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hatass

Member
Oct 6, 2017
134
129
Well clearly you're a mighty specimen with multiple games under your belt, but what does that have to do with expectations or hype? Also you're free to port v2 to unity, the art assets are very accessible in the sub folders. I'm sure a lot of people would appreciate a v2 unity port.
Sure, have I got your permission to use all of the assets then? Mind open sourcing the code as well, releasing everything with a license of your choice attached? To be honest I didn't expect this to be so easy, has no one offered over the 5 years??
 

Meandraco

Newbie
Apr 13, 2018
28
647
Sure, have I got your permission to use all of the assets then? Mind open sourcing the code as well, releasing everything with a license of your choice attached? To be honest I didn't expect this to be so easy, has no one offered over the 5 years??
Eh, as long as you don't claim to own the assets or make money with them, just credit me with the original game and assets and you're fine. There was a guy porting v2 to HTML5 long time ago but I don't know what happened to him.

I don't accept people helping me with the coding, art or the writing for the same reason I don't want people assembling or painting my miniatures, it's my hobby.
 

hatass

Member
Oct 6, 2017
134
129
Eh, as long as you don't claim to own the assets or make money with them, just credit me with the original game and assets and you're fine. There was a guy porting v2 to HTML5 long time ago but I don't know what happened to him.

I don't accept people helping me with the coding, art or the writing for the same reason I don't want people assembling or painting my miniatures, it's my hobby.
Okay, thanks mate. Though if you could share the code just so I don't have to deduce it from gameplay that would be swell.
 
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Meandraco

Newbie
Apr 13, 2018
28
647
Okay, thanks mate. Though if you could share the code just so I don't have to deduce it from gameplay that would be swell.
I'm afraid it won't be much help to you, but here you go, and no, I won't be paying any therapy bills. The entire thing is full of weird and/or old shit mixed in with the actual thing.

The code is organized as layers inside the flash editor but in reality they're part of a single script file.
 

hatass

Member
Oct 6, 2017
134
129
I'm afraid it won't be much help to you, but here you go, and no, I won't be paying any therapy bills. The entire thing is full of weird and/or old shit mixed in with the actual thing.

The code is organized as layers inside the flash editor but in reality they're part of a single script file.
It's quite all right. Thank you for sharing, I'm sorry for the harsh language earlier!
 

anonymous64

New Member
Mar 1, 2019
8
9
Eh, as long as you don't claim to own the assets or make money with them, just credit me with the original game and assets and you're fine. There was a guy porting v2 to HTML5 long time ago but I don't know what happened to him.

I don't accept people helping me with the coding, art or the writing for the same reason I don't want people assembling or painting my miniatures, it's my hobby.
How's the game's progress going so far? Since you guys are talking about ports, is the game's port finished or is it still ongoing? Id imagine you wouldnt use hat's port if they succeeded. Like letting them build their own house, not helping build your own.
 

Meandraco

Newbie
Apr 13, 2018
28
647
How's the game's progress going so far? Since you guys are talking about ports, is the game's port finished or is it still ongoing? Id imagine you wouldnt use hat's port if they succeeded. Like letting them build their own house, not helping build your own.
The v3 unity engine port has been done for almost a year now. Since then I've been working on scripting/writing and art. I share pictures and writing sometimes on the discord. I know discord is not fun for following dev stuff, but it's the most comfortable place for it for me.
 

nackedsnake

Engaged Member
Jan 29, 2019
2,848
3,987
Really Kudos to Meandraco that meet Hostility with civilised response, even offer solutions as much as he can to improve the situation, such constructive handling!
Great qualities to have for a dev (which is unfortunately quite rare).
Whatever happens to Teraurge, wish you best of luck!

Now I know for sure all people who pose such hostility toward him / the project are all illogical haters :KEK:
 

CamTheLewd

New Member
Nov 21, 2020
1
1
Honestly Excited that this game is in fact not dead. I play DF, so I know all about long update waits. Take your time.
 
