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Strec

Active Member
Feb 20, 2018
607
391
I've always liked this game, glad to see a new version.

Really looking forward to SP2, will be good to see what Baal can do with better graphics and with the years of experience helping lay a solid foundation.
The game was in dev for a couple of years when it was the only developpement (before the launch of Loser ) and after years is far to be complete.
Good luck with your hope for SP2, with 2 concurent games developped it may take some years before having half of content of SP1, hoping you don't see the launch of a third concurent game because a new dev engine comes :rolleyes:
 

GammaRay

Newbie
Nov 5, 2017
75
58
The game was in dev for a couple of years when it was the only developpement (before the launch of Loser ) and after years is far to be complete.
Good luck with your hope for SP2, with 2 concurent games developped it may take some years before having half of content of SP1, hoping you don't see the launch of a third concurent game because a new dev engine comes
He stated multiple times that he got burned out by doing the "same" renderings or things, only for other chars and that he got problems writing the text for the scenes. Changing the engine won't help him with that. After the initial "high" for doing stuff with a new "engine" fades he will hit the same problem... and from personal exp. i know that upgrading a project from a bad engine to a newer better engine .. is even more brain damaging.. especially if you need to convert such a big numbers of scenes.

So chances are very high he will hit the wall quickly again or he scalpel down the game to much smaller scale.
 

Cartageno

Devoted Member
Dec 1, 2019
8,766
14,877
The game was in dev for a couple of years when it was the only developpement (before the launch of Loser ) and after years is far to be complete.
Good luck with your hope for SP2, with 2 concurent games developped it may take some years before having half of content of SP1, hoping you don't see the launch of a third concurent game because a new dev engine comes :rolleyes:
It will take years for a new game to have comparable content to a game that was in development for years. Well, ummm ... 10 points to Gyffindor I guess?
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Donor
Respected User
Jun 10, 2017
11,009
16,295
Baal7734 , here are the bugs I found in the content added by the 0.45.02 version:

In content_school_positive.rpy:250, you wrote player.reflexes instead of player.reflex.

Then when the combat starts, the game break because you forgot to put hide school_positive right before it ; and there's also the show school_positive right after the combat that is missing.

In char_Mary.rpy:4075, you wrote elif marys_presentation == 1: when this should be == 2.

In char_Danni.rpy:1766,1817,1916, you're showing the image "danni_coerced" but you haven't defined it.

In char_Danni.rpy:109, the branching for her fetish quest is missing

In char_Danni.rpy:1041, 1060, 1204, 1250, 1292, 1390 and 1530, you call change_attr and crosswire_anger, making the anger be increased twice ; feel really unfair.

In char_Danni.rpy:2107, 2236 and 2330, you used and sis.taboo. Since Stephanie will even have Billy's dick up her ass, it should be and not sis.taboo.

In char_Danni.rpy:2237, 2242, 2247, 2255, you're assigning a value for "scene1" to dan.pose while it's the "scene2" (and those images effectively exist, unlike the "scene1" ones).

In char_Danni.rpy:2439, you try to show "scene3_37", that do not exist.

In char_Danni.rpy:2964, you wrote renpy.random.choice(danni_datenight_alone), while the name of the list is danni_datenight_pool.

In loc.coffeeship.rpy:49 you use return, what end the game. You should have been jump adv_time instead.
 

HillDweller

Member
Mar 31, 2020
176
365
But one thing Ren'py sucks at is UI. Can it make a great UI. Sure. Can said great UI be made in anything close to the same timeframe as in Unity? HEEEEELLLLLL NOOOOOOOO.
I get it that you probably won't go back to Ren'Py, but would you say there's a need for an open source GUI framework that makes common things easy, and that's flexible and maintainable over time; ie. changes won't require a ton of busywork?
Perhaps something close to whatever Unity has.
 

IAMATREEMAN

New Member
Aug 14, 2020
3
1
I ran into this bug when confronting the guy in the cheerleader stolen phone quest. It's a total dead end and I can't get passed it.
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 453, in execute_pause
    renpy.pause(delay)
Exception: DynamicImage u'Locations/School/positive/[char_event].png': could not find image. (u'Locations/School/positive/none.png')

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "locations/loc_school.rpyc", line 458, in script call
  File "content/content_school_positive.rpyc", line 106, in script call
  File "content/content_school_positive.rpyc", line 260, in script call
  File "combat/combat.rpyc", line 334, in script call
  File "combat/combat.rpyc", line 440, in script call
  File "combat/combat.rpyc", line 450, in script call
  File "combat/combat.rpyc", line 423, in script
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 453, in execute_pause
    renpy.pause(delay)
  File "renpy/exports.py", line 1563, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3737, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 570, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3737, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/image.py", line 752, in per_interact
    self.find_target()
  File "renpy/display/image.py", line 652, in find_target
    raise Exception(error)
Exception: DynamicImage u'Locations/School/positive/[char_event].png': could not find image. (u'Locations/School/positive/none.png')

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
SP 0.45.02
Sun Mar 20 14:50:33 2022
 
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Matzak

Newbie
May 1, 2017
69
83
that doesn't make any sense unless burn out in this case means "ran out of ideas".
If he really suffers from burnout he wouldn't start 1-2 new games.
I know people who suffere from burnout they literally had to do nothing (workwise) for 6-12 months to recover.
Adding extra na dnew work on top of exisitng stuff would be rather counterproductive, wouldn't it?
this is from his patreon about why he finishing Sp1

