Mchammer22

Member
Jul 30, 2017
436
1,952
No, there is still a long road ahead. I won't give any dates because I'm always wrong. This was purely to get feedback and identify bugs. Gotten a lot of good responses that will help and now that I have a "stable" (once I resolve some of these issues) base, I will likely switch gears to more frequent Alpha/Beta builds until the v0.10 Full Release is done, but these are all only for testing purposes. Saves won't be compatible with any future release until the v0.10 Full Release most likely as I have many things to change in the back-end still. So the majority should continue waiting.

in 2026 we will see the v0.14 update. We believe in you :)
 
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Duskyer

Member
Jul 21, 2017
121
167
There's nothing wrong with going small. A lot of creators suffer burnout because they set the bar too high for themselves. Especially on a first project. It might be better to have a small game with a strong skeleton so you can use that skeleton on a much bigger project.
 

Stretta

Member
Nov 21, 2018
237
722
Was Syndey calling Tiffany a <removed> supposed to be funny? It didn't work when Michael Richards tried it so I don't get how you thought you could do it better.
 

Gadriel

Well-Known Member
Dec 15, 2017
1,043
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...This was purely to get feedback and identify bugs...
Okay then.
-The perks 'Submissive Tendencies' and 'Bimbo brains' don't work. They just do nothing.
-'By a thread' works I think, but has poor feedback to show it working.
-There are a number of perks to increase fertility, but that doesn't actually DO anything for gameplay purposes, except 'Pregnable Offence', which is capped at 75% fertility. Maybe add an additional 5% bonus for every 5% over 75?
-'Motherly Instincts' and 'eggsellent' both rely on a mechanic that do not yet exist in the game. Maybe gate them behind progress so as to not run the risk of players gimping themselves early?
-Upgrading melee damage is a no-no, as after grabbing the VITAL dodge and accuracy upgrades, dumping points into Attack will quickly cause it to outpace the 9mm in DPS, making both it and its ammo worthless. Can't outpace the Shotgun yet, so that's still useful against heavy targets that don't quite die to a single knife swing.
-WTF is with these 5.56 rounds everywhere? Don't drop those until the player has had the chance to GET the Hunting Rifle... or Assault Rifle... or whatever rifle you're planning to use with those, since it isn't in the game yet.
-Max HP, Defense, and Agility are all worthless. There is literally one boss and the Auto-turrets that deal health damage, and Tiffany already outspeeds everything in the game thus far. Perhaps instead of ending combat after a submission, deal HP damage and continue after the fight? Agility could give overworld movement speed, that'd be nice...
-Once Hunger and Thirst matters, players will need notifications when it goes below thresholds, or they'll never notice.
-Preventing the player from eating Endurance items if they're full is merely annoying, as you can dance in place a bit to lower the stat and then eat it anyway.
 

Jimjim3DX

Member
Game Developer
Jun 20, 2018
163
557
Perhaps someone has already asked for it, however, in the status section I see that there is the data of the births, but it takes a few days before giving birth. Is there a way to sleep and thus make the days go by? because I have not found it, no interactable beds.
Not yet. Somewhere after the middle of Act 1 the game will open up to be a bit less linear and will let you sleep when you want and do the quests at your own pace. It just didn't make sense for the story that Tiffany & Terry would show up in town and then just sit around doing nothing before even investigating what is going on. It is also to give me time so that I didn't need to create renders for all of Tiffany's body types at once.

There's nothing wrong with going small. A lot of creators suffer burnout because they set the bar too high for themselves. Especially on a first project. It might be better to have a small game with a strong skeleton so you can use that skeleton on a much bigger project.
I appreciate the concern, but this isn't the first project. This is THE project. It's also a personal project. Burnout won't stop me. Anything else I work on afterwards will be much smaller in scale or as part of a team.

Was Syndey calling Tiffany a <removed> supposed to be funny? It didn't work when Michael Richards tried it so I don't get how you thought you could do it better.
It's only supposed to be funny to her. Or more so, she knows it will trigger/upset Tiffany. "Internet Troll" is her character archetype, but let's not beat around the bush: She's a villain/antagonist who has murdered multiple people among other atrrocities. You are not supposed to find her endearing or look up to her as a role-model. You are supposed to dislike her and find her offensive/crass.
However, I have considered adding a no-no words filter for players who don't wish to be exposed to that kind of language regardless of context.

