Normally I don't reply on reviews but I found yours a bit harsh, I've been working on my games since 4 months now, I started first with rpg maker, I got criticism about the engine, I moved to tyranobuilder and learned to use it properly in 1 month and I got criticism again because the engine was ram consuming.
Now I started using ren'py and get still criticism only because I don't have a native English, well I have 2 native languages, german and portuguese, want me to write in those instead? Maybe I should and maybe I shouldn't give a fuck about if anybody likes it or not.
The truth is that I care more about my fans than most developers would, and after these 4 months of hard work I still keep pushing myself with only 4 fans supporting me but I'm still here while others already gave up.
I live in switzerland and I'm almost 30 years old and I don't have any money left in a corner to buy assets or so to make my games, I'm just some random guy that wraps up packages of products, I wish I could have a job at some computer company but I never had a school course or papers to qualify for it, so my money income is pretty low therefore yes I use assets that others also have, even when I think that my characters are unique I can't check every single game to know if it is for sure since everyday wanna be developers launch theyre small game demos to quit after a month because nobody is supporting them.
And last did you meet the gods to know how their personality is lol? Games are about fiction, I liked the idea of Zeus saying yeah I would fuck her up too, I will maybe implement that part in my game.
So yeah I had to say this, I'm sorry but you opened a wound, your harsh review did indeed made me quit for 2 days and almost made me think if it still worth to keep trying but I won't stop till I complete this game and I'm doing this for myself, so I can be proud that I indeed completed something in my life even if nobody would support me.
First off, I did not criticize your need for a translator, I said that really wasn't a problem because I'm used to it from other games. Syntax is the biggest issue that gets fucked up by them.
Secondly, I said the Greek Gods were wrong because I've actually done research on Greek Mythology in school and know what I'm talking about when it comes to their personalities. If you're going to use them, you should at least know what they were like in the myths surrounding them. Aries was violent masochist who had no qualms about attacking his family. Aphrodite was a narcissist who refused to believe anyone other than herself was the most beautiful and would curse anyone who was even mentioned as such. She also would sleep with just about anyone and her husband was Hephaestus, not Aries. Eros was claimed as possibly one of Aries' children, but she was not WITH Aries, again going back to the whole "She'd fuck anyone, even her brother."
Third, My complaint, was with how ABSOLUTELY THIN the story was and how you had conversations that weren't conversations. By that I mean people would say 2 or 3 times and then the scene was over. There was no context introducing your story in your first chapter. I walked away from it asking "Why did I bother? I learned nothing." If you were reading a book, instead of playing a game, and the first chapter was full of nothing but nonsense conversations that had no plot in them, would you keep reading the rest of the book?
Your opening chapter is you introducing your world to your audience. But your world has nothing in it. There was more plot in the Greek God dream sequences then there was in the waking world. You have 3 characters in the waking world and you introduced nothing about them. There wasn't even any kind of description of the characters used. You have a main character the player knows nothing about and family members that you are given almost no information on.
You used Ren'py and added choices to dialogue, but the choices don't really affect the story. So do you need them Constructively, if you aren't going to add variables to scenes so that other conversations happen because of earlier choices then there is no reason to have choices in those particular scenes. The first conversation with the mom comes to mind. It doesn't matter what you say as the player, the scene ends up exactly the same and it has no further impact on the rest of the game. So that whole scene is the illusion of choice.
My review was not harsh, it was accurate. If you see me being harsh that was not my intent. I'm trying to point out to you where you need to improve to make a game that separates itself from the rabble because you have the ability to do so. Your interface and graphics were great, you have the basis for a great game already done. The problem is with your storytelling itself. You need to seriously consider writing out larger scenes, give more time before something sexy happens, For instance the sister hand job was completely out of left field considering we know nothing about her. Has she always been like this toward him? Is this something new? These are things we don't know. We're left without context. It's the same like I mentioned about the "Jack" dialogue. You introduce a name, but give no context as to who that person is/was.
If you are actually trying to tell a story, then each chapter you release should actually make someone want to look forward to what happens in the story in the next chapter. So your story needs meat, or it's just going to end up like 1 of 1000 other games in this genre that have sentences to distract you until the nudity happens.