Personally I didn't mind "clicking through the offered options like an village idiot". I think a better idea would be to add some more small events to reward the player for visiting other classrooms and different places, instead of limiting the amount of places the player can visit. So far it works like a normal school, you can visit every classroom you want, but your class is in one specific room. But maybe, just maybe, visiting a different classroom could lead to catching a girl masturbating or changing, visiting the lockers could lead to finding clothes laying on a bench and letting us steal them, so one of the girls attends a class naked etc.
Also, please don't take away the clothes store. It could give MC a great way to expose herself in public without worrying too much about getting caught. All she has to do is stand still for a moment and pretend she's a mannequin. I call it the Schrodinger's exhibitionism, she's both caught (because she was spotted) and not caught (because people don't realize it's a naked girl) at the same time.
Don't worry, I won't take any content out. I've got pretty much the whole thing planned out, with 'plotlines' for every location you have seen and more.
The mini-events you mentioned are something I wanted to do from the start (did you play HHS+? I wanted to do something along these lines). I didn't have time for that yet, but I'll try to sprinkle a few of them in for the next updates. They won't progress the plot in any way, but will be a nice addition, I believe.
The school won't change much in sandboxiness. I will add something like a timetable that tells you where to go if you don't want to wildly click around the rooms, but you will still be able to go there to see said mini-events.
Most changes will take place in the 'afternoon flow', which I will probably script quite strictly. That would make playing less needlessly 'clicky' and convoluted, while allowing the player to avoid a lot of stuff I designated as filler events (most of which I would rework into mini-events).
I really don't want this game to turn into a (perceived) grindfest.
Well It is a first release. I did not experience the sandboxing as bad as others. An the dev was really clear at the end. I loved this as a start, as there are way to little exibhit games wit female protagonist and making own choices. I would hate actually if this goes towards VN and be more kinetic.Must admit that this would be a game that would be played wel in RPGM. I hope the game does not go too kinetic as sometimes it was a bit. Keep up the good work. And make the game as you would think it should be. If it shows choices that are not possible now, players should keep in mind that the game is not yet finished.
Thank you for your kind words!
The clickiness I keep rambling about was something that I noticed myself at many points while bugfixing. I definitely won't go full kinetic, but I will massively reduce clutter. By that, I mean random menus stacked upon random menus with no actual content behind them. Many of those are relics from the earliest stages of the game, and I need to clean that shit up.
Again, sorry for my sleep-deprived rambling, but I can't help but respond to constructive criticism