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x00ledge

New Member
Sep 17, 2016
2
9
At this point, given the complexity (low) of the game's programming/design, it's actually incredible that we haven't seen any spiritual clones (or at least they've slipped beyond my radar). Simultaneously, anyone still checking this thread is absolutely insane to harbor resentment towards a dev for not pouring his life into a passion project just for your fap to feel a little more special when we're like 5 years dry on updates. I check here like once every six months or so out of curiosity & that's about it. Hell, maybe I'll try my hand at making a similar game myself someday. Or here is me encouraging someone out there to make such a game or if you know a game dev who is curious about an untapped market: this is one. I think the defining characteristic that makes Teraurge notable in the context of alien sex games is that there are habitats and ecosystems and the aliens are not all/necessarily sex-crazed things but creatures with behaviors that you have to figure out what their body language means, what kind of interactions accomplish what, etc, and it's not just about sex but there's a sexual element that's both positive and negative and allows for good or evil actions. The player gets a pretty open-ended approach to interacting with all these different creatures and it's pretty hard to accidentally be evil but even that I think is perhaps a missed opportunity; it would be incredibly human if we were to have a very positive-seeming interaction with a creature just to be informed later by someone else in-universe that we'd actually violated them horribly and they likely offed themselves after we'd left them or something, for instance. Maybe that happened honestly but it's been a damn long time since I played Teraurge by now.
 

Ferghus

Engaged Member
Aug 25, 2017
2,906
4,464
At this point, given the complexity (low) of the game's programming/design, it's actually incredible that we haven't seen any spiritual clones (or at least they've slipped beyond my radar). Simultaneously, anyone still checking this thread is absolutely insane to harbor resentment towards a dev for not pouring his life into a passion project just for your fap to feel a little more special when we're like 5 years dry on updates. I check here like once every six months or so out of curiosity & that's about it. Hell, maybe I'll try my hand at making a similar game myself someday. Or here is me encouraging someone out there to make such a game or if you know a game dev who is curious about an untapped market: this is one. I think the defining characteristic that makes Teraurge notable in the context of alien sex games is that there are habitats and ecosystems and the aliens are not all/necessarily sex-crazed things but creatures with behaviors that you have to figure out what their body language means, what kind of interactions accomplish what, etc, and it's not just about sex but there's a sexual element that's both positive and negative and allows for good or evil actions. The player gets a pretty open-ended approach to interacting with all these different creatures and it's pretty hard to accidentally be evil but even that I think is perhaps a missed opportunity; it would be incredibly human if we were to have a very positive-seeming interaction with a creature just to be informed later by someone else in-universe that we'd actually violated them horribly and they likely offed themselves after we'd left them or something, for instance. Maybe that happened honestly but it's been a damn long time since I played Teraurge by now.
For some reasons, there's a very vocal population in the game threads who thinks as long as a dev has a Patreon, they're obligated to put something out. They also tend to complain about engine changes and remakes and call it milking. Like my dudes, how many hours do you think went into the game to even get it to its current state? Or like who the fuck is going through the trouble of remaking their game for a 2 or 3 digit monthly income that requires dozens of hours work? Fucking minimum wage pays better than that.
 

