- Sep 10, 2019
- 46
- 103
Allow me to lazily reply multiple subjects XD
1) Customizing your own fleet - To be more precise, I think the difficulty was in the design rather than coding. First the battle rearranges all the units in a specific way, because of balancing issue. Like grouping 3 together has way more advantage than 1x1x1, rendering AI at a disadvantage. I still don't have a solution to this yet.
2) Finding resources easier - Yes I am trying to make finding them easier. I hope in the end I can find a balance that allows these recourses to be meaningful while keeping the difficulty not super challenging.
3) Upgrade Queen's Nest as leveling reward - That is an amazing suggestion. I am having a hard time to come up with rewards(both in-game advantages and dirty scenes) for leveling up monsters. But if I were to adapt this route, first I have to think if I can come up with idea like these for all 60+ species. Second being how do I explain them in game, as people are already complaining that the game is being a bit challenging for a hentai game.
4) Add another character - This can be difficult to scale as all of our crafts are hand-drawn frame by frame. So one extra female character would mean minimum 60+ new animation extent of scope. I do am considering having one of the ending to offer a new character, but she won't deal with all 60+ species.
1) Customizing your own fleet - To be more precise, I think the difficulty was in the design rather than coding. First the battle rearranges all the units in a specific way, because of balancing issue. Like grouping 3 together has way more advantage than 1x1x1, rendering AI at a disadvantage. I still don't have a solution to this yet.
2) Finding resources easier - Yes I am trying to make finding them easier. I hope in the end I can find a balance that allows these recourses to be meaningful while keeping the difficulty not super challenging.
3) Upgrade Queen's Nest as leveling reward - That is an amazing suggestion. I am having a hard time to come up with rewards(both in-game advantages and dirty scenes) for leveling up monsters. But if I were to adapt this route, first I have to think if I can come up with idea like these for all 60+ species. Second being how do I explain them in game, as people are already complaining that the game is being a bit challenging for a hentai game.
4) Add another character - This can be difficult to scale as all of our crafts are hand-drawn frame by frame. So one extra female character would mean minimum 60+ new animation extent of scope. I do am considering having one of the ending to offer a new character, but she won't deal with all 60+ species.