You should be able to jump the fence in that dog ladies place Remus? into the pen with the white wolves if you have a certain perversion..
Yes.. i know the place. I didn't did that area and didn't touched it.
As a player i was stuck as a dog for a long time (after the 2nd conversion, the kerberos in Dali farm disappears), searching a solution all around the game. Then i knew that in fact it was a bad end and that, after the 2nd converstion into a dog, there it wasnt a solution provided. There was no turning back. I thought that it was a mistake and I complained about it.
It was before 2017. I don't remember if it was me who put there the 2nd kerberos or not, and it was someone else because of my complains. But if it was the case and was me, then was the only thing that i ever changed in that area.
The point is.. i don't know which were the intentions of the person who did that area as whole and, as it happens in other areas, if i can avoid to modify it, .. is what i do.
Then.. if you think that would be appropiate to allow the player to access through that fence.. in technical terms thats not an issue. Is easy to do. but in gaming terms.. and given the fact that is about modifying the work of someone else.. would be great to have a reason, in storyline terms, to do so. To be justified, whatever is because of an npc, a quest, mission,..
I don't think that the person who did that will come back. But if he would, i would like to have that change justified and explained on the changelog. I mean.. why Garnet, as a character, would risk herself to enter into a closed field with wolfs? because, theorically, her goal is to find her father.
Then.. if you know github, you could make a fork, explain your idea, and "open an issue" there, we talk it and, once justified, do it.
AS example.. in the case of the fence in Clairia farm, when the honey of the bees was created, it didn't had yet a purpose. I found a purpose for it (given that the item had been created and was not on use). But, when you need that honey, was not easy to obtain it. That's a justified reason for Garnet to jump over that fence.
I mean.. I understand your point of view..but..
Anyways, if is about having encounters with wolfs, i had planned to put a gang of wolfs on a side of the path that goes to white tower. As enemies with lewd intentions. I think that it can have sense there. Would this change be satisfactory?
Also.. within that same map, going north.. there is a quest where interaction with wolfs can happen.