Finished it yesterday and I can say that I'm pleasantly surprised, the game is really fun. Relationship with Harper progressed a little bit too fast for me. Do you plan on adding more girls to the harem or will it stay as it is? - 4 (possibly 5 with Mrs. Unbreakable)
Harper is up for revisions right after Valentina. By the end, I'm hoping both of their quests will have a more natural progression. I'm going to infer that you didn't think Valentina's story went too quickly, which is great! Since she just received 4 revision events for exactly that effect.
I do have plans for more characters, but that's a funding issue. I'll try and explain why those two things are interconnected and why "more characters" is a Patreon goal.
I am comfortable with the current pace of content production - I feel like every update has significant advances for a character or the main story, and I can slot the time it takes to develop Superheroes Suck between my normal day job and other commitments. If I wanted to add more girls to the "harem," I would need to cut down on how much each girl receives. For example, right now you can usually bet that two or three girls will receive an update with each new version - Harper being an exception because of the visual overhaul I'm planning. This is over half the cast, and I feel confident that I'm keeping those fanbases happy. Let's say, however, that I expanded the cast to nine girls. Either a third or less would be getting regular content, or each one would be getting very small content updates. Small content updates are as frustrating for me to work on as it is for players to enjoy because I have to constantly break my workflow to concentrate on a different side story.
The answer to this problem would be for me to upgrade my computer to one of those fancy 3080 models or something. Less time spent rendering means I can spend more time writing out the events. The issue with this is that I
still haven't paid off the computer upgrade parts I bought a year ago to do animations. Back in 2019, I did a quick analysis of how long it took me to make content versus what I could offer on a six week basis. My graphics card, CPU, and RAM were so poor I could only finish four events. This is the origin of the hamster joke on my Patreon page. I knew that no one would ever want to play a game that crawls forward like a slug version to version, so I spent roughly fifteen hundred to upgrade my computer. I've made over half of it back by now, but it will still be a month or three until it's paid off.
I can honestly say Superheroes Suck is a passion project because, believe it or not, I am actually losing money developing it. F95zone is great for testing out assets for Daz3D. Before finding this site, I had so many bad experiences with models that just didn't work or an outfit that blew up when I tried to simulate it. I don't even want to start about the environments - a bad experience with one of those is why the Academy looks like it does today. Nowadays, after I vet them on F95zone, every time an asset makes it in the game I buy it on the Daz3D store to support the creators. You know, kind of like how people download my game here and then choose to support me on Patreon. This amount often exceeds what I make on Patreon, although it is getting better.
I know this is a long post now, and probably not the quick answer that you were looking for, but I hope it explains why I've been hesitant to add new characters to cast. It's a question I get quite frequently and haven't properly addressed. They are a large investment, upfront through the Daz3D store and then long-term with the upgrades I'll need to make to my set up.