'Cause you're suppose to do the bidding of others even though that's not even your main thing, you know like a good slave dev does.Why do people talk to me like I owe them money.
No one told you?
'Cause you're suppose to do the bidding of others even though that's not even your main thing, you know like a good slave dev does.Why do people talk to me like I owe them money.
I'm pretty sure they were just joking. You've asked the same question on discord too, so I'm guessing fans are bugging you on multiple platforms now. I'm sorry you have to deal with that. Maybe being more open about your feelings on developing teraurge and clarifying what the pateron is actually for might clear the air while fans wait for V3. I hope the best for you MD and your work.Why do people talk to me like I owe them money.
Fuck yeah, our saviour appears. You know what, mate? I never lost faith in you, and likely never will. I can say the same about a tonne of people. Your content is beautiful and there's really nothing quite like it out there. Take the time you need and give us the ultimate xeno game, you talented fagI'm still working on the game. I don't like making blogposts but there are weekly art posts loosely related to the game on the patreon and twitter.
I don't really post a lot but I just wanna say you've made a great game so far, I go back and replay it every now and then, so just keep it up when you can there's no shame in something this great taking a while.I'm still working on the game. I don't like making blogposts but there are weekly art posts loosely related to the game on the patreon and twitter.
He should have said it after first several "v3 when?" questions. That would reduce amount of such questions TREMENDOUSLY!!!!Unity instead of adobe
youre a optimisitc oneHe should have said it after first several "v3 when?" questions. That would reduce amount of such questions TREMENDOUSLY!!!!
Good for him. An engine swap explains a lot and will probably make progress faster in the future.MD has been getting some help with the coding
I guess Unity doesn't allow for the circular box method the map had before, so it's more free-form now. I presume the random encounters will just be some sort of per pixel movement percentage trigger. That sounds like a nightmare to code and to get the frequency of events occurring right.You must be registered to see the links
This is how the new map looks, I forgot to post this along with the other stuff.
There is no reason why the circles can't be ported to Unity, but they weren't ideal. My first idea would be to use a grid of same-sized hexagons, think NEO Scavenger - simple and fully compatible with numpad controls. But you know, something about customers only asking for faster horses instead of cars. Or boats.I guess Unity doesn't allow for the circular box method the map had before, so it's more free-form now.
The game checks for an encounter every specific distance traveled (random stuff) or any time the player enters an environment (Taodal, beach cave, etc.). The behaviour should be very similar to the Flash version in that regard.I presume the random encounters will just be some sort of per pixel movement percentage trigger. That sounds like a nightmare to code and to get the frequency of events occurring right.
Does that mean you could stay on the border between environments and go back and forth to increase the encounter chance?The game checks for an encounter every specific distance traveled (random stuff) or any time the player enters an environment (Taodal, beach cave, etc.).
That's all I know, no further details. I'll pass this to MD though, just in case something like this does exist in the port.Does that mean you could stay on the border between environments and go back and forth to increase the encounter chance?
Sounds fishy...Also if you guys didn't know it yet, fishing is going to be a thing in V3.
Not sure if I should laugh at that or reach through the screen and slap you.Sounds fishy...
SlapaughNot sure if I should laugh at that or reach through the screen and slap you.