Dragon59
Conversation Conqueror
- Apr 24, 2020
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Because of course, a sign of a great novel or film is having no surprised.While I agree, that devs should write what ever they want, I have to say, that they at least should be open and honest about their potential plans, not the whole story but the potential fetishes.
Should we have been warned in Fatal Instinct that there would be an upskirt with no panties? That was a surprise fetish.
Should we have been warned in Cabaret when Brian says "Fuck Maximilian!" Sally responds with "I have." and Brian admits, "So have I"? Surprise bisexuality!
IMHO, the only reason to telegraph all the surprises would be to salve the egos of those who take immersion to an unhealthy level.It would only be fair to their supporter and fan base. If devs would be more honest and wouldn't try to push fetishes on the poeple halfway trough, while then saying "no it's technically not, because", the complains surely would still exist, but not to this extent anymore.
Also, if a developer has a scene where the love interest is not stolen by someone else, that's not Netorare, full stop. The developer is not responsible for how people (or platforms) have come up with their own broad personal definitions of words that would remove all dramatic tension.
The developer is not responsible for excessive levels of immersion.I can do somewhat relate to both sides. Devs want to make the game, they imagine and people want to play/read, what they like and not be forced into situations, they don't like. But that can only work with honest behavior. As some already said, trust and respect is earned, hardly even, but lost in an instant with just one wrong move. And the forced scene with the sis and Vicky, just because of one decision people made at the very start of Ch1 without knowing, that it would lead to something like this combined with the poorly implemented "escort" story of the twins and the poor defense afterwards from one of the dev team, while others admitted that they screwed up, shows, that not even the dev team is really on the same page all the time. And bending tags like a wet noodle is also not really the best step. I mean, if you add tags like romance (don't want to go to places, and this tag works also at this point), people expect to build a romantic and comitted relationship with one or more characters. Coming now into the forum and saying, it's all just casual and nothing comitted, just to avoid other tags, is questionable at best.
"This hurts me more than it does you."And one side of the player base bashing the other is just derailing the thread at this point. Nobody has to share the same investment as other people, be it emotionally or financially or on what ever level you can imaging. We read these games normally to have a good time, with the things we like and stay away from things we don't. But if we think a dev may have made a mistake, we're indeed allowed to criticise them. Only with critism devs can improve.
"I'm only doing this for your own good."
Or one of my own mother's favorites,
"I'm not laughing at you, I'm laughing with you."
These forums are full of people telling developers to make their work more mainstream, to appeal to the lowest common denominator in order to be more commercially successful. Who would have thought so many business and marketing experts would find themselves here?And if devs can't cope with critism, they may take a step back and should think about, if they're really up to the task to develope something for the public, especially if they want to make money of it.