Huffledrunk

Member
Oct 7, 2021
283
207
I was wandering if after years I'm the only one who really craves to see more Ogre art
youre not the only one. she needs more thats for sure, im thinking of the one where she sits on you and you go into her anus. perfect example of how to fuck up people's week.

would be cool tho, like when you have showcase of the dick going in, why not showcase you being inside and massaging her from there
 
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Ryeetsa

Newbie
Oct 2, 2020
31
17
Game looks interesting, just not interested in the MC being a trap. Any option or mods to be a futa or female?
kinda? in character customization screen you can select stuff like big butt/chest/lips and a more feminine appearance.
considering how many futa characters in the game count as futas and none have vaginas, it's safe to say you can call Hiro that in this scenario
 

Bob69

Uploading the World
Uploader
Donor
Compressor
Mar 2, 2019
11,931
118,949


Generic Makeout 04.png

Heyo, newww weekly!

The patron-voted Werewolf x Catgirl art is here and it is... nnf. We need to animate it ASAP. It's so good, featuring the werewolves (up to three of 'em!), Cait the Catgirl, and Hiro, the latter two being fucked in the ass and mouth by the former. The Hiro portion of this already existed, but it was always planned to get Cait in on the action, and now she's here, and she looks lovely~

We've expanded some of the associated scenes, and we've also added new and expanded scenes to the Minotauress game over. There's more Werewolf Stuff coming down the pike, and I'm pretty excited about that.

Next up is the patron-voted Urka x Trudy animation, along with said Werewolf Stuff, and we're almost done with the monster town background animation, as well (the penultimate existing background to be animated - all that's left once it's done is the Camping background).

As always, changelog is below, and download links in the OP. Support Majalis on !

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Links in the OP!

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KrisfromKaos

Member
Jan 30, 2023
177
160
Damn.
That was extremely hot, I love hiro having a sub partner as well

Now lets talk about Bandit fucking Black Knight for being mean to Hiro...
 
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Twiton

Well-Known Member
Jan 25, 2019
1,825
2,426
Hiro and Cait can agree on one thing, no matter their side of the war

Futa girls are sweet
 

grahegri

drunk off sake
Donor
Feb 23, 2023
10,013
5,499
TalesOfAndrogyny-0.3.48.1
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balitz Method

Active Member
Jan 30, 2018
892
1,432
Haven't played story mode in a while. Coming back to it, mana regen is very wonky and can make things more difficult than they should be. I'm not seeing it restore beyond 10 no matter how long you rest.
 

balitz Method

Active Member
Jan 30, 2018
892
1,432
Damn.
That was extremely hot, I love hiro having a sub partner as well
For some reason you almost never see this, but I -love- the whole side-by-side scenario, especially if one is coaxing the other to be a little sluttier than they're usually comfortable with like in this scene.
 

negroidprime

Engaged Member
Sep 25, 2018
2,018
4,424
Now that we have additional companion endings with Alma and Urka, the next logical step obviously is Selkie, she needs more broodmothers.
 
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balitz Method

Active Member
Jan 30, 2018
892
1,432
Anyone have a good strategy for beating the tentacle witch in story mode? I've only ever beaten her in adventure mode by being overleveled. Her attacks cost 0 stability, can disarm you in one or two strikes, and cause massive armor/shield damage on top of everything else.
 

aspbody

Newbie
Aug 15, 2019
57
15
Anyone have a good strategy for beating the tentacle witch in story mode? I've only ever beaten her in adventure mode by being overleveled. Her attacks cost 0 stability, can disarm you in one or two strikes, and cause massive armor/shield damage on top of everything else.
I didn't have much difficulty beating her with fireballs or paralyzing thunder strikes
 

Budouka

Member
Aug 15, 2022
451
400
Anyone have a good strategy for beating the tentacle witch in story mode? I've only ever beaten her in adventure mode by being overleveled. Her attacks cost 0 stability, can disarm you in one or two strikes, and cause massive armor/shield damage on top of everything else.
I remember an exploit working when you could cause her some significant bleeding, like 10 or 15, then you make sure you trip by using stability costing techniques, lie Prone and let her use your mouth.

But maybe it doesn't work with new AI
 

balitz Method

Active Member
Jan 30, 2018
892
1,432
I didn't have much difficulty beating her with fireballs or paralyzing thunder strikes
I saved enough level up points to be able to buy two levels of smite and that gave me enough of a fighting chance to eventually beat her. This enemy is in need of some serious rebalancing, though. All the tentacle attacks cause ridiculously high weapon grip degeneration, so if you use any type of attack that has partial parry while she's attacking you'll be disarmed. Since her attacks have no stamina cost or stability cost, she can spam them without consequence and you're at her mercy until she decides to guard for a turn and give you a chance to go on offense.

Her attacks really need to have high stamina costs or mana cost or -something- to offset how much shield damage and weapon grip degeneration they cause; right now you have to create your own openings with lightning and your survival there is total RNG since it's a two-turn cast process. Couple this with the fact that you don't ever seem to start with a full mana pool in story mode and have to chant for a couple of turns to charge up first and this fight is just an absurd roadblock.
 
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MuaDeg923

Newbie
Oct 19, 2021
16
15
I saved enough level up points to be able to buy two levels of smite and that gave me enough of a fighting chance to eventually beat her. This enemy is in need of some serious rebalancing, though. All the tentacle attacks cause ridiculously high weapon grip degeneration, so if you use any type of attack that has partial parry while she's attacking you'll be disarmed. Since her attacks have no stamina cost or stability cost, she can spam them without consequence and you're at her mercy until she decides to guard for a turn and give you a chance to go on offense.

Her attacks really need to have high stamina costs or mana cost or -something- to offset how much shield damage and weapon grip degeneration they cause; right now you have to create your own openings with lightning and your survival there is total RNG since it's a two-turn cast process. Couple this with the fact that you don't ever seem to start with a full mana pool in story mode and have to chant for a couple of turns to charge up first and this fight is just an absurd roadblock.
Tentacle witch is hardest enemy in the game IMO.
She gets a bonus to disarm based on how much faster than she is than you, and if you're being predictable
In story you don't have to fight her - just surrender and tell her to piss off. She listens.

Easiest strategy in my experience for story mode is sleep + oil + paralyze + inferno
Then the details of each enemy aren't even that important

Using "Fade away" on the last turn of a battle means you'll get 50% evade on the first turn of the next battle (weird I know)
BTW there's a bug where "incanter" doesn't work - item master does what incanter is supposed to do in addition to its intended purpose
 
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