dinopara

Active Member
Apr 1, 2021
640
540
good art.
one of the worst gameplays i've ever had the displeasure of playing, and i've played fallout 1.
this is one of the best case scenarios for people that want to advocate against and take a big dump on female protagonist fans because the bullshit of the gameplay is made so you lose on purpose, not to mention awful controller designs that japanese devs have a weird fixation on.
 

SirCookie_0

New Member
Jan 30, 2023
2
0
Honestly, not the bad, downloaded for the tentacles, stayed for gameplay and story. The ending was nice and i get the reference, gameplay is neat but not great. Enemies spawn on top of you. Some structures you can shoot through, others you cannot while tentacles go through it but makes kinda sense since they are tentacles. I don't mind challenge, took me an hour or two to beat, but i just wish there was a better way to upgrade the weapon or suit and a proper gallery
 

CF the Second

New Member
Feb 1, 2022
6
5
Honestly, not the bad, downloaded for the tentacles, stayed for gameplay and story. The ending was nice and i get the reference, gameplay is neat but not great. Enemies spawn on top of you. Some structures you can shoot through, others you cannot while tentacles go through it but makes kinda sense since they are tentacles. I don't mind challenge, took me an hour or two to beat, but i just wish there was a better way to upgrade the weapon or suit and a proper gallery
Gallery is on title screen, just press the H key.
 
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Metsu!!

Newbie
Mar 19, 2022
30
18
Oh hell yeah a game where enemies come into view nonstop near me! Frustrating gameplay and porn go hand in hand!

Joke aside about the enemy spawning, is there a way to stop the time going down as the tentacles enter your space suit? i try to hurry up but i never manage to make it in time before i "climax and flatline".
Aside from having 3 needles on you? Not really.
 

Protobeam

New Member
Dec 2, 2024
6
23
Joke aside about the enemy spawning, is there a way to stop the time going down as the tentacles enter your space suit? i try to hurry up but i never manage to make it in time before i "climax and flatline".
If you want something to prevent you from dying while the MC gets aroused, then I found 3 ways:
- Laboratory: enter the Gallery/Laboratory from the main menu. Inside there, get hit until you reach over 100% arousal. Then go to the medic box before reaching 999%. The game now bugged out and when going above 100% again, the timer will simply stop at 999% without ever going flatline.
- Boss defeat: If you finish a boss while the arousal is over 100%, the arousal will reset to 99% but the MC will go quiet, if you have the inside-cam active. Press X twice before the AI finished her sentence and you get 2 girls moaning: the MC and the rescued girl.
- Cheat Program: Any sort of program that lets you edit or freeze variables of games and programs. Cheat Engine was mentioned in this topic a few times.

I NEED an ANSWER!

I've been playing through this game and here's what I've noticed:

  • Only the crew at the F-blocks (the Captain, btw) can open access to Level 2, meaning you only need to save one crew member to proceed. It's do mentioned that you need the Captain's things to access it.
  • Rescuing the crew in the K-blocks is "Not-Optional" to proceed because you need to activate the generators there to access the next area and the crew to get back to the Bridge. The endings don't change other than the list of Rescued and Dead crew. Why do the dead crew have a "Check" at their Dead status? Is it on purpose?
  • Thanks a lot to ilualinerin, Diagonal movement really helping "Non-Breached Suit (Virgin) Runs." for me to runs faster.
  • True, The enemy spawns are unlimited, but in most rooms, defeating about 8 of them will stop them from respawning until you leave the room or if there a timer for this?
  • As stated in the Developer Notes: picked Inhibitors will be automatically "dropped" when the sensitivity exceeds 100%. They need to be picked up to take effect. The Inhibitors are dropped in the form of an injection filled with yellow liquid with teal highlights. It's hard to notice when they drop under the bosses.
  • You can't bring the Flamethrower into the space Pod on Level 2, which makes the boss fight at K-Blocks more difficult, especially if most of the "S" Shot-Dmg blue boxes haven't been taken. This is my biggest challenge in my "Non-Breached Suit (Virgin) Runs."
  • Missed AP ammo locations: B43, C29, F14, E25, I53-L, H65-L2nd.
  • The suit's durability can hold up to 8 hits, with the 9th hit causing a breach.
  • When the 'Sexual Arousal Level is at 10% (5% ~ 15%, right after the suit gets breached), she asks about her "body's symptoms?" every time she interacts with the computer "Holly 9000," which says her body is mutating, even if the Tentacles wasn't get inside her. Maybe the Tentacles can mutate their victims by mere contact?
  • If the suits are not breached, the dialog "how advanced are my body's symptoms?" with the computer "Holly 9000" won't show. I thought this meant there was a pure ending since the suit wouldn't get damaged by 1 hit, making these runs more forgiving than the No-Hit Runs.
So, I've been playing Non-Breached Suit (Virgin) Runs, which means a lot of restarts and 'F5' (though I get lucky sometimes with damaged armor). After that, I always check if the dialog appears, just to be sure my run isn't broken.

