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sillyrobot

Engaged Member
Apr 22, 2019
2,182
1,910
Okay i'm frustrated as all hell. Been trying for three hours to figure out how to trigger any of the Freddy fetish paths (mom/sister)

Cant even get the workout scenes berween mom and fred to pop nor do i have any idea what the requirments are. The wiki is useless for anything other than raw mechanics..
Freddy--family is triggered by using that family member to distract Freddy as you follow Tamara a few times. I haven't pursued that line much (or at all in the last year). I have a vague recollection of using mind control to enable the distraction, but don't know if that's a requirement.
 

Shuuiy

Member
Jan 5, 2018
172
114
Freddy--family is triggered by using that family member to distract Freddy as you follow Tamara a few times. I haven't pursued that line much (or at all in the last year). I have a vague recollection of using mind control to enable the distraction, but don't know if that's a requirement.
I got that far but the this is the only way to seemingly continue the line is to intentionally lock yourself out of getting her. Also it doesnt seem the fetish lines continue afterward.. As you cant really interact with freddy other than game night with derek. And i also have a problem where the mind control chick eventline seems to trigger after one club mission... which is weird, must have somehow bugged the triggers.
 

Fstop

Newbie
Dec 29, 2016
69
32
I got that far but the this is the only way to seemingly continue the line is to intentionally lock yourself out of getting her. Also it doesnt seem the fetish lines continue afterward.. As you cant really interact with freddy other than game night with derek. And i also have a problem where the mind control chick eventline seems to trigger after one club mission... which is weird, must have somehow bugged the triggers.
Yea to get freddy-(sister/mom) content you have to either lose lose out on tamara or cheat. Then after the club is formed you should be able to see the mom/sister content every monday evening(when you used to get the investigation event)

The sister content should continued with sisters friend and mom I think does trains/punishes freddy.
 

cyric3ca

Newbie
Dec 27, 2017
55
18
A question on pay increases (Logistics), since money is a big limiting factor on acquiring powers (esp. with Radioactive mod, with all of the extra/super-pricey levels of Polymorph). Acquiring/trading for Globex influence helps, of course, but those are points that could be better spent on stat increases at the Initiative; the discount you get is also somewhat limited. Likewise, Style is a big factor on pay and should be increased ASAP for its long-term benefits on many aspects of the game.

But when it comes to getting actual cash, you still need to work: what you can "borrow" from the girls is a small pittance in comparison.

There's a School pay rank (max 3) that affects all school jobs and a pay grade for each individual job (also max 3). Both require a specific number of Logistics influence points to unlock but can be paid for with normal Global influence. The Globex jobs have their own unlock/pay grade requirements, some of them requiring actual logistics points.

There's also a global Logistics pay rank that affects all jobs; that stacks with the other two increases and it's actually a bigger overall factor on the total pay amount. However, it seems to be capped out at level 1 and can only be acquired with actual Logistics points (200). Do I have that right ? Or is there another requirement besides points to get a higher rank ?

Hard to be sure since unren doesn't seem to decompile the loc_logistics.rpyc file, where all of these requirements would be defined. It's also very inconvenient that there's no tooltip for the Logistics pay requirements unless you have actually unlocked the ability to pay for those perks.
 

sillyrobot

Engaged Member
Apr 22, 2019
2,182
1,910
A question on pay increases (Logistics), since money is a big limiting factor on acquiring powers (esp. with Radioactive mod, with all of the extra/super-pricey levels of Polymorph). Acquiring/trading for Globex influence helps, of course, but those are points that could be better spent on stat increases at the Initiative; the discount you get is also somewhat limited. Likewise, Style is a big factor on pay and should be increased ASAP for its long-term benefits on many aspects of the game.

But when it comes to getting actual cash, you still need to work: what you can "borrow" from the girls is a small pittance in comparison.

There's a School pay rank (max 3) that affects all school jobs and a pay grade for each individual job (also max 3). Both require a specific number of Logistics influence points to unlock but can be paid for with normal Global influence. The Globex jobs have their own unlock/pay grade requirements, some of them requiring actual logistics points.

There's also a global Logistics pay rank that affects all jobs; that stacks with the other two increases and it's actually a bigger overall factor on the total pay amount. However, it seems to be capped out at level 1 and can only be acquired with actual Logistics points (200). Do I have that right ? Or is there another requirement besides points to get a higher rank ?

