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Ferghus

Engaged Member
Aug 25, 2017
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At this point, given the complexity (low) of the game's programming/design, it's actually incredible that we haven't seen any spiritual clones (or at least they've slipped beyond my radar). Simultaneously, anyone still checking this thread is absolutely insane to harbor resentment towards a dev for not pouring his life into a passion project just for your fap to feel a little more special when we're like 5 years dry on updates. I check here like once every six months or so out of curiosity & that's about it. Hell, maybe I'll try my hand at making a similar game myself someday. Or here is me encouraging someone out there to make such a game or if you know a game dev who is curious about an untapped market: this is one. I think the defining characteristic that makes Teraurge notable in the context of alien sex games is that there are habitats and ecosystems and the aliens are not all/necessarily sex-crazed things but creatures with behaviors that you have to figure out what their body language means, what kind of interactions accomplish what, etc, and it's not just about sex but there's a sexual element that's both positive and negative and allows for good or evil actions. The player gets a pretty open-ended approach to interacting with all these different creatures and it's pretty hard to accidentally be evil but even that I think is perhaps a missed opportunity; it would be incredibly human if we were to have a very positive-seeming interaction with a creature just to be informed later by someone else in-universe that we'd actually violated them horribly and they likely offed themselves after we'd left them or something, for instance. Maybe that happened honestly but it's been a damn long time since I played Teraurge by now.
For some reasons, there's a very vocal population in the game threads who thinks as long as a dev has a Patreon, they're obligated to put something out. They also tend to complain about engine changes and remakes and call it milking. Like my dudes, how many hours do you think went into the game to even get it to its current state? Or like who the fuck is going through the trouble of remaking their game for a 2 or 3 digit monthly income that requires dozens of hours work? Fucking minimum wage pays better than that.
 

nackedsnake

Engaged Member
Jan 29, 2019
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At this point, given the complexity (low) of the game's programming/design, it's actually incredible that we haven't seen any spiritual clones (or at least they've slipped beyond my radar). Simultaneously, anyone still checking this thread is absolutely insane to harbor resentment towards a dev for not pouring his life into a passion project just for your fap to feel a little more special when we're like 5 years dry on updates. I check here like once every six months or so out of curiosity & that's about it. Hell, maybe I'll try my hand at making a similar game myself someday. Or here is me encouraging someone out there to make such a game or if you know a game dev who is curious about an untapped market: this is one. I think the defining characteristic that makes Teraurge notable in the context of alien sex games is that there are habitats and ecosystems and the aliens are not all/necessarily sex-crazed things but creatures with behaviors that you have to figure out what their body language means, what kind of interactions accomplish what, etc, and it's not just about sex but there's a sexual element that's both positive and negative and allows for good or evil actions. The player gets a pretty open-ended approach to interacting with all these different creatures and it's pretty hard to accidentally be evil but even that I think is perhaps a missed opportunity; it would be incredibly human if we were to have a very positive-seeming interaction with a creature just to be informed later by someone else in-universe that we'd actually violated them horribly and they likely offed themselves after we'd left them or something, for instance. Maybe that happened honestly but it's been a damn long time since I played Teraurge by now.
The game-play / coding might be "low complexity", but definitely Not the Design. (Just try to design a single alien yourself)
And mind you, The design is the most crucial part for this kind of game.
You said it yourself: All the Aliens feels real, not so-called "Teratophilia" but really just irregular shape Sex-machine / Human-reskin / Animal-parts Chimera.
Why there's no "spiritual clones"? Cuz it's difficult.
In order to make such a lively alien world, the creator needs to have the creativity themself.
A copycat will only make a boring one as they might be able to copy the shape, but not the spirits.

Even in regular gaming spaces, games like Mass Effect are still very rare. Not to mention for porno it's a way niche market where you also need to be creative about sexual attractiveness (Tho they don't really need to worry about "Game-play" like the former).
 
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LS47

Member
Oct 5, 2021
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The game-play / coding might be "low complexity", but definitely Not the Design. (Just try to design a single alien yourself)
Similarily to what you said, making a game is difficult, but don't underestimate even the most simple-looking tasks you have to implement, especially with no prior coding knowledge. It's gonna take a long time doing it solo, and if you want to work in a team, there's a lot of planning and coordination to do to make sure all members are available as often as possible, scheduling reunions to sum up everyone's progress, be mindful of time zones, etc...

I'm sure many people here would love to work on a team, if only to meet new people and to share know hows and experiences, but it's a dreading endeavor nonetheless. If anything, I respect even more solo devs for putting a somewhat complete experience out there. Even if it's still a roughly simple game in the end, you can tell the amount of work that was put in Teraurge, down to the little details, the writing, the different character interactions depending on the time of day and your past actions, all those things we take for granted in bigger games, but that do need to be actually implemented at the end of the day.
 