nackedsnake

Engaged Member
Jan 29, 2019
2,848
3,987
At this point, given the complexity (low) of the game's programming/design, it's actually incredible that we haven't seen any spiritual clones (or at least they've slipped beyond my radar). Simultaneously, anyone still checking this thread is absolutely insane to harbor resentment towards a dev for not pouring his life into a passion project just for your fap to feel a little more special when we're like 5 years dry on updates. I check here like once every six months or so out of curiosity & that's about it. Hell, maybe I'll try my hand at making a similar game myself someday. Or here is me encouraging someone out there to make such a game or if you know a game dev who is curious about an untapped market: this is one. I think the defining characteristic that makes Teraurge notable in the context of alien sex games is that there are habitats and ecosystems and the aliens are not all/necessarily sex-crazed things but creatures with behaviors that you have to figure out what their body language means, what kind of interactions accomplish what, etc, and it's not just about sex but there's a sexual element that's both positive and negative and allows for good or evil actions. The player gets a pretty open-ended approach to interacting with all these different creatures and it's pretty hard to accidentally be evil but even that I think is perhaps a missed opportunity; it would be incredibly human if we were to have a very positive-seeming interaction with a creature just to be informed later by someone else in-universe that we'd actually violated them horribly and they likely offed themselves after we'd left them or something, for instance. Maybe that happened honestly but it's been a damn long time since I played Teraurge by now.
The game-play / coding might be "low complexity", but definitely Not the Design. (Just try to design a single alien yourself)
And mind you, The design is the most crucial part for this kind of game.
You said it yourself: All the Aliens feels real, not so-called "Teratophilia" but really just irregular shape Sex-machine / Human-reskin / Animal-parts Chimera.
Why there's no "spiritual clones"? Cuz it's difficult.
In order to make such a lively alien world, the creator needs to have the creativity themself.
A copycat will only make a boring one as they might be able to copy the shape, but not the spirits.

Even in regular gaming spaces, games like Mass Effect are still very rare. Not to mention for porno it's a way niche market where you also need to be creative about sexual attractiveness (Tho they don't really need to worry about "Game-play" like the former).
 

LS47

Member
Oct 5, 2021
175
421
The game-play / coding might be "low complexity", but definitely Not the Design. (Just try to design a single alien yourself)
Similarily to what you said, making a game is difficult, but don't underestimate even the most simple-looking tasks you have to implement, especially with no prior coding knowledge. It's gonna take a long time doing it solo, and if you want to work in a team, there's a lot of planning and coordination to do to make sure all members are available as often as possible, scheduling reunions to sum up everyone's progress, be mindful of time zones, etc...

I'm sure many people here would love to work on a team, if only to meet new people and to share know hows and experiences, but it's a dreading endeavor nonetheless. If anything, I respect even more solo devs for putting a somewhat complete experience out there. Even if it's still a roughly simple game in the end, you can tell the amount of work that was put in Teraurge, down to the little details, the writing, the different character interactions depending on the time of day and your past actions, all those things we take for granted in bigger games, but that do need to be actually implemented at the end of the day.
 

BuPa

Newbie
Aug 21, 2017
32
28
Even in regular gaming spaces, games like Mass Effect are still very rare. Not to mention for porno it's a way niche market where you also need to be creative about sexual attractiveness
Nah, I'd fuck a hanar or an elcor as is, no question. Don't need to slap some six-holed tentacle panties on or anything. …Not that that wouldn't also be fun to see, haha.
 

SoulsSurvivor

Member
Oct 27, 2018
194
636
For some reasons, there's a very vocal population in the game threads who thinks as long as a dev has a Patreon, they're obligated to put something out. They also tend to complain about engine changes and remakes and call it milking. Like my dudes, how many hours do you think went into the game to even get it to its current state? Or like who the fuck is going through the trouble of remaking their game for a 2 or 3 digit monthly income that requires dozens of hours work? Fucking minimum wage pays better than that.
I mean if you're getting paid in expectation that you work on something and you don't, I'd say it's pretty reasonable if people are upset. If someone doesn't want the pressure that comes with that then don't open a patreon. This is like saying just because I gave an artist money that I shouldn't expect the piece I paid for. Maybe you enjoy findom but I sure as shit don't.
 
