I guess at some point bringing in hypnosis makes sense. even if its boring. im not sure myself but there arent THAT many options for stealing other ppls girls:
Blackmail
Constant sexual Harrasment
Force/Rape
Drug
Hypnosis
Manipulation/Tricks
...
sure there are many variations of those tropes, but hypnosis is still a main thingie. in the end it just depends on how well Fujino will be able to use them. the molester already mentioned that Alice has a strong mental fortitude or something. So hopefully it wont be that easy to make her fall...
then again we already saw a BJ scene of Alice behind curtains... oh well, we will see...
In my opinion hypnosis/ mind control isn't just boring, it's just downright lazy writing and usually done incredibly sloppy, I haven't read or seen much games/ doujins/ hentai where it's been done right. Like, if a writer/ developer was gonna force a character to do things anyways, hypnosis/ mind control is pointless & unnecessary.
Maybe Fujino will surprise me and be the one to change my mind on this by writing & depicting it correctly, but who know's we'll see I guess.
If I ever make a game with mind control/ hypnosis I would feel forced to put a spin on it where the hypnotized/ mind controlled character is semi-conscious of her actions and depict it by showing an inside negative reaction to the things she's being forced to do -- at least this way the player can get a sense of feeling like they're corrupting the target successfully to fall & break. There needs to be a depiction of struggling to resist being mind controlled and the effect should gradually be weaker the longer & more times the hypnotist uses it on the target -- and the effect of being mind controlled should only be depicted as stronger used on the target if they have a desire to be hypnotized or mind controlled into those actions.
In real life it's been stated that hypnotism only works on people that want to be hypnotized. Such as people going in to see a therapist offering the service because they want to get over an irrational fear for example, as I've heard of such things.
So as I said, if I ever do make a game with mind control or hypnosis in it, the premise will probably be from that angle where the hypnotist is a therapist and the participant is reluctant but willing with suggestions of influence gradually over time. Maybe to walk her through a trauma or something under the pretense of helping her during therapy.
But I digress, it's not any sooner likely to happen until after I've gotten my first game created anyways which is still a good ways far off.