- May 26, 2018
- 371
- 729
When I am wrong, I will always admit it, and I must admit, In this area, I was wrong and do humbly apologize to you. I think, because I was reviewing several games, I may have accidentally mixed up yours with another, so please accept my apologies.I don't understand how you come up with your stuff. :/
I also don't get where you get the idea that all my updates are just bug fixes and mechanics.
This update was 381 renders + 100 xrays + 10animations
Previous update was in October 2nd with 195 renders (it was a mini update for the previous content)
The update before that was 678 renders + 221 xrays + 16 animated scenes which was in Aug 20th
Personally, a few of my most favorite games have 3 to 4 months between updates, so it was not the time between updates that bothered me, it was the general, apparent, lack of progression within the story-line. The best example I can give is the Margaret update, I finished that and basically had no real progression within her story arch. Sure, you added a number of things, but hell... nothing really significant happened within her arch, just "oh he is cheating on her" investigation. Like I said, LOVE the hint system, but following that I finished the current progression within the game in about an hour to an hour and a half.I am also currently working with 4 other people on the next game in unreal engine and I did let my patrons know that I had to take some time off (couple of days) on developing Awakening because I had stuff to do in Unreal so the Team could continue working in unreal.
That's just how it is. I might also not be the fastest one to render and maybe I am slower compared to other devs in general, but I still spend most of my time working on it and trying out new stuff like new render techniques.
What bothers me the most is the OVER USE of x-ray renders. Look, I do not need to see her (or anyone else's) body every 5 to 15 seconds.From experience with othre games that uses x-ray, it is a waste of render time when it has it every damn time. Once or twice during a scene or story arch would be fine. Trust me, I have a pretty decent imagination and can remember what was shown in x-ray even after 5 to 15 minutes after it was last used and I am sure other players are pretty much no different.
Just as an example of deelpers who take their time in providing updates "slowly, lol; Ecchi Sensei is one. I mean damn, they are about 4 to 6 months between updates last I checked. And yes, they have a fairly large development team so can add significant content each update (though they DO have a LOT of bugs each update), My New Family, by Killer 7 is another game that, while his updates are monthly, and he is pretty much the main developer (I THINK he has maybe one or two others assisting in various capacities) he provides a HELL of a lot of significant content progression, and he is also (like you) pretty new. My New Family is his first game. MidLife Crisis is the third example, his updates are between long and short in timewise, but he also adds a fairly significant amount of content each update, and he has at last count (if I remember rightly) at least as many females active in his game as you do in yours.
Trust me, I DON"T want to "get rid of you".And no matter how many insults people here are throwing at me or calling me names, I'll still continue developing games even if I'm at 0 patrons.
That's just what I love doing. So yeah you won't get rid of me. (not directed at you christof, just in general)
Your patrons voting on WHAT you work non next is all well and good. The fact that they do not decide anything story related is even better, lol. I DO admire that in your way of managing the game/story/mechanics.The patrons are only voting what I will work on next.. they don't decide anything story related, just what will get updated first.
But the next 3 updates are decided by me, because I want to advance in the Landlady, roomie arc now and reworking the prologue into the main game.
That is why I never - well, almost never - play Unreal engine games. The difficulty in creating them makes them not worth the aggravation of trying to play them. I cannot even begin to tell you how many developers who start out with RENPY have stated how difficult it is to work with Unreal Engine, lol. The fact you are trying is an admirable trait and I admit, not something I would even want to try.Oh and here is a sneak peek how far I've come in unreal regarding making characters look appealing.. still a long way to go.
The hair is so hard to make look right. The whole shader system is confusing too.. but I'm a bloody beginner so yeah..
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Once again, please forgive me if anything I said may have sounded like I was disrespecting or denigrating you. I honestly meant no insult to you, I only wanted to extend my personal opinion and perhaps give you a few things to think about. If you did feel as if I disrespected you, I apologize, and I thank you for treating me with respect instead of "ranting and raving" at me.