...but in the end, it's all the same ending. (At least I had some fun with the adrenaline rush.)

Still curious if I'm missing something. am I?

Just so you know, I ONLY CAME FOR the PLOT (the arts).

Any insights?
So first of all: thanx for answering my question, since I was at my last stretch myself, too. I would not call it 'virginity' run though but 'uncorrupted'. The last part is especially annoying though, since it is far too easy to get hit in block G.

First about some of your points:
  • You did not mention it, but the AP ammo are permanent damage upgrades.
  • Within your list, you did not mention 3 ammo locations: A-(between 42+49), K-00, J-63
For reference you may also use my map here, which I only started making after attempting 'uncorrupted' runs. So I did not bother noting down Inhibitor locations, since my run was already over by the time an Inhibitor even became relevant.


Also let me add some things that I noticed:
  • There are 3 different types of the respawning tentacles: slow, fast and giants. The slow ones usually can be ignored, while the fast ones may or may not be needed to get killed, depending on the current situation. But usually you don't want fast ones near tight areas.
  • Not all enemies are created equal. The same tentacles take significantly longer to be killed in the higher areas.
  • You can not just fly away with your little shuttle. The shuttle will just be damaged and blow up for no real reason when leaving the Limit Line into free space.
  • Block G looks like a '6' - if that is actually not just a coincidence.
  • On map of block G, there is a missing wall at the right side of the Map uncovering room.
  • After saving your sister, you can still still walk around in the Starting Room before entering the escape shuttle.
  • Even when defeating a boss after hitting an Auto Doc, if at any point the tentacles have been inside the suit, the MC will ask Holly about her own progress of corruption.
  • You start the game with 30 damage; each upgrade increases this number by 15 with a total of
  • You absolutely can not avoid to beat the game with less than 4 Crew Members saved (the MC, Captain to unlock the 2nd floor, Block K-girl in order to open the way to the final area and MC's sister, who ends the game)
  • Once you rescued Block-K girl, you can never return into the lower section of Block-K
  • It is possible to have the suit breached and get an arousal of 0%. Veronica still will not ask about ther status.
  • Opening the locks in Block-G does really seem to only open the final boss door and nothing else
So for good messure I did also throw my 'uncorrupted run' save file here in which I did collect each possible AP ammo and went for the min crew member rescue. This means that I picked up all 5 AP-ammos before beating my first boss in level 1.

I always picked up all ammos the moment they were accessible in my run (5 in Level 1, then 3 in the next run that unlocks Block-K doors, now only leaving the Block-J ammo)

The path that I used for Level 1 was: Block-A, Block-B (make a quick detour from room 40 to the south to pick the ammo), Block-C (pick ammo, open door), Block-F (ignore everything and just walk left), Block-E (straight to the ammo in room 25 then back), Block-F (from room-10 go right, down, down(ignore Flamethrower), right(pick up ammo), down(generator), up, left(pick Flamethrower), left(generator), then straight down to the boss).

Entering level 2 with 105 pew-pew-power surely comes in handy.

But ultimately I could not find a 'True Ending' neither...
 
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