The textures of the intimate parts in front and behind the girls were incredible, I saw the skin area in the game, even in certain parts that shiver of
cold or pleasure was totally real, congratulations on the beautiful work.
But I also have to say how
horrible the textures of the male organs were, the
skin looks more like yellow silicone rubber, it made everything perfect on female bodies and completely ruined the male textures.
I thought the events would continue with the same characters, there was something a bit pointless in this game.
The first phase is when the
husband does everything wrong and turns his wife into an
eccentric whore, he wishes he had seen more and then it ends.
If that law was adopted in all the provinces' perimeters for women to become submissive and totally whores, I don't know why there was no continuity with all the characters.
There was something a bit meaningless in the story that remained unfinished in all the editions published to date!!!
Here is my weekly update from Patreon that should explain the whole purpose of this game.
You must be registered to see the links
Hello and Happy Easter!
It's time for another weekly update, which might be more detailed than usual. Over the weekend, I took a road trip abroad, but the return journey was quite exhausting due to icy rain, so I needed a day to recuperate and begin my week on Wednesday. However, I've managed to factor in some buffer time to ensure it won't affect the release schedule. It looks like the early access for SR will likely be available on March 8.
Now, onto the main topic that's been on my mind for the past few weeks, which ties into the TFA project. I've noticed that some people are taking it quite seriously, and there's a mixed bag of reactions from players. Many may not realise that TFA serves as a testing ground for new DAZ techniques that I intend to use in SR. TFA is nothing more than that. Before TFA, I used to do this privately after every SR update. Learning and improving skills are essential parts of the Nemiegs project, and TFA played a crucial role in that. It's taught me to work more efficiently with textures, cameras, and animations. The 5th issue, in particular, was a significant breakthrough for me. However, indeed, the storyline has never been the focal point, and some find it terrible. I agree with this assessment, as storytelling was never the primary aim.
I believe TFA has served its educational purpose, but by the time Issue 6 rolled around, it had started feeling routine without much inspiration. Additionally, creating new main characters, NPCs, and locations from scratch for each update consumes significant time. If I can put together the events themselves in DAZ within a week or two, all the props and characters take just as long, if not longer. If TFA were a full-sized game, I could probably assemble almost a whole update in that time. Considering my diminishing interest and the fact that TFA no longer fulfils its original purpose for me as an artist, I feel that Issue 6 marked the end of this particular game.
However, I loved the TFA vibe and the Steampunk aesthetic. I've been captivated by a new idea. I want to create a full-sized game based on TFA, albeit not as extensive as SR, to keep the production time manageable. I envision a bit different core storyline with a more adventurous spirit while retaining the same fetishes and slow female MC corruption. Initially, I planned to include the option for female and male MCs, but I realize my limitations—I only have 24 hours a day where I live...
Why do I believe this might work? Well, over the past four years with SR, I've accumulated a wealth of experience. I know what works, what doesn't, and what can be achieved. I've meticulously tracked my time on various tasks for the past month, from assembling images in DAZ to writing dialogue. For example, how many images per hour can I put together in DAZ? How much time do I need for animations and other subsets? How much time does it take to write dialogue? I have even taken the time with a stopwatch to see how long it takes to load a subset and how long it takes to load a pose preset. I've discovered areas where I can significantly improve efficiency with minimal effort. I've already implemented some of these findings this week, which allowed me to move up the pre-release of the SR update by a week.
Of course, the pilot update for the full-sized TFA game won't be available in a month or two. There's a lot of groundwork to be done, which I tackle during times when I can't work on SR. I've already made progress with some versions of the game title, the female MC, her house, part of the script, and a few other elements. I anticipate that the initial update could be ready in 6-9 months. In the meantime, I need to adapt to a new workflow, honed during the past few weeks of meticulous time management.
That's pretty much all I have to share for now. There's a whirlwind of thoughts swirling in my mind, and it'll take some time for everything to settle. "Will see..." is the most certain thing I can say now. I'm keeping my focus on SR.
Have a great weekend!
Regards,
Nemiegs