BuPa

Newbie
Aug 21, 2017
31
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Even in regular gaming spaces, games like Mass Effect are still very rare. Not to mention for porno it's a way niche market where you also need to be creative about sexual attractiveness
Nah, I'd fuck a hanar or an elcor as is, no question. Don't need to slap some six-holed tentacle panties on or anything. …Not that that wouldn't also be fun to see, haha.
 
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SoulsSurvivor

Member
Oct 27, 2018
170
587
For some reasons, there's a very vocal population in the game threads who thinks as long as a dev has a Patreon, they're obligated to put something out. They also tend to complain about engine changes and remakes and call it milking. Like my dudes, how many hours do you think went into the game to even get it to its current state? Or like who the fuck is going through the trouble of remaking their game for a 2 or 3 digit monthly income that requires dozens of hours work? Fucking minimum wage pays better than that.
I mean if you're getting paid in expectation that you work on something and you don't, I'd say it's pretty reasonable if people are upset. If someone doesn't want the pressure that comes with that then don't open a patreon. This is like saying just because I gave an artist money that I shouldn't expect the piece I paid for. Maybe you enjoy findom but I sure as shit don't.
 
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MidnightKing

Member
Jun 27, 2017
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I mean if you're getting paid in expectation that you work on something and you don't, I'd say it's pretty reasonable if people are upset. If someone doesn't want the pressure that comes with that then don't open a patreon. This is like saying just because I gave an artist money that I shouldn't expect the piece I paid for. Maybe you enjoy findom but I sure as shit don't.
At the same time a dev can delay one update for a multitude of reasons, or shit even simply having a longer development cycle, and suddenly people come foaming at the mouth to type "MILKING!!!!" and circle jerk each other about it.

Yeah it sucks when a dev for a game you like goes MIA, but if you're not taking that risk into account when you're Patreon subbing to lewd indie games of all things then idk what to tell you (not you specifically, but people in general). Some people literally hate watch a devs monthly earnings/sub count lol, it gets exhausting when you read it a hundred times over.
 

Ferghus

Engaged Member
Aug 25, 2017
2,830
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I mean if you're getting paid in expectation that you work on something and you don't, I'd say it's pretty reasonable if people are upset. If someone doesn't want the pressure that comes with that then don't open a patreon. This is like saying just because I gave an artist money that I shouldn't expect the piece I paid for. Maybe you enjoy findom but I sure as shit don't.
Except that most of the time, the people upset haven't paid a single cent towards that project. They make it sounds like they speak for the majority of people paying when in reality they've spoken with no one and the conclusions they make are completely insular. Just because the dev gets $300 a month does not mean you're giving him $300 a month. You're not entitled to $300 dollars worth of work paid by other people.
And unlike artists, there's usually an explicit agreement and expectation between the payment and the end product. Anyone who expects something in return needs to establish what they're paying for. If you haven't done that, then there's no obligation for something to be delivered in any timeframe. And inversely, you're a dumbass if you're doing unlimited work for unstable, subpar pay.

But let's pretend for a second that there was such an obligation, as ill defined as it is, for the sake of argument. How many work hours you you think needs to be put in between each release? How many work hours is $300 worth, assuming a fair wage? Mathmematically, how many months should this take, according to your calculation? If you haven't a clue, then what the fuck are you mad about?
 
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nackedsnake

Engaged Member
Jan 29, 2019
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Except that most of the time, the people upset haven't paid a single cent towards that project. They make it sounds like they speak for the majority of people paying when in reality they've spoken with no one and the conclusions they make are completely insular. Just because the dev gets $300 a month does not mean you're giving him $300 a month. You're not entitled to $300 dollars worth of work paid by other people.
And unlike artists, there's usually an explicit agreement and expectation between the payment and the end product. Anyone who expects something in return needs to establish what they're paying for. If you haven't done that, then there's no obligation for something to be delivered in any timeframe. And inversely, you're a dumbass if you're doing unlimited work for unstable, subpar pay.

But let's pretend for a second that there was such an obligation, as ill defined as it is, for the sake of argument. How many work hours you you think needs to be put in between each release? How many work hours is $300 worth, assuming a fair wage? Mathmematically, how many months should this take, according to your calculation? If you haven't a clue, then what the fuck are you mad about?
I firmly believe some people just hate to see others get money :KEK:
What you said should be common sense - Maybe I don't understand what "Common Sense" stands for anymore.

