Actually 2, the last one "the countess" is finished. As for updates, I think I am one of the most consistent creators. I always try to release for patreons one update a month, except in December because I've been busy, you know the holidays and other personal problems.
So I think I've proven the opposite, also always trying to improve the quality of what I'm doing... I think these are the reasons why I don't think there are many people here anymore, but on patreon there are more and more.
No, I don't hate pirates... I was bothered by that guy because he was arrogant and had insulted my patreons... I mean, if you don't pay for a product on which one guy has spent time and energy on at least have the courtesy to be polite and respectful.
If I really hated piracy that much I would use the techniques of my colleagues, like linking patreon and discord, putting passwords that you can find only on discord in the channels for patreons or by contacting me directly on patreon, or stuff like that.
For "public" releases, I simply wanted to wait until the first floor was finished. The first one who enjoys releasing my games... is me... That's why I care about "quality", that's why i took so much time to release this first version. I simply would like to release something "good", not make a buggy release with no end.