johnnyton

New Member
Jun 5, 2021
12
4
someone know where i can get the drug and the bitter water?
Bitter Water's simple, just go to the bar (the big white shell in town) and ask the bartender if I remember correctly.
Don't know about any drug, you might wanna check the wiki for that. Hope this helps.
 
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johnnyton

New Member
Jun 5, 2021
12
4

Who??-224

Member
Apr 22, 2023
125
46
Ah, makes sense, I never knew there was a mod for this game. Gonna have to check it out sometime.
Best bet for trying to find the drug is asking others who have played the mod or digging around the files (don't know how simple that would be though). Best of luck to you and I hope you figure this out soon.
Thanks, I recommend the mod, it's pretty good and it adds a lot of things, the installation is easy and you'll know how to do it when you download it
 

Magister Masquerade

Dream Gourmet
Donor
Jun 24, 2018
845
1,540
Is there any new news about the game?
Nope, same as usual. Developer insists game isn't abandoned despite several years with zero content or development updates. Also still gets salty when people ask about it or offhandedly speak the truth and say it's abandoned. Meanwhile, folk with bigger mouths and smaller brains zealously continue to believe the game is actively still being worked on, and why not I guess. That's how Star Citizen and the entire crypto scene managed to milk people who still don't realize they're both idiots and victims. At the very least, however, the developer wasn't charging for the game, so in this case I feel it's fair to give him a pass. I like the game, but he didn't demand anything for it so I don't feel it's fair to demand anything of him.

Been that way for several years now though, nothing's changed. If you like his art, he still makes art, it's not hard to fine. As for this game, I'd guess it's as likely to be finished as Love Potion Disaster and likewise the best we can hope for is for someone else to just adopt the game and mod it while ignoring the dev(s) and making it an overall better game almost immediately.
 
Last edited:
Feb 12, 2020
204
503
Nope, same as usual. Developer insists game isn't abandoned despite several years with zero content or development updates. Also still gets salty when people ask about it or offhandedly speak the truth and say it's abandoned. Meanwhile, folk with bigger mouths and smaller brains zealously continue to believe the game is actively still being worked on, and why not I guess. That's how Star Citizen and the entire crypto scene managed to milk people who still don't realize they're both idiots and victims. At the very least, however, the developer wasn't charging for the game, so in this case I feel it's fair to give him a pass. I like the game, but he didn't demand anything for it so I don't feel it's fair to demand anything of him.

Been that way for several years now though, nothing's changed. If you like his art, he still makes art, it's not hard to fine. As for this game, I'd guess it's as likely to be finished as Love Potion Disaster and likewise the best we can hope for is for someone else to just adopt the game and mod it while ignoring the dev(s) and making it an overall better game almost immediately.
Yeah, I'm sure it's still technically being worked on, but probably not at a pace that it'll be realistically finished any time soon. He doesn't deserve hate for it, but marking it as abandoned in the general sense isn't inaccurate.
 

Star Fighter

New Member
Jun 20, 2021
11
2
Please.. Please Please PLEASE ADD MORE TAULSOL CONTENT!
I Love him.. His Dialogue.. His Design, And I´m Sure that many can agree with me..
Please, Consider adding More H-Scenes with Taulsol.
Sincerely, Me
 

Fappingfox

Active Member
Sep 30, 2018
615
829
That applies to games being commercially sold. There's no way for the Unity devs to know about or charge for downloads from places like Mega or Mediafire, ect.
They'll need to word it better, cause as is, it says "Installs over the install threshold"
 

db-bchr-iv

Newbie
Mar 12, 2023
52
107
That applies to games being commercially sold. There's no way for the Unity devs to know about or charge for downloads from places like Mega or Mediafire, ect.
lol. lmao even.
Unity will track *installs*, not downloads. Proprietary corporate spyware can do that even if you don't want it to, remember.
 

GravGrav

Active Member
Sep 25, 2017
656
695
lol. lmao even.
Unity will track *installs*, not downloads. Proprietary corporate spyware can do that even if you don't want it to, remember.
And how exactly will they find bank accounts of people putting something using Unity on Mega to download? How does charging someone outside of Steam, GOG, and other places that actually involve monetary transfer work?
 
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GravGrav

Active Member
Sep 25, 2017
656
695
What? They don't charge each user, they charge the creator
I was referring to the creator putting their game on Mega or elsewhere (or anyone putting it on there like people here).

Interestingly, reading what Unity put out on the subject, it looks like I was right in that they don't really have a way to charge creators or have access to their information to charge them, they're going to charge the distributors of the install.

