Boracle

Member
Jun 3, 2017
230
468
this game was mildly interesting until the game started doing crap itself. for instance. in the casino after playing though to a certain point, slaughtering everything in your path suddenly your clueless and get knocked out, everything stripped from your inventory and turned in to a discusting freak, then expected to escape with no weapons or anything. why do i sound so ticked? because i dont like fights im not allowed to win. no win fights are like one choice choices. they have no place in a game. but ive noticed lately that games are less about OUR fun and more about the programmers getting a rock off.
Tbh i can't really see your point. Yeah, being KOed and stripped of weapons sucks hard, but you can't always have the upper hand. In games, movies, even in real life people get surprised all the time. It's not fair, but it's part of the plot. And yes, some fights can't be won. Karma is bitch basically.
 

Aereon1104

Well-Known Member
May 12, 2019
1,215
1,463
this game was mildly interesting until the game started doing crap itself. for instance. in the casino after playing though to a certain point, slaughtering everything in your path suddenly your clueless and get knocked out, everything stripped from your inventory and turned in to a discusting freak, then expected to escape with no weapons or anything. why do i sound so ticked? because i dont like fights im not allowed to win. no win fights are like one choice choices. they have no place in a game. but ive noticed lately that games are less about OUR fun and more about the programmers getting a rock off.
eh ?
 

Jimjim3DX

Member
Game Developer
Jun 20, 2018
163
560
View attachment 1649454
Hey Guys i get this error when im trying to load my game can someone help me ?
Are you loading an old save file from before the Alpha? Pre v0.10 saves aren't compatible. You'll need a fresh save.

this game was mildly interesting until the game started doing crap itself. for instance. in the casino after playing though to a certain point, slaughtering everything in your path suddenly your clueless and get knocked out, everything stripped from your inventory and turned in to a discusting freak, then expected to escape with no weapons or anything. why do i sound so ticked? because i dont like fights im not allowed to win. no win fights are like one choice choices. they have no place in a game. but ive noticed lately that games are less about OUR fun and more about the programmers getting a rock off.
Well, In general terms I agree with this sentiment, aside from the "disgusting freak" part which is ofc subjective but this is the kind of game where giant proportions are kinda the thing. I understand that everyone has their limits, and this will be the breaking point for a number of folks, but this was a decision made years ago with the backing of most supporters, and one of the reasons was that it wouldn't be feasible to keep the old body type alongside the new ones. Too many additional render variants. So it was necessary to have the enhancement of Tiffany's base body become an unavoidable part of the story. It'd be great if I could support a wide variety of body types, outfits and character customization options. But this isn't a real time game where I can change morphs and textures/shaders on the fly. Each render can take a significant amount of time depending on the scenes so occasionally choices have to be made to simplify the number of render variants I have to make or everything will just take me even longer.

I've gone into why I decide to increase Tiffany's base proportions several times before in this thread and other places I believe, but the tldr version is that when I started the game, I gave Tiffany what I considered to be more reserved proportions in case people had an issue with her size. But it turned out most players wanted every character to be bigger, and then I didn't like the idea that the protagonist of this giant boobs porn game was ending up with one of the smallest base chest sizes in the game. Polls were had, and the majority of people at the time agreed.

As for the "forced defeat", I also dislike those in games, but I believe that this is a different scenario. I have designed TD to be a game where you can make it through the entire story without being forced to have sex with anyone(if you so choose). Yes, she is captured and has her body modified, but that is the only thing outside of the players control. Her items are only temporarily removed from her inventory for that section of gameplay to make it more "interesting" (to me at least). I liken it to sections seen in many games, for example, Half Life 2 where Gordon enters the citadel and loses all weapons except for the gravity gun. It's a developer choice done on purpose to make you play the game a little differently for a short while. Tiffany gets all her gear back by the end of the casino section, and if the player plays right, they can get back to their gear without any forced sex scenes if that is their aim.

But I also accept that it can be immersion breaking if you were playing your Tiffany in a certain way and find it unlikely for her to have been done in so easily here even if she was off guard. It probably could have been handled a little bit better, but since the scene needed to happen anyway, then like you said the alternative would have likely been a literal unwinnable battle or they pump gas into the room to knock her out. Either way, same end result, because that's what the story and development dictated. It should be the only instance like this in the game though.
 

88Michele88

Bloodborn Vampire
Game Developer
Apr 22, 2018
2,891
3,075
after Lab Intro Betweenn Sirus and Dr. I see a black screen when it go back on Tiffany. I can ear only music adio but no pharmacy - level 2, just a black screen. I can't even see Tiffany.
 

Griffan

Member
May 17, 2018
221
61
so did the dev mentioned when will be the release of the official version of .10?
I think the alpha of v0.10 was released as some sort of "test run" version so Jimjim could make the final touches and bug-fixes before he releases the full v0.10.
=> So, in a way, replay the game and see if it runs as smoothly as before.
If not, just put up a note detailing the kind of problems and other bugs you encounter...
Hopefully, that will lessen the issues we players can encounter.
 
