Mr handyman

Newbie
Oct 30, 2023
31
33
Did you save when it said SAVE NOW? If not, your saves will not show up or work.
I downloaded both S1&s2 same time and Yes I played to the end where it says save now and open the s2 and find out that it says no previous season data found I don't know what to do more man I am kind of stuck and tired at this point well tech stuff were never my forte
 

AMRFTY

Member
Jun 28, 2023
284
531

Ramagar

Well-Known Member
Nov 19, 2017
1,463
1,569
I downloaded both S1&s2 same time and Yes I played to the end where it says save now and open the s2 and find out that it says no previous season data found I don't know what to do more man I am kind of stuck and tired at this point well tech stuff were never my forte
I could be wrong, and if I am someone will correct me. But do not load the save, just click start and it should pick up the previous season.
 

Ermi33

Member
Aug 11, 2020
319
400
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cxx

Message Maestro
Nov 14, 2017
70,581
35,916
URM is a bit much for "n00bs" I think. That tool can seriously fuck up your save if mishandled.
All he really needs is UnRen and there only option 1.
agree, n00bs change too many things and next thing is that game (save) got broken.
 

kharmal

New Member
Feb 16, 2023
3
6
Is there any way for that last scene with vess Not to happen please just tell me there’s a way I even restarted my whole play through Please tell me I don’t give a fuck about this woman.
 

Nadira

Well-Known Member
Jun 29, 2024
1,165
3,362
Is there any way for that last scene with vess Not to happen please just tell me there’s a way I even restarted my whole play through Please tell me I don’t give a fuck about this woman.
It's a bug...
The search function exists for a reason. :rolleyes:

Also poor Vess.
 
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Zorlond

Member
Jun 15, 2021
401
572
agree, n00bs change too many things and next thing is that game (save) got broken.
Which is why I use it to 'scout', and not 'change'. If I use URM, it's just to find out what the choices offered in the game do, what variables are changed and how much, how much the branches require, etc. I only use it to alter variables in extreme circumstances, as I am quite aware that going too far out of bounds can throw a game into unresolvable chaos.
 

Nadira

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Jun 29, 2024
1,165
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Perverteer

I discovered a very funny bug. :KEK:

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These are the ones I have discovered so far.

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Perverteer

Peddler of Unspeakable Goods
Game Developer
Nov 19, 2017
547
3,107
Perverteer

I discovered a very funny bug. :KEK:

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These are the ones I have discovered so far.

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Thanks for diving into the code. Those two instances load the wrong blink image. Going to check if the image is at fault here, or the code. Episode 21 uses a new build configuration to separate images for the desktop and Android releases, so it doesn't use the full path anymore. Really hope it's only those two images... :oops:
 
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AMRFTY

Member
Jun 28, 2023
284
531
Perverteer

I discovered a very funny bug. :KEK:

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These are the ones I have discovered so far.

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Ah, so THAT's how Perv does it. I was ready for people to be like - WHY USE AN ENTIRE NEW RENDER FOR A BLINK - but this works great. Well, the illusion works if it works, I mean.
 

Nadira

Well-Known Member
Jun 29, 2024
1,165
3,362
Ah, so THAT's how Perv does it. I was ready for people to be like - WHY USE AN ENTIRE NEW RENDER FOR A BLINK - but this works great. Well, the illusion works if it works, I mean.
Another full render would also be possible but just overlaying a smaller image is more elegant. :WeSmart:
 
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AMRFTY

Member
Jun 28, 2023
284
531
Another full render would also be possible but just overlaying a smaller image is more elegant. :WeSmart:
I'm fairly sure that's how most if not all devs do it. ;)
I would have thought so as well, but I came to realize a lot of devs don't bother and when they do, some use full renders - which seems totally tone deaf to me. I'd say most professional devs who care about their game space do it. It's little tricks like those that do a lot with a little. And since Perv seems to be doing a lot every episode, this does come in handy. Efficient render use is something that TFTUV has been exceptional in from the start. S1 is about 4GB for 12 episodes, S2 is about 4.5 GB for 9 episodes. Considering how much an episode holds and how many renders are crammed in an episode, it's quite a feat.
 
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