Also, unless I am missing some context myself with the "Michael Richards" refrence, I hope you are not comparing me writing dialogue where a Villain uses the n word in a nonsecial way to insult another white character, to him actually using it as a genuine derogatory insult towards a black man at a live show?
 
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Jimjim3DX

Member
Game Developer
Jun 20, 2018
163
557
-The perks 'Submissive Tendencies' and 'Bimbo brains' don't work. They just do nothing.
I can verify that both perks are working as intended. Bimbo Brains is dealing with a relatively small time frame for example, going from 120 vs 180 frames of immobilization when escaping a fight. So it's probably just hard to perceive the difference. Those default times may need adjusting a slight, but in the end I can feel the difference myself with vs without.

As for the Submissive Tendencies perk, the issue there is the way I worded it poorly and already had some discussions about it since release. Its description will be updated in the next release. It's only supposed to count for voluntary submissions (Using the "Submit" option from the combat menu). It's not supposed to trigger when players submit AFTER being overpowered. The idea was the players shouldn't be able to have their cake and eat it too. So you get the 50HP and 1END if you use the submit move in combat. But not if you pick the submit choice after being overpowered. It's supposed to incentivize submitting upfront over fighting.

-'By a thread' works I think, but has poor feedback to show it working.
There's a comment about that one in the known issues. The planned undress/dress system didn't make it into this build in time, so for now, instead of rolling to see whether the outfit piece was damaged, it rolls to give Tiffany a free Outfit Repair Kit as a refund. This is because once I have the undress/dress system in place, each outfit piece will have it's damaged state tracked individually behind the scenes so I will be handeling it different and you'll get a notification.

-There are a number of perks to increase fertility, but that doesn't actually DO anything for gameplay purposes, except 'Pregnable Offence', which is capped at 75% fertility. Maybe add an additional 5% bonus for every 5% over 75?
I may consider an additional tier to this perk. But, (and I probably forgot to mention this in the changelog, so it's only mentioned in the skills page for Breeding) excess fertility over 100 at the end of each day is converted into Breeding Skill exp when Tiffany sleeps. So it does have some purpose/will have some more purpose when the skill rank bonuses come into effect in the next release.

-'Motherly Instincts' and 'eggsellent' both rely on a mechanic that do not yet exist in the game. Maybe gate them behind progress so as to not run the risk of players gimping themselves early?
That is why they also give +5% fertility. To contribute to the Pregnable Offence perk and the Breeding exp system described above. Also, while right now it's not calculated until birth(which can't happen yet), in the next release, I'll be making it so that whether or not Tiffany gets twins will be determined at the time of impregnation since that makes more sense anyway. So that one will have an effect even if you can't give birth until later.

-Upgrading melee damage is a no-no, as after grabbing the VITAL dodge and accuracy upgrades, dumping points into Attack will quickly cause it to outpace the 9mm in DPS, making both it and its ammo worthless. Can't outpace the Shotgun yet, so that's still useful against heavy targets that don't quite die to a single knife swing.
Thanks for the headsup. Yeah, I will need to tweak how many points you can put into ATK/How much of a boost each stat point gives. To be fair, I haven't had much time for testing the balacing of all these new changes so this is exactly the type of feedback I'm looking for. That being said, the 2x 9mm shot move cobined with the +%10 crit chance with 9mm (Taking Head) can still outpace melee if you roll well.

-WTF is with these 5.56 rounds everywhere? Don't drop those until the player has had the chance to GET the Hunting Rifle... or Assault Rifle... or whatever rifle you're planning to use with those, since it isn't in the game yet.
I agree. The idea is that once the v0.10 full release is out, people will then play through the game and keep their save files, so it is better for them to have the ability to start stocking up on some of the other ammo types if they want. Otherwise, I will introduce that weapon type and ammo type at the same time, but if players have already looted most areas they will be forced to buy all the ammo. Ofc, maybe that's fair enough.
However, I will just point out that you can't actually find any 5.56mm rounds as loot except for in the safe in Ali's room on the 4th floor of the Casino on Day 3. And that's so that you can return it to her when you meet her in v0.12.

What you can find in loot is not 5.56 rounds, but the casings, which is a crafting ingredient. So while you can't use 5.56 atm, crafting them still serves the function of gaining crafting exp. I know that's not a great reason right now, but I'm just explaining my logic for you.

