It's not that they're placeholders, it's that when I was changing the gifs to mp4s, the encoding seems to have gotten messed up for some of them. Some don't play at all, some play at superfast speed, etc.Well, I've noticed something else, although it's probably intentional.
There are plenty of times where you'll play cards and get no animations. That's fine. However, there are also cards that are completely inconsistent. Sometimes they play an animation, and sometimes they don't. I couldn't figure it out at first.
On looking at the game's files, the reason for this inconsistency is that there exist .mp4 files which are acting as placeholders. They don't have any actual runtime when I examine them with VLC. I suspect these empty files are there to make sure that the game's code has something to reference without returning an error instead, but since they have no content, there's nothing to play when they proc in the code.
If this annoys anyone else like it did me, I have a solution of sorts. I've taken to deleting these empty .mp4s in my local copy of the game and replacing them with copies of the .mp4 files that actually do work, so that there's always an animation of some sort playing with those cards. You might see a particular animation more often than others, but it's better than none playing at all. The only downside is that there are a LOT of these empty .mp4 files.
EDIT: Okay, I swear, last thing. The "Breed Me Daddy" card doesn't seem to work.
Pretty cool mod. Want me to put it in the base game as an option?Here's the mod, there are 15 different enemies at the moment, just drop the files in and run the modded html file.
It doesn't replace anything so the normal html wont be affected.
Enable the mod in the options menu, I've also added an option to play the gifs above the last played card list, as I found when I played a lot of cards, I'd have to scroll to see the gifs.
Mega
Ahh... that explains it. I was seeing the super fast ones on the card "Quickie"... so I thought it was a joke.It's not that they're placeholders, it's that when I was changing the gifs to mp4s, the encoding seems to have gotten messed up for some of them. Some don't play at all, some play at superfast speed, etc.
Apollo Seven could we actually get this added into the game?Enable the mod in the options menu, I've also added an option to play the gifs above the last played card list, as I found when I played a lot of cards, I'd have to scroll to see the gifs.
hell yeah man, go ahead.Pretty cool mod. Want me to put it in the base game as an option?
yes it is the same for me, i was a bimbo + party girl, then it changed for something else in the last fight without telling me.I haven't played in a while, but is it normal for your dual transformation to change when playing against your self during the last round? I went from a milkmaid to a cow without any input. Also, both indicators that normally displayed pregnancy status/cup size during the Veiled Woman fight were missing in the previous round.
Overall great updates.
It's useful if you are dual TF with magic girl.- Brain is totally worthless.
Broken combos is part of the design.Apollo Seven The card "what are you doing stepmom?" might need a nerf. Comboing off of "Twerk" & "Hotdogging" can lead to stupid amount of kids. Like . . . I think I got +300 kids from it once. Perhaps having a soft or hard cap on it might prevent it from making the other cards that scale off of kids go out of control. You could make it so after 5 kids you need 25 love points per kid or something. Or hard cap it at 10. I don't know, but it is really strong in Preg/Hucow with my strategy.
Mother's Love might need a slight nerf, but I think the card I pointed out is more problematic.
Haven't tried Preg/Magical Girl yet.