4.50 star(s) 2 Votes

vultron

Active Member
May 19, 2018
993
1,284
I think the Queen should be stationary in the center of the hive where she can just be bred whenever needed rather than wondering around like the drones
 

Rpgfan6622

Member
Aug 23, 2017
282
105
Not my usual fair but it looks interesting that this needs a better tutorial and a UI overhaul. Definitely something to watch in the coming months.
I agree, I try to move one drone and all three move. Plus, you need a damn manual before playing. Hopefully it will become better.
 

Easy Pete

DYNAMITE <3 GIRL DICK<3 DOGS <3
Donor
Dec 6, 2016
281
627
UUUHHH, an alien game, gimme! But seriously I live for these Weird/Fucked up games!
 

Froster0

Newbie
Sep 15, 2017
86
46
This is really interesting. A strategy porn game? Damn evolution hit the jackpot with this one. These are rare ones and i'm certainly going to keep an eye to see where this one is going, it pushes a lot of buttons.
For feedback i'd like to say that a better tutorial system is a must, there are a lot of things I didn't understand while trying to play it. And well some general cleanup here and there to make the game prettier (sometimes it would bug out when I went to map view and get stuck with a zoomed in map).
 
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Lindazana

Newbie
Sep 16, 2018
85
102
So, this looks really fun, but... what the hell is up with the player character? That is not an alien. that's a buff black dude in a half-finished alien cosplay. And why is he in charge of the hive? Every hive-type we know of in life now are massively female-based, with males only purpose to be part of a harem the queen mates with when wanted, and to send off into yearly wild orgies with the princess's of other hives so they can start their own hives.
Perhaps it might make more sense to play as the queen, or at least a more alien-y male alien? (alternately, make everyone happy, and have player character be choosable between "cosplay-alien man", "real alien male", "herm/futa/dickgirl alien" and so on?)
 

Bloodly

Active Member
Feb 27, 2019
584
452
and have player character be choosable between "cosplay-alien man", "real alien male", "herm/futa/dickgirl alien" and so on?)

Interact with yourself. You can set your gender and skin colour. Also read the help on yourself. You're an architect drone, caused by the Queen assimilating a human.
 
D

Deleted member 536148

Guest
Guest
you have me intrigued with the gameplay portion alone
 

Gadriel

Active Member
Dec 15, 2017
977
1,058
-OUT OF DATE AND WRONG. I'm a fucking idiot and mis-read the tooltip for Vitae Generators, they actually only cost -1 Green Fuel per tick, and their output can be doubled by integrating a human into them, though I suspect this also doubles their input making them count as two generators with the capacity of one. There are no images for a human-integrated Vitae Generator though, so you'll need to make do with placeholders or make your own.
So... I did some math, and would like to run my findings by the forum for lolz. These values are per tick and I have no testing to back these figures up.
One Red Fuel Generator: +3 Red fuel, -3 Green fuel.
One Green Fuel Generator: +3 Green Fuel, -1 Red Fuel, -1 Biomass.
Biomass Generator: +2 Biomass, -1 Red Fuel.
Liquid Pump: -1 Red Fuel.
The mathematically optimal power plant, using one Biomass Tree, one Pump, and two generators of each flavor, only produces +2 Red Fuel per tick.
But it gets worse. Remember how you need Drones to transfer Biomass to the Green Generator? Let's assume that five Drones can supply two power Generators, and ignore how you can't actually do this since the Neurotissue Plant doesn't work. You'd need to build a Zone Source and Drone Synapse, each costing -1 Red Fuel.
In the vaccum of space, a perfectly optimal power plant can sustain... itself. The Synxens need to switch to solar power.
Now. It is theoretically possible to actually make a profit, again, pretending that Neurotissue Plants work. The Heart of the Hive produces its own Control Zone, that's +1 Red Fuel. If you can build a Behavior Node, which again, YOU CAN'T, you can turn humans into free biomatter plants at a rate of two humans per plant. This is technically a wash, since you need the Node to run the Milking behavior into a Drone Synapse to make it actually function, but there is wiggle room here depending on how many human biomass plants five drones can run. For each extra plant five drones can operate, again, in a perfect world with no travel time and the ability to directly order your drones, that's +1 Red Fuel, and remember, we assumed earlier that five drones can supply two structures with Biomass.
In a perfect world, assuming Drones are smart, that the Neurotissue Plant works, which I cannot stress enough, IT DOES NOT, and the unaccounted for X-Factor of how much Biomass drones transfer per tick, cutting the second Pump from the equation as it isn't strictly necessary, with 22 structures all of which cost Resin, Biomass, and sometimes Neurotissues, with 21 veins and 4 nerves, you reach the dizzying heights of +3 Red Fuel per tick, enough for the Neurotissue and Resin plants you'd need to actually try this shit.
Or. You can just accept your Heart of the Hive will produce +3 Red Fuel per tick, accounting for the two spent on the mandatory pump and Incubator, and running buildings only when you need their services. You might not even go insane if we pretend the Neurotissue plant works (IT FUCKING DOESN'T AAAAAHHH) and can use Nerve Switches to turn off buildings instead of manually connecting and disconnecting pipes. Most buildings will cost one, Acid Plants cost two as they need their own Green Fuel generator to function, and the Artisan costs two as you need a Behavior Node to switch your drones into the Crafting Behavior, which again costs Neurotissue, so keep pretending. Be frugal, be careful, pretend the Neurotissue plant works, and in about six thousand years, maybe you'll actually beat the game.
Or just glue your dick into the queen's womb, spend all three on Biomass plants, and drown the strategy board in zerglings until everything fucking dies. That's probably a lot easier, I should've started with that.
 
