Yes, there is a scene replayer. It's in the journal in the cabin.Is there a gallery or scene replay in this game?
Why 1993?Any game developer born after 1993 can't optimize for shit... All they know is launching their game with unoptimized models, 20 gigs of textures, dogshit memory handling and lie
He's probably a game dev born in 1992Why 1993?
Or either of his parents could've left for milk after 1993He's probably a game dev born in 1992
Why 1993?
Or either of his parents could've left for milk after 1993
I did not bother changing the og copypasta's dateHe's probably a game dev born in 1992
We're honored you bothered replying. Thank you.I did not bother changing the og copypasta's date
Updoot for solving H-game problems with PowerShell.Note: Looking for a full save game with the gallery unlocked? Look no more! This should be forward compatible WITH ALL VERSIONS of the game, unless the developer decides to encrypt or radically change the save format.
Attached is a save editing Powershell script that unlocks ALL the scenes in the game so far, even the ones that you can't unlock by playing.
Thanks to forge_cat for pointing out the registry folder.
I put it as a txt to not be a executable, so that people who don't know what they're doing don't automatically run it (It's dangerous to run unverified code from random strangers you don't know on your computer!).
Nevertheless I'll leave instructions for those who want to run it and unlock all the scenes in the game, even the ones Patreon payers don't have access to yet (I think).
Instructions:
1. Have a working save game of the game. If you've never played the game before, start a new game, and save the game at least once (proceed the story until you unlock the hut in the secret garden, and save the game through the diary, takes 30 sec).
(Optional if you already played and saved the game).
2. Open a powershell window.
3. Paste script.
4. Run it.
Alternate option(s):
Registry folder
\HKEY_CURRENT_USER\Software\Master Nono\Tentacles Thrive
Relevant entries
SecMem1_ , SecMem2_ , etc
A) Write your own script! Learning to write simple scripts for your computer is a great skill to have.
B) (Manual) Go to the registry folder yourself, and manually edit all the SecMem keys and change their value to 5.
IDK what the MAC or Linux equivalents would be, IDK where Unity would store the save game or in what format.
what the hell.. the games savestate is in the registry?? why..?\HKEY_CURRENT_USER\Software\Master Nono\Tentacles Thrive
it worked. but not for thee new stuff.Note: Looking for a full save game with the gallery unlocked? Look no more! This should be forward compatible WITH ALL VERSIONS of the game, unless the developer decides to encrypt or radically change the save format.
Attached is a save editing Powershell script that unlocks ALL the scenes in the game so far, even the ones that you can't unlock by playing.
Thanks to forge_cat for pointing out the registry folder.
I put it as a txt to not be a executable, so that people who don't know what they're doing don't automatically run it (It's dangerous to run unverified code from random strangers you don't know on your computer!).
Nevertheless I'll leave instructions for those who want to run it and unlock all the scenes in the game, even the ones Patreon payers don't have access to yet (I think).
Instructions:
1. Have a working save game of the game. If you've never played the game before, start a new game, and save the game at least once (proceed the story until you unlock the hut in the secret garden, and save the game through the diary, takes 30 sec).
(Optional if you already played and saved the game).
2. Open a powershell window.
3. Paste script.
4. Run it.
Alternate option(s):
Registry folder
\HKEY_CURRENT_USER\Software\Master Nono\Tentacles Thrive
Relevant entries
SecMem1_ , SecMem2_ , etc
A) Write your own script! Learning to write simple scripts for your computer is a great skill to have.
B) (Manual) Go to the registry folder yourself, and manually edit all the SecMem keys and change their value to 5.
IDK what the MAC or Linux equivalents would be, IDK where Unity would store the save game or in what format.