CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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iamslime

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Jul 25, 2017
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some bugs:
-Some red mushroom girls in the deep forest don't de-spawn after defeating them. made farming them a little less tedious but i doubt it was intentional
-Jump boots in general can be used in a number of places they clearly weren't meant to be, including the witches house and some areas in the deep forest.
-Using a skill when your CM is too high results in you losing a turn. I'm assuming the expect result was to either make the player cum after using it (which would be an interesting addition to the game mechanic) or return to the menu without losing the turn.
-The main character has a bit of an identity crisis. Name is different in the main menu vs dialogues and status screen.
-Minor grammatical or spelling errors in the dialogue.
 
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Zachy

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Thanks for replying, The animation & Graphics are excellent, However They wont chase after the player? pretty sure the monster girls are hungry euff for that;).

Another thing is that during combat the monster girls are very predicable, its best if you add in RNG for Enemies CM Attack, For example : a Slime Girl's Paizuri always increase the Cum Meter by 10% No matter how high your Level/stats are. Its not exciting when you know when you're gonna cum like: 80% > 90% > 100%

So i Suggest that you place in an RNG feature regarding CM, Like Slime Girls can increase between 5% ~ 15% of your CM while Harpy can increase between 12% ~ 27%. That way its more tricky for us to gauge when to heal up or not. :whistle:(y)
Hrrmm... That just gave me an idea. I can just add a defense stat to the cum meter. That way, it'll be just like another health bar, and as you level up you'll be able to endure attacks from stronger enemies, from 35% to a minimum of 10%
And yeah, I'll make sure to add some variance to it so it's a bit more unpredictable.

Also, I planned to do a rather simple AI for this area. I want to keep the fast/smart enemies for harder levels of the game (like the upcoming Tree area).

some bugs:
-Some red mushroom girls in the deep forest don't de-spawn after defeating them. made farming them a little less tedious but i doubt it was intentional
-Jump boots in general can be used in a number of places they clearly weren't meant to be, including the witches house and some areas in the deep forest.
-Using a skill when your CM is too high results in you losing a turn. I'm assuming the expect result was to either make the player cum after using it (which would be an interesting addition to the game mechanic) or return to the menu without losing the turn.
-The main character has a bit of an identity crisis. Name is different in the main menu vs dialogues and status screen.
-Minor grammatical or spelling errors in the dialogue.
  1. Yeah, I also noticed that after some testing. I'll fix it in v0.1.5 (and maybe add another way to get easy EXP in compensation).
  2. You can use the boots in the Deep Forest, since it's not a closed space (they don't have much use tho). I already fixed them for the Witch's House.
  3. I'll have to take a look at that. It's supposed to make you return to the action menu.
  4. Whoops, I'll get to it right now.
  5. English is not my first language :( I'll try to double-check the dialogues to see what I can find.
Thanks for your feedback, man! I really appreciate it.
 

decker2

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Jul 6, 2017
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now this is my kind of game:p
we need more battle fuck:love:
gonna buy this when it's complete:cool:

also will the girls get more attacks/skill, also more skills for the mc?

and how many girls you plan to add?

also i like the mc name:)

also
From the female domination and rape tags I'm guessing this is another one of those "you gotta lose in order to see the porn" games?
its battle fuck, we're missing that tag.....
but the game is all about sex that what makes battle fuck so special and i love it:love:
 
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Zachy

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now this is my kind of game:p
we need more battle fuck:love:
gonna buy this when it's complete:cool:

also will the girls get more atacks/skill, also more skills for the mc?

and how many girls you plan to add?

also i like the mc name:)
The girls will get more animations/skills as difficulty goes up. Right now there's not much to do since the Forest area is just to introduce the basic mechanics.

I'm still not sure on how many enemies there'll be in the final version, but I'd say more than 100. That's for sure.
 

decker2

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Jul 6, 2017
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The girls will get more animations/skills as difficulty goes up. Right now there's not much to do since the Forest area is just to introduce the basic mechanics.

I'm still not sure on how many enemies there'll be in the final version, but I'd say more than 100. That's for sure.
100:D
also higher difficulty you mean that only boss girls will have more then one attack/skill, or mobs to?
 

Zachy

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100:D
also higher difficulty you mean that only boss girls will have more then one attack/skill, or mobs to?
Yeah, common enemies will also have special skills in late-game. They may trigger special animations or poses!
 

Darklust

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Feb 1, 2018
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Hrrmm... That just gave me an idea. I can just add a defense stat to the cum meter. That way, it'll be just like another health bar, and as you level up you'll be able to endure attacks from stronger enemies, from 35% to a minimum of 10%
And yeah, I'll make sure to add some variance to it so it's a bit more unpredictable.
Not bad, that works too, but if the player level is high enough that his HP could tank almost anything, i don't think adding a defense stat on CM will be fun.