Last edited:

Tach

New Member
Feb 26, 2018
4
9
So... I did some math, and would like to run my findings by the forum for lolz. These values are per tick and I have no testing to back these figures up.
One Red Fuel Generator: +3 Red fuel, -3 Green fuel.
One Green Fuel Generator: +3 Green Fuel, -1 Red Fuel, -1 Biomass.
Biomass Generator: +2 Biomass, -1 Red Fuel.
Liquid Pump: -1 Red Fuel.
The mathematically optimal power plant, using one Biomass Tree, one Pump, and two generators of each flavor, only produces +2 Red Fuel per tick.
But it gets worse. Remember how you need Drones to transfer Biomass to the Green Generator? Let's assume that five Drones can supply two power Generators, and ignore how you can't actually do this since the Neurotissue Plant doesn't work. You'd need to build a Zone Source and Drone Synapse, each costing -1 Red Fuel.
In the vaccum of space, a perfectly optimal power plant can sustain... itself. The Synxens need to switch to solar power.
Now. It is theoretically possible to actually make a profit, again, pretending that Neurotissue Plants work. The Heart of the Hive produces its own Control Zone, that's +1 Red Fuel. If you can build a Behavior Node, which again, YOU CAN'T, you can turn humans into free biomatter plants at a rate of two humans per plant. This is technically a wash, since you need the Node to run the Milking behavior into a Drone Synapse to make it actually function, but there is wiggle room here depending on how many human biomass plants five drones can run. For each extra plant five drones can operate, again, in a perfect world with no travel time and the ability to directly order your drones, that's +1 Red Fuel, and remember, we assumed earlier that five drones can supply two structures with Biomass.
In a perfect world, assuming Drones are smart, that the Neurotissue Plant works, which I cannot stress enough, IT DOES NOT, and the unaccounted for X-Factor of how much Biomass drones transfer per tick, cutting the second Pump from the equation as it isn't strictly necessary, with 22 structures all of which cost Resin, Biomass, and sometimes Neurotissues, with 21 veins and 4 nerves, you reach the dizzying heights of +3 Red Fuel per tick, enough for the Neurotissue and Resin plants you'd need to actually try this shit.
Or. You can just accept your Heart of the Hive will produce +3 Red Fuel per tick, accounting for the two spent on the mandatory pump and Incubator, and running buildings only when you need their services. You might not even go insane if we pretend the Neurotissue plant works (IT FUCKING DOESN'T AAAAAHHH) and can use Nerve Switches to turn off buildings instead of manually connecting and disconnecting pipes. Most buildings will cost one, Acid Plants cost two as they need their own Green Fuel generator to function, and the Artisan costs two as you need a Behavior Node to switch your drones into the Crafting Behavior, which again costs Neurotissue, so keep pretending. Be frugal, be careful, pretend the Neurotissue plant works, and in about six thousand years, maybe you'll actually beat the game.
Or just glue your dick into the queen's womb, spend all three on Biomass plants, and drown the strategy board in zerglings until everything fucking dies. That's probably a lot easier, I should've started with that.
Man I wish I could get to the point where I could test things out, apparently fluids can enter nodes that can't use them and every time I get a solid production line going everything just clogs up and dies as input and output seem to be a suggestion rather than law once the production involves multiple fluids as they pretend workstations are pumps and just clog up the whole system.

The game is alright but outputs need to be increased and the fluid system needs to be streamlined as even what looks like basic red fluid production requires so much piping I can't imagine what a later game system would need in complexity.
 

anon6076

Member
Nov 24, 2018
224
468
Call the Inquisition. We got Genestealers here...... wait, these are female Genestealers? Ehm.... hold off with the astropath message for now.... I need to investigate further.
Jaq Draco was suggested to have sex with chained female tyranid. Granted, it was on slaaneshi demon-world and tyranid was actually a Calidus, but still. Good old times of weird stuff - personal asslicking servitors, pregnant woman flesh for space marines feast, eye raping brother, semi-automatic dicks on tracks.
 
D

Deleted member 536148

Guest
Guest
I figured out how to make a drainage system using membranes
 
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Gadriel

Active Member
Dec 15, 2017
977
1,058
Man I wish I could get to the point where I could test things out, apparently fluids can enter nodes that can't use them and every time I get a solid production line going everything just clogs up and dies as input and output seem to be a suggestion rather than law once the production involves multiple fluids as they pretend workstations are pumps and just clog up the whole system.
Membranes, Liquid Storage, and Filtered Outputs.
Long story short, Vitae generators leak Activae into their output, you must filter this out before it hits something that can't use it with no outflow pipe. Be careful, as the game 'tries' to stop pressure from transferring through filters, so you may need to build another pump and take the -1 afterwards.
I'll try and remember to make some visual aids with my next playthrough, it's unreasonable to expect people to read walls of text.
 

Alvera

Newbie
Aug 23, 2017
53
6
How are you supposed to make Veins? I found the vein connector but can't find a way to make veins.
 

Bloodly

Active Member
Feb 27, 2019
584
452
The things you drag between cysts in connection mode are veins. Press C to enter connection mode.
 

Kormk

Newbie
Mar 17, 2020
43
78
Call the Inquisition. We got Genestealers here...... wait, these are female Genestealers? Ehm.... hold off with the astropath message for now.... I need to investigate further.
I see you follow the teaching of Lord Kriptman
 
4.50 star(s) 2 Votes