- Aug 18, 2016
- 422
- 270
Definitely a funbut. It's fun, but...it needs a bit more time in the oven. Obvious, of course, because it's pre-Alpha. So I'm gonna wait for another handful or two of updates before playing again.
I need to fire up the oven.Definitely a funbut. It's fun, but...it needs a bit more time in the oven. Obvious, of course, because it's pre-Alpha. So I'm gonna wait for another handful or two of updates before playing again.
Yeah, you're definitely right about finishing what I've started before starting something new. In my earlier updates, I didn't have much structure to my development process, but now I have a specific task list and I'm steadily working through it, and making good progress in v0.0.8! I'm not adding new tasks unless they're necessary. As more updates release, you will see the number of dead ends shrinking. I tend to leave them there when I have an idea, so I know to come back and work on it later, but maybe I should get in the habit of making it a comment and then removing the comment once the path is complete. On that topic, I do have a pseudo-skip button in the form of passage navigation, but I'm planning a skip function in the future that just prompts you with all the story choices prior to the page you're skipping to.I have not played it yet. Just a logical tip for your writing order: Its always better to finish already started sidecontent then starting more. Many devs of html games stop in the middle of events/scenes because they want to add more choices later or let us run into dead ends because they make the way but not the destination. Personally i prefer to finish something before i do something else. It sucks to have X unfinished events and need to replay all of them in the next update just to see if there is any progress and replay them again an update later if not and again if its still unfinished and again if new choices get added that leads to new unfinshed dead ends, ...it ruins quests and events if you need to repeat the same stuff over and over, thats worse then grinding since there are not even benefits and we dont have a skip button in html games.
For your content filter discussion, just align the non human filter with the gender filters. Those who dont want males dont want dicks, those who dont want females dont want pussys. Those who dont want futas dont want futas, no matter if they are human, scaled or furry. The non-human filter should only enable/disable if you want non-humans at all, but their gender restrictions should follow the male/female/futa settings, at least when they have a gender. Depending on how many tentacle creatures you want to add it may be useful to add a seperate tentacle setting.
Since its only a html file i guess there is not much to see. Most people here will want something to look at, especially for characters, even if its just some avatar to support the fantasy.
So, time to play it ^^
Honestly in my humble opinion text only works perfectly well, but I won't deny having some visuals can improve the experience even more. Personally I'd say that it isn't really a pressing matter & focusing on the stuff you are sure you wanna include and that concerns currently available story/sandbox content might be a better use of your time for now.One reason I've doing text-only design so far is because I'm almost completely color-blind.
I feel positive about it too. Thanks for sticking with me! The project is finally moving in the direction of being an incomplete "game", rather than just an incomplete novel.Honestly in my humble opinion text only works perfectly well, but I won't deny having some visuals can improve the experience even more. Personally I'd say that it isn't really a pressing matter & focusing on the stuff you are sure you wanna include and that concerns currently available story/sandbox content might be a better use of your time for now.
Also I feel pretty positive about the recent changelogs + what you've said you're working on behind the scenes!
The stuff about the content filters I agree with, just to give another example of why some fine-tuning might be good I wanna say that for example I'm not very interested in tentacle monsters, but I would be fairly sad to miss out on a potential Eldritch-girlfriend (ofc just an example) by toggling stuff off, just because I really don't want to run into unavoidable scenes with male monsters or humanoids of any kind & more often than not monsters the player can run into in this sorta game are all male or at the very least treated as "male" by the game. At the same time I do like Futa, so that leads to me being worried I toggle off potential Futa content by disabling other stuff unrelated to it because I don't know how the game handles the different toggles for that.
I hadn't thought of it, but liking futa and disliking males also wouldn't be captured by the filtering of all dicks if the "Prefer Male" option is disabled. Although, I never would have done that since I personally love futa (is it obvious yet?) and am uninterested in males (happy accident). I'll be stretching my abilities writing the M-M scenes.The stuff about the content filters I agree with, just to give another example of why some fine-tuning might be good I wanna say that for example I'm not very interested in tentacle monsters, but I would be fairly sad to miss out on a potential Eldritch-girlfriend (ofc just an example) by toggling stuff off, just because I really don't want to run into unavoidable scenes with male monsters or humanoids of any kind & more often than not monsters the player can run into in this sorta game are all male or at the very least treated as "male" by the game. At the same time I do like Futa, so that leads to me being worried I toggle off potential Futa content by disabling other stuff unrelated to it because I don't know how the game handles the different toggles for that.
The biggest bad end collection i found is the temple, library, waterfall area, lots of links leading to black screens there.Yeah, you're definitely right about finishing what I've started before starting something new. In my earlier updates, I didn't have much structure to my development process, but now I have a specific task list and I'm steadily working through it, and making good progress in v0.0.8! I'm not adding new tasks unless they're necessary. As more updates release, you will see the number of dead ends shrinking. I tend to leave them there when I have an idea, so I know to come back and work on it later, but maybe I should get in the habit of making it a comment and then removing the comment once the path is complete. On that topic, I do have a pseudo-skip button in the form of passage navigation, but I'm planning a skip function in the future that just prompts you with all the story choices prior to the page you're skipping to.
Okay, my bias. As lesbian i'm not interested in anything with a dick, that includes the dog as well.The filter suggestion makes sense. However, I could imagine a potential player that is not interested in male humans, but is interested in male non-humans. (Hint: it's me.) In any event, the futa filter is absolute, so it won't be affected. In all honesty, I'll probably make the monster filter more granular eventually, allowing filtering based on species.