Hard to be sure since unren doesn't seem to decompile the loc_logistics.rpyc file, where all of these requirements would be defined. It's also very inconvenient that there's no tooltip for the Logistics pay requirements unless you have actually unlocked the ability to pay for those perks.
By and large I found pay increases effectively useless. The percentage increase (5-10%) is too low to warrant spending the action you could have worked on acquiring it -- you'd need to work the job ~15 times to cover the opportunity cost let alone cover the influence expenditure. The first couple of jobs I suggest (janitor and teacher's aide) don't get worked that much and by the time you've moved on to Security or Globex, cash is no longer a bottleneck with income coming primarily from workers.

I decompiled loc_logistics just fine. I'll attach a copy.
 

cyric3ca

Newbie
Dec 27, 2017
55
18
cash is no longer a bottleneck
That's not the really the case with Radioactive mod, where the last levels of Polymorph cost around 4000-5000$ each. By the time you get to level 9 (+ all the other powers you get along the way), you've spent a lot of cash. Tamara is not a cheap date either, if you're trying to do that in parallel ...

Increasing the logistics paygrade adds 3 pts/level (as opposed to 2pts/level for school pay grade and 1 pt/level for job-specific pay grade). This is added to the base job pay (which varies from 10-16$) before multipliers so adding even one level gives you something like 20-30% extra, with the Security job receiving the least benefit because of the higher base pay.

So it's nothing to sneeze at if you do it near the start of the game, where you know you'll work enough times to recoup it. Yes, you need 200 Logistics points but with the School influence you get each month from grades, meeting the various beginning goals and the extra 50 you get as a reward for increasing Awareness, you can get this pretty early. Near the end of Year 1, definitely.

Thanks for the decompiled file; I don't know why my unren (0.9) didn't work on it. Looks like the logistics pay grade is gated behind a logistics_payraise variable, which is not set in this file. Unfortunately, setting the variable from the console and adding a bunch of logistics influence didn't seem to unlock the pay increase option past level 1. Still the "You do not meet the fame and influence requirements" message. Any idea why ?
 

sillyrobot

Engaged Member
Apr 22, 2019
2,182
1,910
That's not the really the case with Radioactive mod, where the last levels of Polymorph cost around 4000-5000$ each. By the time you get to level 9 (+ all the other powers you get along the way), you've spent a lot of cash. Tamara is not a cheap date either, if you're trying to do that in parallel ...

Increasing the logistics paygrade adds 3 pts/level (as opposed to 2pts/level for school pay grade and 1 pt/level for job-specific pay grade). This is added to the base job pay (which varies from 10-16$) before multipliers so adding even one level gives you something like 20-30% extra, with the Security job receiving the least benefit because of the higher base pay.

So it's nothing to sneeze at if you do it near the start of the game, where you know you'll work enough times to recoup it. Yes, you need 200 Logistics points but with the School influence you get each month from grades, meeting the various beginning goals and the extra 50 you get as a reward for increasing Awareness, you can get this pretty early. Near the end of Year 1, definitely.

Thanks for the decompiled file; I don't know why my unren (0.9) didn't work on it. Looks like the logistics pay grade is gated behind a logistics_payraise variable, which is not set in this file. Unfortunately, setting the variable from the console and adding a bunch of logistics influence didn't seem to unlock the pay increase option past level 1. Still the "You do not meet the fame and influence requirements" message. Any idea why ?
I play without mods. My last run, I had over $10K in the bank in May having acquired all available powers by March. I was banking over $1K a week because there was nothing better to do with my time than work the Security job to acquire general influence and school influence to convert to Initative influence to buy HIT increases. Tamara was in the club with maxed love and lust, but I spent exactly $0 getting her there. I would have no issue spending money taking her shopping; losing the time period is a much larger blow.

Cash is a bottleneck for the first 2-3 months. Influence, especially Initiative influence, then takes over as the rate limiter. Cash may return to being a bottleneck and thus worth investing influence in if (a) Brilliance adds a large cash sink, (b) Initiative oversight becomes a thing and having a large stable of workers becomes a hindrance, or (c) you lose easy access to your stable after graduation and don't have the bodies available to work on your behalf / automatic presentation of the people for easy siphoning.

I decompile using . Unren.bat has problems with the new version of ren'py that look unlikely to be solved in the mid-term, if ever.
 