Meaning iOS installs will be charged to Apple, ect. So I guess in the case of downloads like ours, Mega and Mediafire would be paying Unity?
 
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Magister Masquerade

Dream Gourmet
Donor
Jun 24, 2018
845
1,540
Yeah, I'm sure it's still technically being worked on, but probably not at a pace that it'll be realistically finished any time soon. He doesn't deserve hate for it, but marking it as abandoned in the general sense isn't inaccurate.
Well, it's abandoned based on this site's policy and imo is a fitting statement. "Technically still being worked on" just because he says despite any evidence for years is also a terribly naive argument, imo, and at the very best serves as a bad precedent you still shouldn't be happy with.

Yet once again, I also agree that he doesn't deserve ire. This is a very different position than some patreon games on this very site I can mention that make 50-100k a god damn month and are approaching Bethesda levels of development time while having absolutely zero to show for it, in which case I would indeed be more inclined to be upset. But then again, I don't especially have a high opinion of anyone willing to pay $450 over time for a $15 pron game that's still unfinished and hasn't had any meaningful updates outside of empty promises for years whose developer is an unapologetic tyrannical jerk on top of it, but hey, whatever, I guess.


And how exactly will they find bank accounts of people putting something using Unity on Mega to download? How does charging someone outside of Steam, GOG, and other places that actually involve monetary transfer work?
I was referring to the creator putting their game on Mega or elsewhere (or anyone putting it on there like people here).

Interestingly, reading what Unity put out on the subject, it looks like I was right in that they don't really have a way to charge creators or have access to their information to charge them, they're going to charge the distributors of the install.

Meaning iOS installs will be charged to Apple, ect. So I guess in the case of downloads like ours, Mega and Mediafire would be paying Unity?
They haven't implemented it yet. I think someone leaked it ahead of the official statement and they just admitted it was true is all, then put up a FAQ which really explains little. For instance, their answer to "Does the Unity Runtime Fee apply to pirated copies of games?" is literally:

We are happy to work with any developer who has been the victim of piracy so that they are not unfairly hurt by unwanted installs.

So not only do you have to do all the legwork yourself, expect a metric ton of red tape and loopholes to prove specific amounts of pirated games, because, you know, a 4 man team can totally scour every website and torrent and somehow count how many downloads each has.

Unity has poorly thought this out, pure and simple. They will lose a ton of users and already were because their engine sucks now and is getting worse instead of better over time. They should use a model similar to Epic games where they charge a flat percentage rate after a certain amount of sales and profit.
 

MrCrazy123

Active Member
Feb 6, 2019
565
954
The install threshold also only applies to games of certain size, you're not going to get dinged for 40 cents if 2 people install a game. Something like teraurge is unlikely to even hit the minimum required to be charged at all. And if it did then the game is probably making enough to pay for it so it's not the hugest deal in this case.
 
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Magister Masquerade

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Donor
Jun 24, 2018
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The install threshold also only applies to games of certain size, you're not going to get dinged for 40 cents if 2 people install a game. Something like teraurge is unlikely to even hit the minimum required to be charged at all. And if it did then the game is probably making enough to pay for it so it's not the hugest deal in this case.
This is true, but you're missing the point. There is a potential for exploitation or issues down the line, i.e. a surprise indie hit or something else unpredictable, that will make Unity an uncomfortable choice for many. Very few people will sleep under a guillotine just because they're told it's magically locked in place and will only ever come done on true criminals lmao.

This will push a lot of developers--even those who might never ever hit the threshold--to move just because something MIGHT happen.

I do agree with you that it probably isn't a realistic issue for Teraurge, and not just because it's unlikely to ever see a release to begin with. Still, as the common sentiment currently explains, this signposts the direction Unity is heading and people are correct in saying it's not worth the risk they they screw up especially since it seems locking yourself into their engine for future or mostly new projects is itself seeming like a risk for the future.
 
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MrCrazy123

Active Member
Feb 6, 2019
565
954
Oh no unity is awful for doing htis and it's terrible. I just mean for this particular project it's unlikely to hurt it. So Teraurge v3 should still be fine to continue as is.
 

pichkas

Newbie
May 13, 2021
65
103
That applies to games being commercially sold. There's no way for the Unity devs to know about or charge for downloads from places like Mega or Mediafire, ect.
chances are, their runtime phones home unless cracked - and even then apparently unity can detect piracy (according to them) so i wouldnt be so sure.
 
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