...This was purely to get feedback and identify bugs...
Okay then.
-The perks 'Submissive Tendencies' and 'Bimbo brains' don't work. They just do nothing.
-'By a thread' works I think, but has poor feedback to show it working.
-There are a number of perks to increase fertility, but that doesn't actually DO anything for gameplay purposes, except 'Pregnable Offence', which is capped at 75% fertility. Maybe add an additional 5% bonus for every 5% over 75?
-'Motherly Instincts' and 'eggsellent' both rely on a mechanic that do not yet exist in the game. Maybe gate them behind progress so as to not run the risk of players gimping themselves early?
-Upgrading melee damage is a no-no, as after grabbing the VITAL dodge and accuracy upgrades, dumping points into Attack will quickly cause it to outpace the 9mm in DPS, making both it and its ammo worthless. Can't outpace the Shotgun yet, so that's still useful against heavy targets that don't quite die to a single knife swing.
-WTF is with these 5.56 rounds everywhere? Don't drop those until the player has had the chance to GET the Hunting Rifle... or Assault Rifle... or whatever rifle you're planning to use with those, since it isn't in the game yet.
-Max HP, Defense, and Agility are all worthless. There is literally one boss and the Auto-turrets that deal health damage, and Tiffany already outspeeds everything in the game thus far. Perhaps instead of ending combat after a submission, deal HP damage and continue after the fight? Agility could give overworld movement speed, that'd be nice...
-Once Hunger and Thirst matters, players will need notifications when it goes below thresholds, or they'll never notice.
-Preventing the player from eating Endurance items if they're full is merely annoying, as you can dance in place a bit to lower the stat and then eat it anyway.