- Nov 6, 2019
- 27
- 50
Any news on V3?
Take a look on his blogspot. He does talk about progress.The map movement in TU is very unconventional and it had some problems when using directional keys (numpad or wasd). These problems manifested in odd "bouncing" behaviour when running into a wall, where the destination would flip between two blips seemingly for no reason. Alternatively the destination would change randomly if a key was pressed and there would be no blips in that direction.
I implemented some code to remove these problems and stabilize the map movement in general. Using the directional keys in the future should be a less of a gamble.
The game now has blip selection criteria beyond just casting a point in the desired direction and selecting the closest blip that isn't the current one. The longitudinal (up, down, left, right) movement uses a wide selection area to make flowing past objects and walls easier. Diagonal movement uses a different, stricter selection method to make it more precise because the diagonal keys are used less often in general.