Many Patreons sub simply cuz they like what they see and want to financially support.
If there's no one-to-one transaction agreement, no one is obligated to provide anything - even if you paid the full $300 dollars.
It's the risk you should be knowing before you throw done the money.
It's only a problem when either party doesn't full-fill their well defined obligation.
(Yup it's super exploitable, but what doesn't IRL?)
 

hatass

Member
Oct 6, 2017
135
134
I firmly believe some people just hate to see others get money :KEK:
What you said should be common sense - Maybe I don't understand what "Common Sense" stands for anymore.

Many Patreons sub simply cuz they like what they see and want to financially support.
If there's no one-to-one transaction agreement, no one is obligated to provide anything - even if you paid the full $300 dollars.
It's the risk you should be knowing before you throw done the money.
It's only a problem when either party doesn't full-fill their well defined obligation.
(Yup it's super exploitable, but what doesn't IRL?)
I love how in the quest to find the most contrived mental gymnastics to justify your simping you justify literal scammers.
 

Ferghus

Engaged Member
Aug 25, 2017
2,830
4,339
I love how in the quest to find the most contrived mental gymnastics to justify your simping you justify literal scammers.
Let's say you hire a perfect developer on that budget. Someone who doesn't ever made a mistake and gets things done in a timely manner. How much should you pay him per hour? Let's say you can only afford to pay him $300 a month. How many months does it take for your imaginary, perfect developer to give you a new release? You can't be asking for premium work for dogshit pay.

You might be tempted to say "But we're not paying for a professional developer! Indie devs are investing in a potentially large payout by sacrificing their blood sweat and tears so that it'll eventually pay off!" Okay dude, if you are a working adult, you should be able to immediately understand how many work hours $300 is to you, before taxes. If your boss said that shit to you to try to squeeze extra work hours without additional pay, what would you do? Give unprofessional pay, get unprofessional results.

You might also be tempted to say "But in a competitive market, you can hire people in poorer countries or with lower costs of living to do more work!" True, but you're not throwing $300 to a person from a 3rd world country to make you a game. If we could have quality games for such a low price we'd be seeing it, wouldn't we? Instead, most of the games from those places tend to be shovelware. And in a competetive market, you don't have to pay Meandraco. You can pay anyone you think is more worth your time and money. But people pay Meandraco, which means people don't want other games and other devs, they want Meandraco. So you can't tell me that it's a "scam" that he's getting $300/month from other people. He's getting $300/month because people collectively think his work deserves that much.

If you have a rational counterargument, I invite you to make them.
 

hatass

Member
Oct 6, 2017
135
134
If you have a rational counterargument, I invite you to make them.
Not only you have misunderstood me in the first place (the implication wasn't that Meandraco is a scammer, but rather that the justification provided for this project was also a justification for actual scams), you then proceeded to respond to something you made up yourself that has nothing to do with reality or anything that I said. As such, the only rational move here that I can see is to let you continue talking to yourself.

Really, I hope you people are paid to do this in free artwork or something, I cannot fathom simping this hard otherwise.
 

Ferghus

Engaged Member
Aug 25, 2017
2,830
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Not only you have misunderstood me in the first place (the implication wasn't that Meandraco is a scammer, but rather that the justification provided for this project was also a justification for actual scams), you then proceeded to respond to something you made up yourself that has nothing to do with reality or anything that I said. As such, the only rational move here that I can see is to let you continue talking to yourself.

Really, I hope you people are paid to do this in free artwork or something, I cannot fathom simping this hard otherwise.
If I misunderstood, then I misunderstood. But I don't see how the content of the quote you're replying to justifies literal scammers. If you would kindly elaborate, maybe I can see where you're coming from. But if you're just here to insult whoever and not have a civilized discussion, I'm going to assume you're just here to troll.
 
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hatass

Member
Oct 6, 2017
135
134
If I misunderstood, then I misunderstood. But I don't see how the content of the quote you're replying to justifies literal scammers. If you would kindly elaborate, maybe I can see where you're coming from. But if you're just here to insult me and not have a civilized discussion, I'm going to assume you're just here to troll.
"You can do whatever you want as long as there's no legal contract between you to define the exact terms of the deal and there can be/should be no social repercussions for it."
There's even an "Yup it's super exploitable" at the end.

Obviously in reality we frown upon misleading behavior such as fine print, salesman tactics and things of such nature. They don't need to be a literal breach of contract to be viewed negatively and I doubt anyone pretends otherwise when they criticize creators that lack transparency.
 
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nackedsnake

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Jan 29, 2019
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Normal people: "It's upsetting the game development is so slow, I really wish to see more of it, the sooner the better." - I'm pretty sure everyone likes this game would hv the similar sentiment.

Eternally online Troll: "The dev is a scammer for Not giving me what I want (even tho I contributed nothing at all to the outcome). You are a simp For Not saying the thing I want to hear, and into Findom IRL. Oh and I care very much about other people's money BTW."
:KEK:
 
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