Hey, I know that you just said you have no personal experience/knowledge on the matter but I wanted to get your thoughts.
You mentioned (in your walkthrough I think) that the NCHDL completion event thingy still locks you out of random school events. Do you recommend doing the event before graduation time and then allowing graduation to wrap up the whole school block/chain?
Also, not really relevant, what are your thoughts on a proper plot timeline of the game? Like for instance, it is almost a guarantee that you would have fucked Sandra and Kelly before any of the Rebel or Cheerleader missions. And then the plot of those missions is that you are a social nobody, which is also quite strange considering that news should have spread that the potentially greatest hero/villain ever is in a local private school. And how can Allie be weirded out by you (Mind control sex) and have a huge crush on you ("Owning" a class action)?
Sorry for the ramble. The bold thing is the important part.
I believe you must complete the NCHDL mission set before graduation is offered. I didn't think to mention that earlier. I think the three criteria are NCHDL complete, good (80+) grades, first week of May. Hmm, that might make it hard for my current walkthrough playthrough. I got the club going in late December and it takes at least 5 months to complete that mission. I've only reached Feb so I'll probably find out in in a few more days.
Sandbox games often have edge cases where the content appears disordered because the dev either assumes a particular order or has an interesting idea for a scene that can be made to be weird if the order of exploration is wrong. It comes from having a limited set of scenes to work with.
It's not like getting superpowers is unalloyed positive -- you belong to the government, are monitored, can't receive basic social benefits, and have restricted employment opportunities. I would guess that his serum potential isn't public knowledge. It's not in anyone's interest, other than Billy's, to talk about it. Billy is a social nobody at school; at start he's a poor, unremarkable, generally unliked senior repeating his final year (and doing poorly) with one old friend he's not particularly close to anymore. He's just a poor kid that got lucky enough not to be a mule when he got enhanced senses because it's all he could afford and gets a job as security at the school when his power sets enlarged. He might develop personal friendships with benefits with his classmates, but he doesn't get invited into any cliques until these missions complete.
The missions do get offered somewhat late with respect to developing personal relationships, but I understand the desire to tie it to reputation as being helpful. Using combat as a tracker of that is a poor fit at best. My guess is the dev expects the players to pursue the neighborhood watch and qualify that way, but that action is a trap option currently which means qualification typically occurs after acquiring the tier 3 job at school and working it for a month or more. If I were the dev, I'd probably tie it to completing 20-30 Public Ops missions rather than combat. The missions would show up more consistently for diverse play styles and generally much earlier which would make joining the cliques more plausible.
Sandra's plot doesn't assume you are a social nobody, just that you are clueless about tech regardless of whatever training you've done.
Kelly's line about not fucking you as payment was amusing the first time I ran her mission as she had literally fucked my Billy the night before.