Oct 14, 2021
196
74
I think the alpha of v0.10 was released as some sort of "test run" version so Jimjim could make the final touches and bug-fixes before he releases the full v0.10.
=> So, in a way, replay the game and see if it runs as smoothly as before.
If not, just put up a note detailing the kind of problems and other bugs you encounter...
Hopefully, that will lessen the issues we players can encounter.
i only recently discovered this game and i quite enjoyed it but somewhere idk where but i read that the save file in this alpha version will not be available to the official so i have to w8 for it and damn how did i miss this game, i know there are unrealistic features in this game but still it's addictive for me after playing for some 2-3 hrs i think.
 

Jimjim3DX

Member
Game Developer
Jun 20, 2018
163
560
I think the alpha of v0.10 was released as some sort of "test run" version so Jimjim could make the final touches and bug-fixes before he releases the full v0.10.
=> So, in a way, replay the game and see if it runs as smoothly as before.
If not, just put up a note detailing the kind of problems and other bugs you encounter...
Hopefully, that will lessen the issues we players can encounter.
No, there is still a long road ahead. I won't give any dates because I'm always wrong. This was purely to get feedback and identify bugs. Gotten a lot of good responses that will help and now that I have a "stable" (once I resolve some of these issues) base, I will likely switch gears to more frequent Alpha/Beta builds until the v0.10 Full Release is done, but these are all only for testing purposes. Saves won't be compatible with any future release until the v0.10 Full Release most likely as I have many things to change in the back-end still. So the majority should continue waiting.
 
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Sihy

Member
Jun 16, 2017
197
155
Perhaps someone has already asked for it, however, in the status section I see that there is the data of the births, but it takes a few days before giving birth. Is there a way to sleep and thus make the days go by? because I have not found it, no interactable beds.
 

Mchammer22

Member
Jul 30, 2017
436
1,957
No, there is still a long road ahead. I won't give any dates because I'm always wrong. This was purely to get feedback and identify bugs. Gotten a lot of good responses that will help and now that I have a "stable" (once I resolve some of these issues) base, I will likely switch gears to more frequent Alpha/Beta builds until the v0.10 Full Release is done, but these are all only for testing purposes. Saves won't be compatible with any future release until the v0.10 Full Release most likely as I have many things to change in the back-end still. So the majority should continue waiting.

in 2026 we will see the v0.14 update. We believe in you :)
 
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Duskyer

Member
Jul 21, 2017
136
195
There's nothing wrong with going small. A lot of creators suffer burnout because they set the bar too high for themselves. Especially on a first project. It might be better to have a small game with a strong skeleton so you can use that skeleton on a much bigger project.
 

Stretta

Member
Nov 21, 2018
239
746
Was Syndey calling Tiffany a <removed> supposed to be funny? It didn't work when Michael Richards tried it so I don't get how you thought you could do it better.
 

Gadriel

Well-Known Member
Dec 15, 2017
1,272
1,372
...This was purely to get feedback and identify bugs...
Okay then.
-The perks 'Submissive Tendencies' and 'Bimbo brains' don't work. They just do nothing.
-'By a thread' works I think, but has poor feedback to show it working.
-There are a number of perks to increase fertility, but that doesn't actually DO anything for gameplay purposes, except 'Pregnable Offence', which is capped at 75% fertility. Maybe add an additional 5% bonus for every 5% over 75?
-'Motherly Instincts' and 'eggsellent' both rely on a mechanic that do not yet exist in the game. Maybe gate them behind progress so as to not run the risk of players gimping themselves early?
-Upgrading melee damage is a no-no, as after grabbing the VITAL dodge and accuracy upgrades, dumping points into Attack will quickly cause it to outpace the 9mm in DPS, making both it and its ammo worthless. Can't outpace the Shotgun yet, so that's still useful against heavy targets that don't quite die to a single knife swing.
-WTF is with these 5.56 rounds everywhere? Don't drop those until the player has had the chance to GET the Hunting Rifle... or Assault Rifle... or whatever rifle you're planning to use with those, since it isn't in the game yet.
-Max HP, Defense, and Agility are all worthless. There is literally one boss and the Auto-turrets that deal health damage, and Tiffany already outspeeds everything in the game thus far. Perhaps instead of ending combat after a submission, deal HP damage and continue after the fight? Agility could give overworld movement speed, that'd be nice...
-Once Hunger and Thirst matters, players will need notifications when it goes below thresholds, or they'll never notice.
-Preventing the player from eating Endurance items if they're full is merely annoying, as you can dance in place a bit to lower the stat and then eat it anyway.
 
4.30 star(s) 42 Votes