-Max HP, Defense, and Agility are all worthless. There is literally one boss and the Auto-turrets that deal health damage, and Tiffany already outspeeds everything in the game thus far. Perhaps instead of ending combat after a submission, deal HP damage and continue after the fight? Agility could give overworld movement speed, that'd be nice...
I didn't have time to implement it yet, but HP & Defense will also affect ovum hp/def in the next release. Beyond that, also in the next release, I will make it possible to survive a blast from the landmines if the player has enough HP/Defense. This will allow you to bypass areas blocked off by them (there will also be a seperate way to defuse in a future version) Also, while there are only 4 boss fights that deal HP damage at the moment, there will be more in the future, including some generic human "bandit" like enemies in certain sections.

As for Agility, there are actually some enemies that will move before Tiffany in combat if she never puts any points into it. Also, Agility affects the chance for Tiffany to escape combat, so it can be worth it just for that reason for some players who want to skip fights the quickest.

-Once Hunger and Thirst matters, players will need notifications when it goes below thresholds, or they'll never notice.
Notifications are inplace for when it gets under a couple of rather low thresholds. But I will revisit this to make it more clear regardless.

-Preventing the player from eating Endurance items if they're full is merely annoying, as you can dance in place a bit to lower the stat and then eat it anyway.
Yeah, that's fair enough. I've been considering that myself lately.

Thank you for the feedback. (y)
 
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Stretta

Member
Nov 21, 2018
237
722
It's only supposed to be funny to her. Or more so, she knows it will trigger/upset Tiffany. "Internet Troll" is her character archetype, but let's not beat around the bush: She's a villain/antagonist who has murdered multiple people among other atrrocities. You are not supposed to find her endearing or look up to her as a role-model. You are supposed to dislike her and find her offensive/crass.
However, I have considered adding a no-no words filter for players who don't wish to be exposed to that kind of language regardless of context.

Also, unless I am missing some context myself with the "Michael Richards" refrence, I hope you are not comparing me writing dialogue where a Villain uses the n word in a nonsecial way to insult another white character, to him actually using it as a genuine derogatory insult towards a black man at a live show?
Are you really trying to gaslight me after you just unironically tried to come up with an excuse for why you get an "n-word pass?"
 
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Gadriel

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Dec 15, 2017
1,043
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...That being said, the 2x 9mm shot move cobined with the +%10 crit chance with 9mm (Taking Head) can still outpace melee if you roll well...
No, it really can't, because there exists a melee 2x move as well.
You attack twice with the knife for 700~ish a pop, or shoot twice for 350~ish and an extra 10% chance to turn one of those into 900, but spend two 9mm rounds in the process. Sure, if both shots crit it'll do more damage... but the Knife still has higher DPS overall thanks to its consistency.
This is at the endgame, OBVIOUSLY, but even stopping to spend points on the ever-so-precious dodge and accuracy, the Knife becomes equal to the handgun at roughly the same time the 9mm runs out of bullets, a quarter of the way through exploring the town on Day 2
The issue here is that the Knife needs to cost healing supplies to use, supplies that could've been saved if the player shot the enemy with their gun, or it becomes the optimal weapon for short engagements. Anything the knife can kill in one turn may as well not exist, because it does not threaten the player's supplies and is just free XP.
OG Resident Evil solves this by having Knives function as durability-based consumables, losing value as they are used to fight... and to escape from grabs, as RE needed to make sure players would actually carry them as just being a last-ditch resort weapon wasn't valuable enough.
You don't need to worry about the latter, players literally can't NOT carry the knife, but there does need to be a cost to using the knife, and you can't just upgrade it until it has no cost or there is no video game anymore.
 
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DARKMASTER01

Member
Mar 14, 2019
280
53
Personally, I think you should go with smaller updates like Tinkerer does, updates every month or 2 with small things, sometimes they are just events or new animations for a character or 1 or 2 new missions and so little by little it implements everything that he wants to make it clear that there are more secondary missions in his game, he usually does this while he finishes the preparations to advance the main story, but well, there is no other choice but to wait for the complete updates or the beta or alpha to be able to see the progress of the game, and with the current version I love the voice of the protagonist, I just hope that the full version does have all her dialogues voiced and not just a few.
 
