Ano85

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May 21, 2018
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This is how the new map looks, I forgot to post this along with the other stuff.
 
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GravGrav

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Sep 25, 2017
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This is how the new map looks, I forgot to post this along with the other stuff.
I guess Unity doesn't allow for the circular box method the map had before, so it's more free-form now. I presume the random encounters will just be some sort of per pixel movement percentage trigger. That sounds like a nightmare to code and to get the frequency of events occurring right.
 
Oct 12, 2021
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I guess Unity doesn't allow for the circular box method the map had before, so it's more free-form now.
There is no reason why the circles can't be ported to Unity, but they weren't ideal. My first idea would be to use a grid of same-sized hexagons, think NEO Scavenger - simple and fully compatible with numpad controls. But you know, something about customers only asking for faster horses instead of cars. Or boats.
I presume the random encounters will just be some sort of per pixel movement percentage trigger. That sounds like a nightmare to code and to get the frequency of events occurring right.
The game checks for an encounter every specific distance traveled (random stuff) or any time the player enters an environment (Taodal, beach cave, etc.). The behaviour should be very similar to the Flash version in that regard.
Speculating here: It's probably gonna be some distance analogous to an average-sized blip in the Flash version. Yes, the numbers are gonna be different, but I don't think there was some meticulous crafting of encounter chances done there anyway - did you know that poh-acks are actually rarer to encounter than the supposedly uncommon cuoxurs?
 
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GravGrav

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The game checks for an encounter every specific distance traveled (random stuff) or any time the player enters an environment (Taodal, beach cave, etc.).
Does that mean you could stay on the border between environments and go back and forth to increase the encounter chance?
 

Ano85

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May 21, 2018
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Don't forget that moving around on water seems to be possible.

Also if you guys didn't know it yet, fishing is going to be a thing in V3.
 
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Ano85

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sc.png

There's finally stuff to show off when it comes to V3 updates.

The engine change has opened up a bunch of new options. For example, MD wasn't able to use different fonts with Adobe Air because of a technical limitation. Which is kinda hilarious.

Because of the Unity port, an android port might be possible. The UI would have to be changed to make it work with a touchscreen. People have been talking about the possibility on discord. Don't count on MD making it.
 

Cheru

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Jul 15, 2017
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Glad to see you, draco, but...

"loosely related to the game"

So... technically, they even may not become a part of the game? Contrary to what some people say here - "art from streams WILL be part of the game, so there are updates".

I'm not even complaining anymore. You could at least tell us what you are working with right now or what will be in the update. The world will not fall apart if you do so.

These "I'm working" are simply frustrating, that's all...
 
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Merrill

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Dec 20, 2018
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Glad to see you, draco, but...

"loosely related to the game"

So... technically, they even may not become a part of the game? Contrary to what some people say here - "art from streams WILL be part of the game, so there are updates".

I'm not even complaining anymore. You could at least tell us what you are working with right now or what will be in the update. The world will not fall apart if you do so.

These "I'm working" are simply frustrating, that's all...
I thought that was just the monthly Patreon artwork and it had nothing to do with the game?
 
Oct 13, 2018
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I thought that was just the monthly Patreon artwork and it had nothing to do with the game?
Nah, stream art usually consists of md touching up a area on the TU setting's overworld map, plus a rudimentary environment (that'll be touched up before it goes in the game proper) from the location, and then drawing some conceptual creatures/ characters related to it. Not counting the memes or quick sketches he does aside.
So most stream art's not gonna be in V3, but it's still part of the world of TU, y'know? There for the future/world-building.

V3 itself is gonna be some more Sejan, such as the Sejan islands above the red forest, along with more character content/some new characters. Plus mechanics updates if i recall, fishing, probably some other stuff, and the full unity conversion as well.
 
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