Yeah, I'm sure it's still technically being worked on, but probably not at a pace that it'll be realistically finished any time soon. He doesn't deserve hate for it, but marking it as abandoned in the general sense isn't inaccurate.
Well, it's abandoned based on this site's policy and imo is a fitting statement. "Technically still being worked on" just because he says despite any evidence
for years is also a terribly naive argument, imo, and at the very best serves as a bad precedent you still shouldn't be happy with.
Yet once again, I also agree that he doesn't deserve ire. This is a very different position than some patreon games on this very site I can mention that make 50-100k a god damn month and are approaching Bethesda levels of development time while having absolutely zero to show for it, in which case I would indeed be more inclined to be upset. But then again, I don't especially have a high opinion of anyone willing to pay $450 over time for a $15 pron game that's still unfinished and hasn't had any meaningful updates outside of empty promises for years whose developer is an unapologetic tyrannical jerk on top of it, but hey, whatever, I guess.
And how exactly will they find bank accounts of people putting something using Unity on Mega to download? How does charging someone outside of Steam, GOG, and other places that actually involve monetary transfer work?
I was referring to the creator putting their game on Mega or elsewhere (or anyone putting it on there like people here).
Interestingly, reading what Unity put out on the subject, it looks like I was right in that they don't really have a way to charge creators or have access to their information to charge them, they're going to charge the distributors of the install.
Meaning iOS installs will be charged to Apple, ect. So I guess in the case of downloads like ours, Mega and Mediafire would be paying Unity?
They haven't implemented it yet. I think someone leaked it ahead of the official statement and they just admitted it was true is all, then put up a FAQ which really explains little. For instance, their answer to "Does the Unity Runtime Fee apply to pirated copies of games?" is literally:
We are happy to work with any developer who has been the victim of piracy so that they are not unfairly hurt by unwanted installs.
So not only do you have to do all the legwork yourself, expect a metric ton of red tape and loopholes to prove specific amounts of pirated games, because, you know, a 4 man team can totally scour every website and torrent and somehow count how many downloads each has.
Unity has poorly thought this out, pure and simple. They will lose a ton of users and already were because their engine sucks now and is getting worse instead of better over time. They should use a model similar to Epic games where they charge a flat percentage rate after a certain amount of sales and profit.