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Jimjim3DX

Member
Game Developer
Jun 20, 2018
163
557
Are you really trying to gaslight me after you just unironically tried to come up with an excuse for why you get an "n-word pass?"
I'm legitimately unsure if you're just trolling/gaslighting me at this point so I'm going to disengage.

but there does need to be a cost to using the knife, and you can't just upgrade it until it has no cost or there is no video game anymore.
Fair points you bring up. I'll nerf how much/the rate you can pump into the ATK stat.
However, choosing to pump points into ATK until the guns become redundant is infact a cost. Those stat points could have been spent on something else by the player. That was the intention. If you want to ignore guns and do a melee only run then go for it, but it'll cost you points you could have spent on other things. Obviously I need to make sure it costs more to get to that point, but the fact remains.

and with the current version I love the voice of the protagonist, I just hope that the full version does have all her dialogues voiced and not just a few.
Voices will be added over time rather than by a certain build. It takes time to implement & costs money to pay actors. But at the end of the day, as much as I enjoy it's addition, it's just a cool extra, not necessary for the game itself. Therefore, I can't justify delaying builds in order to make sure more lines get added. I have lines for a bunch more scenes ready to cut up and stick in the game right now. But that would have delayed everything by several more days. I'll just have to pick and choose when I can afford to add more, time-wise.
 

Gadriel

Well-Known Member
Dec 15, 2017
1,043
1,132
Fair points you bring up. I'll nerf how much/the rate you can pump into the ATK stat.
However, choosing to pump points into ATK until the guns become redundant is infact a cost. Those stat points could have been spent on something else by the player. That was the intention. If you want to ignore guns and do a melee only run then go for it, but it'll cost you points you could have spent on other things. Obviously I need to make sure it costs more to get to that point, but the fact remains.
Yeah? And what stat do you put points into to upgrade guns, huh?
Dodge and accuracy are already maxed in this build, as they're goddamn MANDATORY. Max health and defense are useless. Agility is practically worthless. Max endurance will be somewhat useful when we can actually refill our endurance to full, instead of scrounging around for every +1 food item we can find, but it costs 3 points a pop, so if you took Statistically Gifted... Which you should after the first fight, you have a point left over you can't spend on Endurance.
Oh, and if you add a Perception stat or something that upgrades gun damage, that immediately becomes super busted and mandatory after the other super busted stats because it will quickly start saving ammo and healing supplies by killing enemies faster then stock. Not AS broken, as you will still have to spend at least a bullet to engage enemies, but still leaps and bounds beyond more reasonable choices.
 

arigatogyro

Member
Jun 27, 2017
450
571
Voices will be added over time rather than by a certain build. It takes time to implement & costs money to pay actors. But at the end of the day, as much as I enjoy it's addition, it's just a cool extra, not necessary for the game itself. Therefore, I can't justify delaying builds in order to make sure more lines get added. I have lines for a bunch more scenes ready to cut up and stick in the game right now. But that would have delayed everything by several more days. I'll just have to pick and choose when I can afford to add more, time-wise.
Hey Jimjim, i just played your game for the first time and i loved it, its one of my all time favorites! Tiffany is such a perfect protagonist, the way you implemented the kink system to develop her character is very clever. The atmosphere is hot and funny at the same time.
Sorry if its been discussed already, but are the other main girls getting voice acting too? Thanks!
 
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Jan 8, 2022
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hey Jimjim3DX big fan of your game... have been playing it since 0.4.
Being a fan of your game, I have a few issues with this release and I would like to bring some of them to your notice. I know this is an Alpha Build.
Also going for an all melee build is a good idea. Why? Because guns require upkeep. Finite ammunition, reloading woes and whatnot -- Melee build is a better idea.

1) The Bug:
Anyway, I have been facing the same problem as cyberjade29 .. I have uploaded the screenshot for the error. This happens for most of the containers and items. Searching garbage, containers and sparkly item containers like the soda machine gives me this error. But not Quest item containers (Thank Lord!). And the bug starts on Day 2, Day 1 everything is fine.

2)The review:
Skills and Perks are not Balanced: The skills and perk system overall is not balanced. The game favors a bimbofied and pregnant MC.

A naked pregnant bimbofied MC. With a gun.

What about a non pregnant armored non bimbo MC? With a baton?

What I am trying to say is since you have introduced Whoring, Policing and Persuading as a skill -- there are not enough variety to reflect that. But then again ALPHA VERSION!

And Persuading? why is that a major style of play? I can persuade Milburn into the cage without the Skill just fine. The only time I need it. Maybe later on it will show it's use(?).

Surviving + Crafting = too OP. Cooking is not a viable skill option yet mainly because of the lack of items. Also ALPHA VERSION! Maybe in later. Now that we have 4 girls in the Pharmacy -- can we know a bit more about them and maybe what kind of kinks they have?

Thanks again... Love your game. Pls fix the bug.
 
4.40 star(s) 35 Votes