3.50 star(s) 2 Votes

volbells

Member
Game Developer
Feb 19, 2020
207
616
I like the overall concept, I like the sprites, and I like the general story outline and ideas. It definitely has some things I like... However... this is a game that completely relies on writing. It's like 95% text based. I think this game has a buttshot and pussyshot for each character, and that's pretty much it art-wise. So you may get the piss/scat/fart warning; however, it's only text-based. You won't ever get to see these things.

My biggest problem with the game is ... the actual writing. These sex scenes last 5 or 6 lines at most. Also, the writing is pretty basic. It's simply not doing it for me.


I'm not trying to bash it, but the amount of detail and depth is a joke. Does this game really have 200+ hours of work? In my opinion, forget the large city and countless maps. Focus more on the writing parts. Read some good smut stories, play some other femdom games, and please compare their scene depth & length with your own. I think it's blatantly obvious that you are pretty much-skipping everything. Your scenes feel like summaries of the actual scenes.... WHICH IS A HUGE PROBLEM. Why? You don't have full CGs to support your writing. Your game is as good as fully text-based. With this kind of writing it's a huge red flag. The game doesn't come together at all. You desperately need art to support every scene, or you need to improve your writing and create actual sex scenes and not just summaries. Also, your game relies so heavily on narration that it's almost comical. You have two characters interacting with each other, but the sex scenes have more narration than actual conversation. You know the basic rule when writing a story right?
I'm genuinely confused by this comment. I don't know a metric by which the sex scenes last 5-6 lines.
 

Elona Spiral

Member
Aug 31, 2020
203
183
I'm debating on whether to try this one.

Plus:
Piss-drinking (don't care if it's female doing to male or vice versa)
Humiliation
Art work is a lot better than the previous game

Neutral:
Femdom kinks (really depends on the kink, some are hot, some are not, need to know what kind)

Minus:
Ballbusting
Playing as Lion Man who's downfall is inevitable (I don't mind being a 3rd person observer or from the perspective of the female dom)


I really like the work of this artist, based on the screenshot that I've seen here.
 

volbells

Member
Game Developer
Feb 19, 2020
207
616
I'm debating on whether to try this one.

Plus:
Piss-drinking (don't care if it's female doing to male or vice versa)
Humiliation
Art work is a lot better than the previous game

Neutral:
Femdom kinks (really depends on the kink, some are hot, some are not, need to know what kind)

Minus:
Ballbusting
Playing as Lion Man who's downfall is inevitable (I don't mind being a 3rd person observer or from the perspective of the female dom)


I really like the work of this artist, based on the screenshot that I've seen here.
I don't know if it helps, but there is some perspective shifting in scenes where you get in the head of the femdom and follow her. You are mostly going to walk around as Lion Man though. The ballbusting is there. Not sure if you'd like it either.
 

Evizzy89

Well-Known Member
Aug 1, 2021
1,196
1,920
I was a fan of Magic Femdom I disliked AI Shield, the color scheme of the conversations made me fastforward almost all of his text
you fighting as the women is a little weird I understand the the point behind it, it just hurts the immersion if I am trying to self insert as the MC
Honestly I don't know what to expect its pretty short but ill try again after a few updates
thanks for the demo!
 
Dec 6, 2018
418
446
After a long time, Volbells is finally back! It is honestly great to have you back, loved all your previous works. I occasionally write reviews for games, mostly due to QA passion. Here is a review of the game I made using notes I took while playing.

UI & Dialog:
I love how characters talk with unique coloring to their dialog, though it would be nice to have an outline for their text to make it pop out more. The white background of the textbox makes it a bit hard to focus on the text, especially for characters with brighter shades of color for their text. I would recommend changing the text box to a grey or slightly darker than white color, along with potentially adding thicker outlines to the text to allow it to pop more.

Characters feel very expressive when they give their internal thoughts when talking and it definitely adds to the characters. While it is obvious when a character is talking quietly or internally during a conversation, the difference is subtle enough to make it a bit hard to tell when a character is doing this without a normally stated sentence alongside it. This is even more important for the main character, who doesn't have a textbox saying when they are talking. One of the first lines in the opening for the MC is a description of what he does (him appearing in front of Fire Hands). The way it is presented seems like he narrated his own action, which is quite weird. It would be best if there is a unique way to present dialog that is spoken out loud, internally, and in narration. I recommend adding "" to spoken dialog and maybe a unique color for narration.

