Yep, and he left no choice whatsoever for the players...Because that's the devs fetish.
Yep, and he left no choice whatsoever for the players...Because that's the devs fetish.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "renpy/common/00action_file.rpy", line 361, in __call__
renpy.save(fn, extra_info=save_name)
Exception: Not saved - no valid save locations.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\ast.py", line 848, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\python.py", line 1804, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\display\core.py", line 2620, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\display\core.py", line 3375, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\display\layout.py", line 986, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\display\transition.py", line 45, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\display\layout.py", line 986, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\display\layout.py", line 986, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\display\screen.py", line 667, in event
rv = self.child.event(ev, x, y, st)
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\display\layout.py", line 986, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\display\layout.py", line 986, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\display\layout.py", line 986, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\display\behavior.py", line 897, in event
return handle_click(self.clicked)
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\display\behavior.py", line 832, in handle_click
rv = run(action)
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\display\behavior.py", line 299, in run
new_rv = run(i, *args, **kwargs)
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\display\behavior.py", line 306, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 361, in __call__
renpy.save(fn, extra_info=save_name)
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\loadsave.py", line 434, in save
location.save(slotname, sr)
File "C:\Users\tnt3tnt\Downloads\SwingMiss-0272-pc\SwingMiss-0.27.2-pc\renpy\savelocation.py", line 407, in save
raise Exception("Not saved - no valid save locations.")
Exception: Not saved - no valid save locations.
Windows-8-6.2.9200
Ren'Py 6.99.14.3135
Swing & Miss 0.27.2
nope, as I have always said. The premise is good, but the execution of this game is severely lacking.Yep, and he left no choice whatsoever for the players...
I think it's pretty funny how people complain about a lack of choices. Some games give you that option (Mass Effect, Dragon Age, Witcher,...) others don't (Call of Duty, GTA,...). It's the dev's choice what story he wants to tell, and in this one the player isn't a part of it and THAT'S FINE. You can be disappointed by it, but to say the execution is "severely lacking" is just short-sighted as far as I'm concerned.nope, as I have always said. The premise is good, but the execution of this game is severely lacking.
I still like it though. but the MC is..well not needed, i'd like it more if he was just some faceless dude we mostly didnt get to see, and his wife was the real MC and we got in her head more often than not. But maybe that's because I don't have any interest in being a "cuck" or getting ntr'd. I can't relate to it. but I do enjoy others going through it in some manner of ways.
but mostly just if the husband is like our dear mc here.
This is what I am getting as well. But it doesn't say the version is over it just seems to skip to main menu from nowhere. Anybody else also have this? Is that because the game ends there for now? Seems like a very strange place to stop.Am I missing some content here? I get to MC kissing foot and after that return to the MainMenu. No exceptions that I'd see. Anyone experiencing same issues?
for what it is, it's severely lacking. Not for what it isn't.I think it's pretty funny how people complain about a lack of choices. Some games give you that option (Mass Effect, Dragon Age, Witcher,...) others don't (Call of Duty, GTA,...). It's the dev's choice what story he wants to tell, and in this one the player isn't a part of it and THAT'S FINE. You can be disappointed by it, but to say the execution is "severely lacking" is just short-sighted as far as I'm concerned.
It will have a couple of choices towards the end (there will be 6 different endings) but as of now, it is just Visual Novel (no choices).does the game has any choices or its just clock and read?
Because it's a NTR game...why is the mc so sucky and gets the short end of the stick
Fine, replace Dragon Age and The Witcher with Seeds of Chaos and The Tyrant and replace Call of Duty and GTA with Milfy City and Curse of Pleasure or something, my point still stands.for what it is, it's severely lacking. Not for what it isn't.
Because comparing this to real AAA titles makes sense.
Also I never complained about the lack of choices. I just agreed with the statement that he doesnt give the player any choice.
That's not known yet (going by the tags there is going to be a good amount of NTR)what are the planned endings?
How come NTR does not imply bad stuff happening to the MC? NTR is about the MC feeling as shitty as posible (that most NTR games here don't do it well is another whole topic). With this game Infidelisoft has provided us with some of the best made NTR there is (even including several Japanese games).None of the themes implies that things need to go badly for the MC. That is not stated explicitly by the project's team anywhere (that I can find).
No one said it couldn't; and for the latter, no, that's not necessarily true.How come NTR does not imply bad stuff happening [sic] to the MC? NTR is about the MC feeling as shitty as posible [sic].