jdaniels
Member
- Oct 8, 2018
- 285
- 305
- 227
why do you post about another game?You must be registered to see the links
We have a few interesting screenshots to share as an update this time. We've working on the first time user experience - there's a a lot to learn about the world and how Kyra can interact with it; So a tutorial is really needed. Noir will be helping guide her as she encounters new things!
Its a lot of custom work but it should mean a smooth learning experience for the first time out
We are also building and balancing levels in Godot. So we have a couple of screenies of a smaller, early game areas, and at this stage they are fairly linear.
As the game goes on, levels will be larger and more like open explore areas to go and look for what you need, or just find interesting monsters!
View attachment 4807068
View attachment 4807069 View attachment 4807070 View attachment 4807071
How istall??I updated the NSFW+ mod to current patch. I dunno if I got everything though since it doesn't specify what it changed other than Shryke (warrior, in the files) and the enemy Succubus. The original file didn't include any art for the other two characters, best as I can tell.
| Mega Link ||You must be registered to see the links|
When will this game be released? Hopefully not next year. Already wishlistedYou must be registered to see the links
Nobody knows exact date not even them i think. All they said on march was "we are aiming for later this year but we can't make any solid promise yet".When will this game be released? Hopefully not next year. Already wishlisted
We have got the same info as you: Nobody knows when this game will be released, but Ter Vale was a REALLY good game.When will this game be released? Hopefully not next year. Already wishlisted
I expected it to have more characters,I don't want to go all "mooooods", but can we please move Lust Arcanum (and other PixelBee) updates into a separate thread? I came to complain about "Tamer Vale" being "unfinished with lots of promise" and the last few pages of the thread are very confusing.
Not to mention that Karne has also released Zetria for which I played the demo and the game is very doo-doo despite (like Tamer Value) lots of promise.
Just out of curiosity, how is this game unfinished? i don't remember encountering wip features or even bugs.I don't want to go all "mooooods", but can we please move Lust Arcanum (and other PixelBee) updates into a separate thread? I came to complain about "Tamer Vale" being "unfinished with lots of promise" and the last few pages of the thread are very confusing.
Not to mention that Karne has also released Zetria for which I played the demo and the game is very doo-doo despite (like Tamer Value) lots of promise.
There's a pretty telling lack of content in Tamer Vale IMO. Each run is only three levels long. Sex scenes are nicely animated but very bland. While the classes try to be distinct there is very little variety in what build options are available for each class.Just out of curiosity, how is this game unfinished? i don't remember encountering wip features or even bugs.
I think we agree in all except for the conclusion. The way i see it, the devs set a realistic goal for themselves and they achieved it. Considering the thousands of games in the graveyard here that had awesome ideas and great potential, i very much prefer this outcome. But i can also understand how this can be viewed as the game ending before it could become great.There's a pretty telling lack of content in Tamer Vale IMO. Each run is only three levels long. Sex scenes are nicely animated but very bland. While the classes try to be distinct there is very little variety in what build options are available for each class.
Imagine going through the trouble of making your own pizza dough just to make a plain cheese pizza. Is it a good pizza? Sure. Notice I'm not saying "game bad" or "refund". But could it have been many times better with some toppings? Hell yeah... But it looks like PixelBee is just after a quick buck. This is even more apparent with Zetria and its pretty jank controls and sfx.
The problem i faces is building up damage with potions will only waste time you need to be dealing damage on enemies that have outputs that stack with other enemies around. Even with the most viable builds that help manage health, mitigate damage with armor and stacking strength most of the time is being wasted making potions then you get turns where all that can be undone and you just take a lot of damage instead of getting rid of problem monsters on the field. I did find a good run where i had a few runs where Poison to All" and "Weak To All" came in clutch.And Rogue's weapons are pathetically weak because strength potions are free to drink. Throw some weakness bombs on top of that and she can do as much damage as the Warrior...for two turns. Her whole "prepare and buy time" thing is really annoying, but that's what the alchemy card is for--doubling the output of your brewing. Her design is the most problematic, I think everyone here agrees on that.