- May 28, 2017
- 352
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It's a fresh game on a clean install, no mod.Weird. I get the error and click ignore. Then it goes on to Billy calling it in.
Have you tried a fresh install where you just copy the save game? Try no mod. Then fight and go to Billy's room. Save, install mod, launch and load.
Ren'py can be wonky. I know when I played Amnety Park (or whatever it's called), I got more errors than I've recieved from all Ren'py games I've ever played. Yet others did not get errors.
I get an error just when the enemy goes down to 0 hp. That's when I hit ignore.
Can you post the error? It's the only way to get a look at what's going on.
Here's the other error I now get at the end of every fight, this one can be ignored and is probably the same one you get.
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I'm no coder, but it seems that either the screen calls for the background for the 'enemy defeated' screen in the wrong place, or the background is missing altogether. When I ignore it defaults to the screen before the fight while the text proceeds normally.
I couldn't reproduce the error, I just got it that one time. Now I have the other one, the one I just posted. If I ever get it again, I'll try what you suggest, thanks (though my default answer to an error is to close the game and reload a previous save to avoid polluting my game).Since the log doesn't provide any context for who the person should be, it is difficult to say what might be going on here. You could try store.current_stat_person = None at the console to see if it will get you past. If that doesn't work, try player instead of None.
The skip-able error seems to be from a variable name that is only ever used in that one place, so it has no value.
I feel I should also point out that there is a (unrelated) value in the base-game's code that suggests this might still be a "test" build. It is unclear if this value was intentional, or an oversight on Baal's part. (Or possibly just doesn't mean what I think it does.)