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T.Geiger

Active Member
Modder
Nov 29, 2017
840
1,152
Unfortunately, setting the variable from the console and adding a bunch of logistics influence didn't seem to unlock the pay increase option past level 1.
The logic is handled in func_UI.rpy. Variable starts as True, then is set to False if various requirements are not met.
 

cyric3ca

Newbie
Dec 27, 2017
55
18
The logic is handled in func_UI.rpy. Variable starts as True, then is set to False if various requirements are not met.
OK, so the block on logistics paygrade is ultimately controlled by player.fame and there doesn't seem to be any way to increase that yet. Probably not implemented but at least now I know to stop looking.... Thanks.
 

Gizmogobum

Member
Nov 11, 2020
265
585
This game looked interesting until some posts here made allusions to the mc allowing others to fuck his women (let's not get into another pointless discussion about ntr shall we?)

Are these scenes avoidable, as in the mc having the choice to clearly say "no I will not allow you to fuck my bitches" or will you be forced without any input by you to go along with those scenarios whether you like them or not?

Edit: After playing for a while, I simply can't take the mc seriously, he looks like an anorexic. Figured that he would bulk up as he took the polymorph power or something, but really? what ever drove the dev to create an mc that looks like a freaking scarecrow.

different srokes I guess. This game's not for me.
 
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sillyrobot

Engaged Member
Apr 22, 2019
2,182
1,910
This game looked interesting until some posts here made allusions to the mc allowing others to fuck his women (let's not get into another pointless discussion about ntr shall we?)

Are these scenes avoidable, as in the mc having the choice to clearly say "no I will not allow you to fuck my bitches" or will you be forced without any input by you to go along with those scenarios whether you like them or not?
Women only become sexually active with others where Billy can see them if Billy specifically modifies their minds and the environment. You either have to induce insanity or raise their Corruption. For the students, Corruption isn't enough on its own; you also need to persuade the principal to install unisex bathrooms or work on unlocking their fetish (Kelly in particular has a fetish about anonymous sex that ends up involving other guys -- go figure).
Billy actually offering women to others is rare, optional, and requires him to have the woman under mind control or in the case of Kelly, having pursued her fetish exploration.

Additionally, there is a mind control effect to prevent any sexual activity other than with Billy should you wish protection on some while watching the rest.
 
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yozara

Member
Feb 2, 2018
246
57
I'm wondering, controlling head nurse Alice at the second job at Globex, does it reduce to chances of critical failure, it would be logical she doesn't blame you if she's controlled but I don't know if the game pushed it that far.
(I hadn't any critical failure for a while when she was around 40-60 control, I then spent it and critical failure happened again, if it does impact the risk of critical failure ti's worth controlling her (since a critical failure equals -10 favor from miss manners and you don't earn that easily) but if it's just for some sex scenes I'll focus on maxing globex corruption)
 

sillyrobot

Engaged Member
Apr 22, 2019
2,182
1,910
I'm wondering, controlling head nurse Alice at the second job at Globex, does it reduce to chances of critical failure, it would be logical she doesn't blame you if she's controlled but I don't know if the game pushed it that far.
(I hadn't any critical failure for a while when she was around 40-60 control, I then spent it and critical failure happened again, if it does impact the risk of critical failure ti's worth controlling her (since a critical failure equals -10 favor from miss manners and you don't earn that easily) but if it's just for some sex scenes I'll focus on maxing globex corruption)
When i glanced at the code, critical success chance was controlled by a secondary talent. Concentration, I think in the case of the lab tech. Critical failures were failures that occurred when Maid Manners was around (Mondays only). I should take another look.

Yeah:

Code:
    elif rng_value>var1 and weekday=="Monday":
        call globex_job2_critical_failure from _call_globex_job2_critical_failure
If you fail on a Monday it's a critical failure. On another note, it's not too hard to get into a situation where Billy simply can't fail because his scores are too high.
 
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yozara

Member
Feb 2, 2018
246
57
When i glanced at the code, critical success chance was controlled by a secondary talent. Concentration, I think in the case of the lab tech. Critical failures were failures that occurred when Maid Manners was around (Mondays only). I should take another look.

Yeah:

Code:
    elif rng_value>var1 and weekday=="Monday":
        call globex_job2_critical_failure from _call_globex_job2_critical_failure
If you fail on a Monday it's a critical failure. On another note, it's not too hard to get into a situation where Billy simply can't fail because his scores are too high.
well I think I'll only stop working there on monday I guess, it's an easy solution to avoid losing mais manner's favors
 

sillyrobot

Engaged Member
Apr 22, 2019
2,182
1,910
well I think I'll only stop working there on monday I guess, it's an easy solution to avoid losing mais manner's favors
Or get your Natural Mental + Concentration to 13 or more ( 11 with Mind Control rank 2+). You cannot fail then.
 
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