The hybrids are just bonus cards. Dual transformations just means two transforms.Just to check this isn't a bug on my end, when choosing dual transformation, you can't upgrade the theme of the dual transformation ?
The hybrids are just bonus cards. Dual transformations just means two transforms.Just to check this isn't a bug on my end, when choosing dual transformation, you can't upgrade the theme of the dual transformation ?
No, i'm talking about the theme upgrade, for exemple if you upgrade the "Whore" theme you get the modifier "Seductress" with the bonus "Flirt add 2 hearth" when playing endless and choosing dual transformation I can upgrade all my theme but not the two theme from the dual transformation itself. For exemple when playing bimbo I can buy the bimbo theme upgrade but not when playing a bimbo dual transformation.The hybrids are just bonus cards. Dual transformations just means two transforms.
You should since in story mode you don't get the second transformation until the last round, so there is nothing stopping you before that, at least the first transformation.No, i'm talking about the theme upgrade, for exemple if you upgrade the "Whore" theme you get the modifier "Seductress" with the bonus "Flirt add 2 hearth" when playing endless and choosing dual transformation I can upgrade all my theme but not the two theme from the dual transformation itself. For exemple when playing bimbo I can buy the bimbo theme upgrade but not when playing a bimbo dual transformation.
I'm just asking if that's normal
"giftype" for all the camgirl cards(that have included pics) and one of the cosplay cards are set to 0, despite having images present in sidebar folder, so they aren't displaying anything.You must be registered to see the links
Added sidebar gifs for Camgirl and Cosplay (thanks to Jonas132)
Not sure where exactly you are messing up here, but it sounds like you thinking buying the cards does the the card action. It only puts them into your deck, and then they take effect once you play them later.This game is... Uh... I mean, whatever i do, whatever class i choose, i hit 100 when he barely at 20TF... Cost number cost nothing sometime, and or take your point but give nothing at all. Like " Cost 3 heart for : 2TF" ... It take the heart, but ain't dealing 2TF at all. Guess it need a fix
An error has occurred. You may be able to continue, but some parts may not work properly.
Error: <<EndTurn>>: error within widget code (Error: <<silently>>: error within contents (Error: <<silently>>: errors within contents (Error: cannot execute macro <<if>>: malformed closing tag: "<</if>
<<elseif $transformation is "cow">>"; Error: child tag <<elseif>> was found outside of a call to its parent macro <<if>>; Error: child tag <<elseif>> was found outside of a call to its parent macro <<if>>; Error: child tag <</if>> was found outside of a call to its parent macro <<if>>))).
The fact is that, there's two line of card. One up, one down.Not sure where exactly you are messing up here, but it sounds like you thinking buying the cards does the the card action. It only puts them into your deck, and then they take effect once you play them later.
General strategy is focus on buying better brain/heart/sub cards early, so you can buy the more expensive stronger cards later. Brain is probably the least valuable (since it disappears first and has more specific strategies) so you can focus on some of the DEF or TF cards until hearts show up.
It's a deck building game. When you buy a card, you're buying the CARD, not the immediate effect. In goes in your deck to draw later. So you buy cards to buy better cards, etc. etc.The fact is that, there's two line of card. One up, one down.
On the down line, i click by exemple on two cards, with one heart each. So as ressources i get 2 heart. On the top line, a card costing 2 heart and making " Draw 1 card / Apply 1 TF" do nothing at all. I just loose my ressources, all the cards are used, and ... Well, tada, i end my turn, doing nothing and taking 5 TF. It's mostly what happen.
I have the same problem. Does someone have some insights?I get this when hitting end turn as animal girl round 1:
Code:An error has occurred. You may be able to continue, but some parts may not work properly. Error: <<EndTurn>>: error within widget code (Error: <<silently>>: error within contents (Error: <<silently>>: errors within contents (Error: cannot execute macro <<if>>: malformed closing tag: "<</if> <<elseif $transformation is "cow">>"; Error: child tag <<elseif>> was found outside of a call to its parent macro <<if>>; Error: child tag <<elseif>> was found outside of a call to its parent macro <<if>>; Error: child tag <</if>> was found outside of a call to its parent macro <<if>>))).
It's a penalty for the witch, but I think they intended to do something after with it.What the point in succubus mode? After defeating it in story mode that grant no acession points or reward at all.
It's a fun little bonus thing. The alternative is just losing the game when you play six witch cards in a turn.What the point in succubus mode? After defeating it in story mode that grant no acession points or reward at all.
Cards don't have programmed ranges. The way it works is it's based on the order it's place in the cards in deck list. So if you want Face Sitting to show up later, there's two options. One is to place the Lezdom theme at the very end of the list of themes on the deck building screen so it's added in later, or if you want to change the code, you can go into the HTML file and find "setup.themes.Lezdom" and change the card order in the theme. The name of the card in the image files is the same number as the one that references in the code, so Face Sitting is 239. You could swap that with a later card in that theme, or even make them all card 239 if you want.Could you expand the range at which 'Face Sitting' drops? Or make it drop later, it is hard to have even 4 sub points at that point. It is one of my favorite cards but it is almost impossible to get. I looked at the code but it is too obfuscated for me to figure out how the range is being set.