The in-game menu UI is nice, but also is quite blank. The white background is a bit distracting (sometimes even like a flashbang depending on the background beforehand), so I still would recommend using a different color or even a unique texture. The wheel selector for picking options in the menu is a very nice change of pace (not common in RPGMaker games), though I feel like the area for it leaves too much empty space. Shrinking the boxes used for this menu or enlarging the icons that rotate might make it feel less blank.

Art:
Honestly, the art for all of the characters looks great. Most of them look like they may have been bought assets, yet each of them seem so fitting to their characters as if they were actually made for this game (and they might be, I have no idea). Smaller images for certain scenes are also all great, allowing for the game to need less art assets while still containing a lot of scene detail.

Gameplay:
The combat of the game seems like it could be interesting; however, there isn't much you can do in this first version. The idea of having tons of ways to either defeat or dominate your opponent could lead to some interesting situations, yet every fight in this version either kills you in one hit or does not let you use anything that isn't a normal attack type skill.

Characters:
Each character in the game feels unique and diverse, some even having some interesting aspects to their super powers. The current problem is while some of them have obvious powers like Fire Hands or explained powers like Twin Buster, there are many characters shown without an explanation to their power yet. I definitely look forward to learning about the rest of the characters' powers, their relationship with the MC, and their fetishes...

Story:
Overall, a really great opening to the game. It introduces a lot of characters, while also showcasing the holes in the MC. Pretty much any maledom scene still ends up with the girl winning in some way, sometimes even being just flat out femdom. The numbers game is especially evil considering it isn't possible to win (figured this out myself since I have played a similar minigame). The only problem I have with it is that there really isn't much content in this first version. More specifically, the majority of the content felt like a teaser/intro to what the individual character's content would focus on. This causes almost every scene to feel brief and not really substantial, keeping the player wanting more. The most exciting scene was Liquid's, whose scene felt the closest to femdom besides the numbers game scene. There is also the aspect that some characters tease what would happen if the MC was weaker, thus getting the player excited for the future while also making it even more agonizing that this content isn't available yet.

Bugs, Grammar, & Other:
During the opening's spanking scene, the MC calls Fire Hands Iris in his internal dialog. The MC normally calls characters by their Super name or something that isn't their actual name, so this being here is odd when he shouldn't even know her.

When first meeting Twin Buster in the game and when talking to her, she says "You're no ButHer yourself" which is either a typo or the text glitching two L's together.

Dialog skip is the shift key, which while common, is a bit problematic depending on how it is implemented. For example, holding the shift key to run and then getting dialog or a cutscene. This skips the dialog before you can react to the text popping up. While I am not sure how for RPGMaker, there should be some method to only allow dialog skipping on the key press and end on release, instead of skipping when the key is held down. This should make it impossible to accidentally skip dialog that shows up.

Final Thoughts:
Overall it is a really great first version and I can tell that a lot of time was put into it. It sets the stage for a really good story and some amazing scenes, just like some of your previous games were able to do. I assume a good amount of the development time went into the story writing, character development, and the many parts of the game that doesn't use the base RPGMaker assets. Not to mention most first versions of games I play have all kinds of grammar issues or bugs, but there was very little like that in this game. It definitely doesn't feel like a thrown together game by any means, so I am quite excited for this game's future. I am a bit curious as to when the game will get more content though, definitely hopeing this game doesn't go without updates for a long time, especially after the 2+ year long absence of your games. Really glad to have you back Volbells!
Also, it would be best to ignore certain people on this thread that don't really understand game development (there are people that annoy me on F95 I don't block, then there are the two people I actually blocked because I couldn't stand seeing their messages, one of them is already here and I see you are just as confused about them as me).
 

SaggaSnaga

New Member
Mar 20, 2018
7
9
It's been a while Volbells.

Looks promising so far. Great artwork and gameplay. Piss kink usually isn't my thing, but I find the idea of heroes being weakened by piss rather amusing. I thought the characters are interesting too but they need more backstory.

Please make an SM/Dominatrix route for one of the characters. I'd very much appreciate that.
 

Ashynobi

Newbie
Apr 23, 2023
98
69
By looking at the files, there are already scat pictures ready. Is it normal that i don't see any in game? Still, happy to see this game
 
3.50 star(s) 2 Votes