What bothers me is that the Warrior cannot have an Amulet like the other 2. The priest gets the block and has a lot of healing. The druid gets block and healing and has healing as well from her almost unlimited potions.
It would be much smoother at least for Shrike if she had the healing amulet instead of spending one time potions where the other 2 can heal as much as they want. Yeah i know str and block is nice but even with a good amount of block most enemies after stage 1 just oneshot the block.
Buuuuttt.... i still like the warrior more than the other 2. =)
Considering Shryke (the warrior) is so strong when you do the minimal-cost small deck (see below) that she can literally wipe out all battles in 2 rounds (3 if something went wrong or it's a boss, 1 if there isn't anyone beefy), and she has a DEEP health pool (and you get full heath back after each area boss), one Life Potion is all you need for sustainability and you'll usually be on max health. The enemy dies before it can hurt you. You have no need for shields as well (as they don't scale well with the enemy attacks)
Heck, you don't even really need the potion (though I like to have it) if you're planning on Shrine-Healing. You won't ever use the special ability since there is never round 5.
Minimal-cost small deck (the way I make it):
Jab x 2
Swipe x 1
Wardens Resolve x 2
Hunter's Sigil x 1
Avian Runemark x 1
Life Potion x 1
Energy Potion x 1 (optional, will perform very strongly 90% of the time, but since it's needless bloat, it can mess up your 1st turn by breaking the Wardens Resolve + Hunter's Sigil chain)
(Upgrade Draw + 1 then Energy + 1 usually works well)
Basically, use up the potions as soon as you can, then use Hunter's Sigil + Wardens Resolve repeatedly to draw the rest of your cards and chain those strength buffs. When you have just 2 energy left use Avian Runemark (gives you +8 while another round of Hunter's Sigil + Wardens Resolve will only net you 7) and then it's money time - Swipe to obliterate any foe that is not too beefy, then jab x 2 to finish anyone left. Even if some remain, they won't after another round of this...
I made that with the above deck. 69, hehe.
EDIT: It suddenly occurred to me that replacing the Avian Runemark card with another Energy Potion is much stronger.
Also, once you have that deck completed, you can replace the life potion with another Energy Potion.
This will result in a deck I like to call "No turn for you".
Only the last boss is beefy enough to survive round 1, or undead since they respawn once, but they still won't hit you since they don't get an action on the turn they respawn (and last boss needs to charge his action).