If MC gets 20+ mp at lvl 2, 200+ mp at lvl 3.
You can work out how much lvl 4 would give him.
I wish WW had made Mc's power scale multiplicatively (like +x% of current power each evolution) instead of the flat power gains.
Level 2 evo_bonus = 20 + max(0, (pre_evo − 10) × 2) → equivalent to:
×3 total if you beat 10, otherwise minimum +20
Level 3 evo_bonus = 200 + max(0, (pre_evo − 100) × 2) → equivalent to:
×3 total if you beat 100, otherwise minimum +200
Level 4 evo_bonus = 2000 + max(0, (pre_evo − 1000) × 2) → equivalent to:
×3 total if you beat 1000, otherwise minimum +2000
Basically:
On evolution, give the player ×3 their current power, but never less than the baseline flat bonus.”
This would have rewarded players more for having higher power levels at the end of an evo, but would have still given decent gain from your evo if you had less than the baseline flat bonus.
For example
| Level | Pre-evo | ≤ baseline? | Rule used | Resulting total |
|---|
| 2 | 8 | Yes | +20 | 28 |
| 2 | 12 | No | 12 × 3 | 36 |
| 3 | 95 | Yes | +200 | 295 |
| 3 | 115 | No | 115 × 3 | 345 |
| 4 | 950 | Yes | +2000 | 2950 |
| 4 | 1200 | No | 1200 × 3 | 3600 |