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MidnightKing

Member
Jun 27, 2017
499
2,861
I mean if you're getting paid in expectation that you work on something and you don't, I'd say it's pretty reasonable if people are upset. If someone doesn't want the pressure that comes with that then don't open a patreon. This is like saying just because I gave an artist money that I shouldn't expect the piece I paid for. Maybe you enjoy findom but I sure as shit don't.
At the same time a dev can delay one update for a multitude of reasons, or shit even simply having a longer development cycle, and suddenly people come foaming at the mouth to type "MILKING!!!!" and circle jerk each other about it.

Yeah it sucks when a dev for a game you like goes MIA, but if you're not taking that risk into account when you're Patreon subbing to lewd indie games of all things then idk what to tell you (not you specifically, but people in general). Some people literally hate watch a devs monthly earnings/sub count lol, it gets exhausting when you read it a hundred times over.
 

Ferghus

Engaged Member
Aug 25, 2017
2,906
4,464
I mean if you're getting paid in expectation that you work on something and you don't, I'd say it's pretty reasonable if people are upset. If someone doesn't want the pressure that comes with that then don't open a patreon. This is like saying just because I gave an artist money that I shouldn't expect the piece I paid for. Maybe you enjoy findom but I sure as shit don't.
Except that most of the time, the people upset haven't paid a single cent towards that project. They make it sounds like they speak for the majority of people paying when in reality they've spoken with no one and the conclusions they make are completely insular. Just because the dev gets $300 a month does not mean you're giving him $300 a month. You're not entitled to $300 dollars worth of work paid by other people.
And unlike artists, there's usually an explicit agreement and expectation between the payment and the end product. Anyone who expects something in return needs to establish what they're paying for. If you haven't done that, then there's no obligation for something to be delivered in any timeframe. And inversely, you're a dumbass if you're doing unlimited work for unstable, subpar pay.

But let's pretend for a second that there was such an obligation, as ill defined as it is, for the sake of argument. How many work hours you you think needs to be put in between each release? How many work hours is $300 worth, assuming a fair wage? Mathmematically, how many months should this take, according to your calculation? If you haven't a clue, then what the fuck are you mad about?
 
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nackedsnake

Engaged Member
Jan 29, 2019
2,848
3,987
Except that most of the time, the people upset haven't paid a single cent towards that project. They make it sounds like they speak for the majority of people paying when in reality they've spoken with no one and the conclusions they make are completely insular. Just because the dev gets $300 a month does not mean you're giving him $300 a month. You're not entitled to $300 dollars worth of work paid by other people.
And unlike artists, there's usually an explicit agreement and expectation between the payment and the end product. Anyone who expects something in return needs to establish what they're paying for. If you haven't done that, then there's no obligation for something to be delivered in any timeframe. And inversely, you're a dumbass if you're doing unlimited work for unstable, subpar pay.

But let's pretend for a second that there was such an obligation, as ill defined as it is, for the sake of argument. How many work hours you you think needs to be put in between each release? How many work hours is $300 worth, assuming a fair wage? Mathmematically, how many months should this take, according to your calculation? If you haven't a clue, then what the fuck are you mad about?
I firmly believe some people just hate to see others get money :KEK:
What you said should be common sense - Maybe I don't understand what "Common Sense" stands for anymore.

Many Patreons sub simply cuz they like what they see and want to financially support.
If there's no one-to-one transaction agreement, no one is obligated to provide anything - even if you paid the full $300 dollars.
It's the risk you should be knowing before you throw done the money.
It's only a problem when either party doesn't full-fill their well defined obligation.
(Yup it's super exploitable, but what doesn't IRL?)
 

nackedsnake

Engaged Member
Jan 29, 2019
2,848
3,987
Normal people: "It's upsetting the game development is so slow, I really wish to see more of it, the sooner the better." - I'm pretty sure everyone likes this game would hv the similar sentiment.

Eternally online Troll: "The dev is a scammer for Not giving me what I want (even tho I contributed nothing at all to the outcome). You are a simp For Not saying the thing I want to hear, and into Findom IRL. Oh and I care very much about other people's money BTW."
:KEK:
 
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