- May 13, 2018
- 1,337
- 2,480
Wow, I'm really overwhelmed by how much negativity is flying at me today just because I'm making a sandbox game.
And the best thing I find is that it's mainly about what I actually find so great about sandbox.
I am the player who invests over 100 hours in Mass Effect to discover every story and I'm happy every time I discover a new corner where there is still something to experience.
This is the kind of experience I am trying to create here and I think it will get better with each update as there will be more and more content.
Not putting a big red arrow on the door saying "this way" is an important part of what I'm doing here I'm trying to keep the GUI as small as possible and that's exactly why I don't want the freerooming mode to look like a Casiono app.
I understand everyone who doesn't like this and I don't force anyone to download this for free the right tags are there now and I apologize to anyone who downloaded this before the tags were there.
I will also stay with the freeroom mode, I have read the arguments against it and will try not to make a grindgame out of this.
But I'm not going to go on about how my game sucks ONLY because it's sandbox.
Anyway to all the people who like it and give me feedback for improvement thank you and also all the new support on itch.io and Patreon.
Edit:
Gleemer
wow thats cool can i upload that on my Patreon and itch.io ?
greetings
Phil
Translated withYou must be registered to see the links(free version)
You are the dev, and you have every right to do what you want, so I say that right at the first.
But this is why I recommend you dont. First of all are the bugs, you can visit the town more than once and go through the whole coffee shop routine over and over, which given the fact that it is the only thing you can do at the moment may not be such a bad bug after all
It is more than possible to add little bits into the game for a very brief walk about that people can discover, but if it is going to be the main component of your game then I am sorry but it isnt for me, whihc is a real shame because I really like your renders.
So after the bugs, then you have the frustration, wandering around the house napping repeatedly to see what might have spawned and at what time, I hate this about sandboxes, you can make a sandbox work, just look at times stamps lost love for an example of how a really well crafted one works, the main feature of a successful sandbox that doesnt make players go insane is a very helpful walkthrough (in this case via the phone, short cuts to different locations, and othe rlittle tricks that the dev does.
Becaus elets be honest, it is going to take you at least a year to populate the sandbox with enough content throughout the different time periods to make the game worth a playthrough
This is not designed to be negative to you or your efforts, I can truly appreciate the work you will put into it, but if you want to do a really good sandbox game you will need a team behind you, however a really good game is possible without it
Again this is just my two cents, whatever you decide to do, I wish you luck