- Nov 15, 2018
- 401
- 433
Bruh really wrote a whole paragraph complaining about a H-games combat where the Hcontent is mean to come first.Game has potential, but in its current state there's just... a long way to go.
Every time you get grabbed there's unskip-able dialogue that gets REALLY OLD REALLY FAST. Combat is barely deserving of the word. Melee is literally just poking stuff with a stick until it dies, ranged is slightly more substantive in that there's targeting, but there's no real reason to use it over the melee; except of course during the boss fight when you're basically required to use it because there's no way to avoid getting damaged. There's no block, there's no dodge, if you want to get past an enemy you just have to be willing to take the hit. Common enemies this is -meh- none of them are health-sponges enough that they really block a direction if you're willing to put in the time to wait for you stamina to regenerate: which there's no way to speed up, you just have to run away and come back. But with bigger enemies like the first boss you have to kite them from one end to the other, and that means getting hit.
Its not suppose to be that deep or that hard my dude, Not every Hgame has to be.