Cause lets be honest & Realistic. Even a Marathoner or Weight Lifter cums as easily as a teenager no matter how hard he trains. Really Prefer it to be RNG. Unless the amount of HP loss from Cumming is a Set Percentage or RNG as well.
 
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EvilClone

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Mar 1, 2018
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I dont mean to sound annoyed or anything, but how do you get past the green mushroom girls that blast the area in front of them with pink mist in the forest? one on each side block my path.
 
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blakey263

New Member
Apr 14, 2018
5
7
Very nice game ya got here. Im pretty much a big fan of battle fuck games more so when the scenes are animated.
I wish for ya the best of luck and hope everything sails smoothly.

Lizzy is also the witch from your previous game , infinity dungeon yeah? ; )
 
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xxmistermisterioxx

New Member
Aug 4, 2020
13
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I imagine that the title is for being a big fan of Tales of Series (?)

I have been playing for a short time and for now this is my opinion:

  • Leveling up doesn't feel rewarding in the short term. For Example, from level 1 to level 2 I don't even notice any power beyond the increased hp.
  • When moving diagonally and changing to a vertical/horizontal direction there is a small delay.
  • The drawings and animations are very well done, but at the time of so many battles in a row it would be helpful if the speed of the animations could be increased.

I will continue playing with more time and will continue commenting. Good luck!
 
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EvilClone

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Mar 1, 2018
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I dont mean to sound annoyed or anything, but how do you get past the green mushroom girls that blast the area in front of them with pink mist in the forest? one on each side block my path.
turns out, you gotta go up to the logs near the waterfall, waste 20 minutes getting the right cycle of logs, then get the recipe, make frog and harpy get you to cum and then defeat them for the materials, then craft the recipe for winged boots you got from the chest after the logs.
 
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Zachy

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turns out, you gotta go up to the logs near the waterfall, waste 20 minutes getting the right cycle of logs, then get the recipe, make frog and harpy get you to cum and then defeat them for the materials, then craft the recipe for winged boots you got from the chest after the logs.
Sorry, man. I was kinda busy and couldn't answer in time.

It's true that I have to change the logs cycle, since if you spend too much time on the map they become way too desynced and makes the puzzle impossible unless you exit and enter the map again.

Very nice game ya got here. Im pretty much a big fan of battle fuck games more so when the scenes are animated.
I wish for ya the best of luck and hope everything sails smoothly.

Lizzy is also the witch from your previous game , infinity dungeon yeah? ; )
I'm glad you noticed, haha! She won't be the only character from my previous game I'll be including. There's more coming! ^^

I imagine that the title is for being a big fan of Tales of Series (?)

I have been playing for a short time and for now this is my opinion:

  • Leveling up doesn't feel rewarding in the short term. For Example, from level 1 to level 2 I don't even notice any power beyond the increased hp.
  • When moving diagonally and changing to a vertical/horizontal direction there is a small delay.
  • The drawings and animations are very well done, but at the time of so many battles in a row it would be helpful if the speed of the animations could be increased.

I will continue playing with more time and will continue commenting. Good luck!
  1. Hmm... Well regarding to ATK and DEF, the stat curve IS kinda slow, but since leveling up is rather easy as you find new enemies, this is made on purpose.
  2. That's because the game is limited to the grid-based movement of RPG Maker. If you try to change direction while the character is in the middle of two "blocks", he'll wait until he finishes that movement first.
    I'm afraid there's not much I can do about this without changing the whole game.
  3. There is a way to do that! Try checking in the Village shop.
Thanks for the feedback!
 

Kladius

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Jul 12, 2018
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I actually like this art style quite a lot.
At first I wasnt so sure but I grew fond of it.
Which is great because it seems like an art style that is easier to draw and doesn't take up that much time and resources so I would stay with this one.
At least I wouldn't mind but if you decide to get an artist to do something new you can go ahead and do it.
 

Zachy

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wait you are the same dev, will this game be abandoned to?:eek:
https://f95zone.to/threads/infinity-dungeon-3d-alpha-v0-4b-zachytemp.27746/
I abandoned Infinity Dungeon because my PC died, and so did my Honey Select assets. Recovering them was nearly impossible since all the links were dead by that time.

For this game I'm drawing the art all by myself, so it's far easier to make backups. I won't abandon it unless something really bad happens like my MEGA account getting banned.

I actually like this art style quite a lot.
At first I wasnt so sure but I grew fond of it.
Which is great because it seems like an art style that is easier to draw and doesn't take up that much time and resources so I would stay with this one.
At least I wouldn't mind but if you decide to get an artist to do something new you can go ahead and do it.
Thank you! I'm trying to improve over time, replacing old sprites with newer ones everytime I have a significant change in my skills. I won't hire and artist for this project, but I may do it for future games.
 
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