Squark ⚧❤️
Conversation Conqueror
- Jun 16, 2017
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There will only be an Android port when somebody feels like making one. It IS marked as being unofficial.No android port yet?
There will only be an Android port when somebody feels like making one. It IS marked as being unofficial.No android port yet?
By and large I found pay increases effectively useless. The percentage increase (5-10%) is too low to warrant spending the action you could have worked on acquiring it -- you'd need to work the job ~15 times to cover the opportunity cost let alone cover the influence expenditure. The first couple of jobs I suggest (janitor and teacher's aide) don't get worked that much and by the time you've moved on to Security or Globex, cash is no longer a bottleneck with income coming primarily from workers.A question on pay increases (Logistics), since money is a big limiting factor on acquiring powers (esp. with Radioactive mod, with all of the extra/super-pricey levels of Polymorph). Acquiring/trading for Globex influence helps, of course, but those are points that could be better spent on stat increases at the Initiative; the discount you get is also somewhat limited. Likewise, Style is a big factor on pay and should be increased ASAP for its long-term benefits on many aspects of the game.
But when it comes to getting actual cash, you still need to work: what you can "borrow" from the girls is a small pittance in comparison.
There's a School pay rank (max 3) that affects all school jobs and a pay grade for each individual job (also max 3). Both require a specific number of Logistics influence points to unlock but can be paid for with normal Global influence. The Globex jobs have their own unlock/pay grade requirements, some of them requiring actual logistics points.
There's also a global Logistics pay rank that affects all jobs; that stacks with the other two increases and it's actually a bigger overall factor on the total pay amount. However, it seems to be capped out at level 1 and can only be acquired with actual Logistics points (200). Do I have that right ? Or is there another requirement besides points to get a higher rank ?
Hard to be sure since unren doesn't seem to decompile the loc_logistics.rpyc file, where all of these requirements would be defined. It's also very inconvenient that there's no tooltip for the Logistics pay requirements unless you have actually unlocked the ability to pay for those perks.
That's not the really the case with Radioactive mod, where the last levels of Polymorph cost around 4000-5000$ each. By the time you get to level 9 (+ all the other powers you get along the way), you've spent a lot of cash. Tamara is not a cheap date either, if you're trying to do that in parallel ...cash is no longer a bottleneck
I play without mods. My last run, I had over $10K in the bank in May having acquired all available powers by March. I was banking over $1K a week because there was nothing better to do with my time than work the Security job to acquire general influence and school influence to convert to Initative influence to buy HIT increases. Tamara was in the club with maxed love and lust, but I spent exactly $0 getting her there. I would have no issue spending money taking her shopping; losing the time period is a much larger blow.That's not the really the case with Radioactive mod, where the last levels of Polymorph cost around 4000-5000$ each. By the time you get to level 9 (+ all the other powers you get along the way), you've spent a lot of cash. Tamara is not a cheap date either, if you're trying to do that in parallel ...
Increasing the logistics paygrade adds 3 pts/level (as opposed to 2pts/level for school pay grade and 1 pt/level for job-specific pay grade). This is added to the base job pay (which varies from 10-16$) before multipliers so adding even one level gives you something like 20-30% extra, with the Security job receiving the least benefit because of the higher base pay.
So it's nothing to sneeze at if you do it near the start of the game, where you know you'll work enough times to recoup it. Yes, you need 200 Logistics points but with the School influence you get each month from grades, meeting the various beginning goals and the extra 50 you get as a reward for increasing Awareness, you can get this pretty early. Near the end of Year 1, definitely.
Thanks for the decompiled file; I don't know why my unren (0.9) didn't work on it. Looks like the logistics pay grade is gated behind a logistics_payraise variable, which is not set in this file. Unfortunately, setting the variable from the console and adding a bunch of logistics influence didn't seem to unlock the pay increase option past level 1. Still the "You do not meet the fame and influence requirements" message. Any idea why ?
The logic is handled in func_UI.rpy. Variable starts as True, then is set to False if various requirements are not met.Unfortunately, setting the variable from the console and adding a bunch of logistics influence didn't seem to unlock the pay increase option past level 1.
OK, so the block on logistics paygrade is ultimately controlled by player.fame and there doesn't seem to be any way to increase that yet. Probably not implemented but at least now I know to stop looking.... Thanks.The logic is handled in func_UI.rpy. Variable starts as True, then is set to False if various requirements are not met.
Women only become sexually active with others where Billy can see them if Billy specifically modifies their minds and the environment. You either have to induce insanity or raise their Corruption. For the students, Corruption isn't enough on its own; you also need to persuade the principal to install unisex bathrooms or work on unlocking their fetish (Kelly in particular has a fetish about anonymous sex that ends up involving other guys -- go figure).This game looked interesting until some posts here made allusions to the mc allowing others to fuck his women (let's not get into another pointless discussion about ntr shall we?)
Are these scenes avoidable, as in the mc having the choice to clearly say "no I will not allow you to fuck my bitches" or will you be forced without any input by you to go along with those scenarios whether you like them or not?
When i glanced at the code, critical success chance was controlled by a secondary talent. Concentration, I think in the case of the lab tech. Critical failures were failures that occurred when Maid Manners was around (Mondays only). I should take another look.I'm wondering, controlling head nurse Alice at the second job at Globex, does it reduce to chances of critical failure, it would be logical she doesn't blame you if she's controlled but I don't know if the game pushed it that far.
(I hadn't any critical failure for a while when she was around 40-60 control, I then spent it and critical failure happened again, if it does impact the risk of critical failure ti's worth controlling her (since a critical failure equals -10 favor from miss manners and you don't earn that easily) but if it's just for some sex scenes I'll focus on maxing globex corruption)
elif rng_value>var1 and weekday=="Monday":
call globex_job2_critical_failure from _call_globex_job2_critical_failure
well I think I'll only stop working there on monday I guess, it's an easy solution to avoid losing mais manner's favorsWhen i glanced at the code, critical success chance was controlled by a secondary talent. Concentration, I think in the case of the lab tech. Critical failures were failures that occurred when Maid Manners was around (Mondays only). I should take another look.
Yeah:
If you fail on a Monday it's a critical failure. On another note, it's not too hard to get into a situation where Billy simply can't fail because his scores are too high.Code:elif rng_value>var1 and weekday=="Monday": call globex_job2_critical_failure from _call_globex_job2_critical_failure
Or get your Natural Mental + Concentration to 13 or more ( 11 with Mind Control rank 2+). You cannot fail then.well I think I'll only stop working there on monday I guess, it's an easy solution to avoid losing mais manner's favors
The dev is on a 2-month on / 2 month off cycle. The next release is probably late May. He's also in Texas, which just got whacked pretty hard with power outages for a couple of weeks that might delay things a bit.Would like to give this game a try, but i've seen that the last update was in january. Is the upcoming update already schedueled?
Should i wait for it or just go ahead and play the current version?