Better not, you need to hire an artist if you ask the paying folks. But you may need to add characer cards/profiles later and i would recommend adding a picture there. Its easy to forget a description you only read once, a picture stays in memory...and it helps those who play onehandedYeah, I'm of two minds on the graphics question. I see both sides of it. I've pondered making graphics a toggle setting as well. I figured I would do a Patreon poll on that topic in the future once the game is in a more complete stage from a design perspective.
Too late, i already played all 3,5 mainroutes...and i have questions.Personally, I would recommend waiting for the next update before playing if you haven't started yet. It will be the proof of concept for the exploration mechanics I'm planning for the future. It's taking shape at this point. I have the harder coding finished and I basically just need to write more scenes to tie it in a bow.
Wow, that's a lot of questions! Thanks for playing.The biggest bad end collection i found is the temple, library, waterfall area, lots of links leading to black screens there.
And i hope the missing subroute for mom and later sis is a "love" route...still mind control, but not breaking them into submissive slaves, more tuning them into happy loyal lovers.
Okay, my bias. As lesbian i'm not interested in anything with a dick, that includes the dog as well.
Better not, you need to hire an artist if you ask the paying folks. But you may need to add characer cards/profiles later and i would recommend adding a picture there. Its easy to forget a description you only read once, a picture stays in memory...and it helps those who play onehanded
Too late, i already played all 3,5 mainroutes...and i have questions.
1. It makes sense for the dark goddess to support your wish to corrupt your family, but why would the light one allow it? She just complains once "its a sin" but still lends you her power to continue.
2. Why do i need to choose one goddess over the other when they already share my body after the ritualfire? This should be the perfect route to keep them both and stay neutral, not pure enough to stop sinning but not corrupted enough to enslave people. Their goals are in harmony, or a least dont exclude each other. The light wants to be reborn and murder every corrupted being, the dark wants to die and murder every corrupted being. You can help both and murder every corrupted being on the way.
3. Why is he scythe girl killing me? If she guards the place she should feel my intentions and the goddess in me. It would be more fitting for her to kneel and lick my feet...or more ^^
4. If i choose a goddess right away and kill my teacher, will i ever get a chance to come back for my girl?
5. If i join the school, can i go back to my family later? I just cant neglect a sister...
1) When I say route, I'm referring to the plot, not just the player's choices. The choices do affect the route, but not every choice creates a branch in the plot. That route, in particular, I've been calling the "Rogue route".1. Well, if we have the enslavement route for the dark one i would make sense to use a love route for he light one
2. But they already did after the ritualfire, black and white arm. Why would one of them give up her only chance to reach her goal? Its not like they need to talk with each other, but there are not enough heros/saviors around to be picky + we deserve a reward for reaching his point without picking one of them before the ritualfire ^^
3. And who orders to keep her own goddess out? Insane isnt always bad
4. There is only one who talks with woman, the arrogant bitch only drools after the guys....
5. Good...i had the fear you meet your family only if you dont join the school.
Weekly Update:Weekly Update:
I was sick two separate times this week! I actually had more writing time since I called out of work (funny thing), allowing me to inch closer to my writing target. The logbook feature is working. It will eventually include indicators for 'end of current content' to mitigate player frustration. I started some slightly serious coding this week, namely the NPC spawning function, which required in-game time as a frame of reference. I've got the structure of the code figured out (a reworked version of the function from the demo), but haven't finished implementing it for each NPC yet (I need to determine pathing based on their circumstances). I need this function working before the next release so that the NPCs can move around the Apprentice School area during exploration, or else it will feel empty. And I can't publish until that area is working because it will prevent progression, so this update will likely require more work than any previous update. I may finish by the end of this month considering my current pace. I also want to revise the goddesses... (I had a good idea.)
v0.0.8 Changelog
-AI Title Screen Art
-New Characters (Mel, Cass, Euchary)
-Apprentice School Exploration (+ Goddess Rewrite) [Incomplete]
-Monastery Exploration (Incomplete)
-Smut (Belle)
-Features: Logbook, Items (Incomplete), Time (Incomplete), NPC Spawning (Incomplete)
-Character Stats (Incomplete)
-General code clean-up
-Bugs/Typos
Accessible Word Count: 55,082 (+8,713)
Written Word Count: 74,094 (+9,710)
Daily Word Count: 424/550 (77%)
Weekly Update:Weekly Update:
The Apprentice Cabin is still under construction, though it's nearing completion. I'm closing in on my word count target. Overall, it's looking likely that I'll get an update finished this month. Unfortunately (fortunately?), I have more inspiration than I'm able to translate into software at this point in development.
v0.0.8 Changelog: The Exploration Update
-AI Title Screen Art
-Apprentice School Exploration (+ Goddess Rewrite)*
-Features: NPC Spawns, Time, Logbook, Theft Detection, Truancy Detection, Items*, Virginity*, Defilement Detection*
-New Characters (Mel, Cass, Euchary)
-Dialogue Update* (Segregate Dialogue by NPC)
-Monastery Exploration*
-Smut (Belle, Dahlia)
-Character Stats
-New Settings: Preferences, Stat Display
-General Code Clean-up
-Bugs/Typos
Accessible Word Count: 61,219 (+14,850)
Written Word Count: 81,357 (+16,973)
Daily Word Count: 498/550 (91%)
Note: Asterisks (*) indicate tasks still in progress.
How does one clarify this?Flipping through the pages, I will say that zombie content and necro content, though both may fall under the 'necrophilia' tag, are two very different fetishes and should be labeled thus. If someone comes in expecting necro content and it turns out to be zombie stuff, they'd be disappointed. Vice versa as well. Which one it is should be made clear beforehand.