitted relationship with one or more characters. Coming now into the forum and saying, it's all just casual and nothing comitted, just to avoid other tags, is questionable at best.
And one side of the player base bashing the other is just derailing the thread at this point. Nobody has to share the same investment as other people, be it emotionally or financially or on what ever level you can imaging. We read these games normally to have a good time, with the things we like and stay away from things we don't. But if we think a dev may have made a mistake, we're indeed allowed to criticise them. Only with critism devs can improve. And if devs can't cope with critism, they may take a step back and should think about, if they're really up to the task to develope something for the public, especially if they want to make money of it.
TL;DR, if things would've been clear, that it would turn into these directions, people would've been aware and a majority would've stayed away and the dumbster fire would be significally smaller, if at all. But riding a dead horse doesn't help anymore. People should obviously be aware, that this dev team has different views on tags and doesn't really care about, what people might think.