Sigh. This game could have decent potential. Dev just needs some help. I'd be willing to help, and I am sure others would too...All Dev needs to do is ask. I dunno if the Dev has an account here or not, but I dropped a comment on the Blogspot page suggesting they get help with coding fixes. I wonder if the Dev even tries to run the game before releasing it to the wild...Never a good idea to do that. :/
I have no clue why I'm suddenly having decimals in finesse and faculty but with a finesse of 2.4, the above code crashes constantly.
I ended up going through the rpg.rpy file and adding int() around A LOT of parameters when randint was called.
I attached the fixed rpg.rpy, but BE WARNED, I've only tested it and seen that I get through the fight that kept crashing, I have no clue as to whether this'll break something else down the line. (though I can't really imagine how it would).
Also kind of curious that I only found one other person mention this specific error message when searching for it? Are the decimals on those values a rare occurrence (I even restarted the game and picked different traits, but still got them) or are people just not bothering with the combat after the first 3 fights?
I have no clue why I'm suddenly having decimals in finesse and faculty but with a finesse of 2.4, the above code crashes constantly.
I ended up going through the rpg.rpy file and adding int() around A LOT of parameters when randint was called.
I attached the fixed rpg.rpy, but BE WARNED, I've only tested it and seen that I get through the fight that kept crashing, I have no clue as to whether this'll break something else down the line. (though I can't really imagine how it would).
Also kind of curious that I only found one other person mention this specific error message when searching for it? Are the decimals on those values a rare occurrence (I even restarted the game and picked different traits, but still got them) or are people just not bothering with the combat after the first 3 fights?
I had this error and I think it is because of the Beer consumable? When you drink it you get +1 to Strength (the red one, name escapes me right now) and -0.6 to Finesse. when it fades I guess it is supposed to add the 0.6 back but it instead adds 1 to Finesse. I fixed it by drinking multiple beers until it was all in integers and that seemed to fix it. this game is a MESS
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