(I'm alive and regaining sanity
Hey people I'm alive. I got back to Austin a few weeks ago after a very shitty week+ in Amarillo. I have been trying to figure out how to write this up...but it'd probably be easier for me to just say it plain. SP is killing me. I dread working on it. I hate the amount of spaghetti code I've made in it. Working on it is a serious pain in the ass, the ephasis of the game is a nightmare for me, since it requires a lot of writing(something I find very draining), and feature creep has made creating a new character a monumental effort. These are all issues that new Devs face...but new Devs eventually start new projects with much fewer of these problems. I've been roughing this out for probably 2 years longer than I should have. Now...I want to be clear...I didn't do all this world building just to fuck off. I still love night city and the SuperPowered world....I'm just done fighting with the mess that is SP. And a lot of this has to do with Ren'py.
I've come to loathe Ren'py as a gaming engine. It's great for VN's, but it is not suited for what I want it to do. The game is ugly and clunky, the images are too small and pretty desturated due the process I have to run them through to reduce thier size, and modifying the UI in anyway is a goddamn nightmare for me. Some people are good with co-ordinate based UI work. I am not. I need a visual editor. For 2 weeks before I left, I'd been in a state of writer paralysis....And a huge part of it is just how much I'm burned out with this game, and how much of it is due to structural problems. Granted those structural problems I made...but I did make them years ago when I had no clue what I was doing. The game is so big at this point Refactoring it would take longer than just starting over. So...I've decided to Start over. Not completely though.
I plan to make an SP2 in Unity. Sorry for all you Ren'py fans. I'm not completely ditching the Ren'py version either. I'll still be leaving it open for people to add to, and I'll still be adding some content to it from time to time to make the transition from one game to the other a little smoother. I will be figureing out a way to transfer your progress from SP1 over. This is something I have to do. I started tinkering with the idea last month when I started working on Gen8 versions of Maggie, and it's just been festering the entire time I've been struggeling to write. It's nothing but torture to try to write decent dialogue for something you have absolutely no inspiration in. I've just made the characters too manditorily complex, which has really burned out my creativity for the project. Making every character have all these intricate and distinct interactions is great...but making them required to creating a character....is draining. There's something to the effect of 12 base states for every character, with that number being multiplied for some characters. It's just too much writing/rendering/and coding. I need to cut those manditory base states down to like 5 or 6, and then add in the intricacies in other ways. I also need to put more emphasis on game and less on writing. Loser is a pretty good model for me in this aspect. I made SP very narrative driven in part because when I started, It took me 6 hours to render an image, so I tried to compensate for the low image count, with dialogue. I don't really need to do that anymore, but it's built into the structure of the characters now. So yeah....I'm gonna be working on a streamlined SP2 in unity. I'm gonna be focusing more on the Superhero/villain stuff, and adding in the support cast as I go. I will continue to work in the Ren'py version for a while to finish what's already in the game, but I don't plan to go much further beyond where we are now in terms of story.
I had to stop working on the Ren'py version for a bit, just to get over this block I have with it currently, So I've started development on Loser. I will be putting out one more Ren'py SP update in the nearish future, but I'm not pushing myself to insanity anymore over that game, so it's taking a backseat to Loser, SP2, and my own sanity. I hope you all can understand. Bit I am also sympathetic if you don't.
Anywho...Let's stasrt this year off right shall we!
this was
Dec 31, 2021 at 7:39 PM)
 

Passion3D

Well-Known Member
Modder
Nov 10, 2017
1,258
6,975
There seems to be quite a few bugs in this update, so I'll wait a bit before doing the repack and updating SFC.
 

Moterbr

Member
Nov 27, 2019
101
103
Hey! Quick Question how do save on Android i got the latest version btw because you can only Quick save in dialogues
 

dirani

Member
Jul 6, 2018
357
89
Are the following modes compatible with this version of the game: Radioactive Mod, Better Experience Mod and SFC Mod?
or do you have to wait for an update of the modes to prevent the game from breaking
 

loikl

Well-Known Member
Feb 14, 2018
1,295
2,715
What even is the "ntr" I can't remember when it ever had a ntr tag and nothing seems ntr imo so I'm just curious
There is no NTR. NTR is intended to cause jealousy. There are however many paths where girls will have sex with other people and probably somebody got that wrong.
This game has no ntr, the MC doesn't care if the girls have sex with another npc, this is not a romance game and the girls don't want the MC for "boyfriend", in fact, to get money, you prostitute them that without mention that in several scenes the MC finds them having sex with another and ends up joining the meeting, this has no ntr, the girls have sex with several individuals but the MC does not care in the least and continues to have access to them 100%.
 

zielony2

Active Member
Dec 16, 2017
570
294
I made this image like a year ago or something. If this is one of the final updates, maybe someone else can use this. Its incomplete but can see where I was going with it. Made it easy for me to remember a few things. Feel free to use or modify, or not.
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Thank you
 
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TheGoldenKiller

New Member
Aug 24, 2021
11
4
Am I the only one having problem with Danni? I cant start the fetish quests no dialog just -20 favor;

and Baal7734 the thing that matter is you so if you feel that you need to change the engine change it
 
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llDante

Member
Dec 22, 2019
158
165
Well, it's a shame that he will stop this game, but i can kinda understand, this game has a lot of branches, it's probably a mess to code new things into it, however i hope he will not make sp2 completely like Loser, because i don't really like that game, it's too much "gaming" like he said and very little interaction between the characters, to me it's just too much grinding for nothing, i lost interest in it very fast (like a day), so i hope he will put more dialogue and interactions in SP2 than he put into Loser.
 
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