Well, I don't know if you had a tiger for breakfast today, or if you're already like that. But okay, I'm going to take the trouble to answer you.
First of all, as far as making the game seem longer, that's your assumption. I don't want to make it look like anything. I do as much content as I can and I'm sorry if it seems short to you.
Secondly, as I interpret the game, that interaction with the coworkers and their grinding is to harvest some rapport. The more relationship, the faster you get what you want, although not all characters require the same amount in that regard. As in real life, some girls are more "relatable" and others not so much. You know.
Well, maybe not. I don't know. But I'll tell you in case you don't have experience with it yet.
It's my first sandbox game and I recognize that I'm not a "big gamer" of games, so I may have my faults and I don't blame myself for that. In fact, I have reworked the game.
But if you are not happy with your game, I'll give you some recommendations:
You don't have to be so impetuous, because I am not to blame for your intolerance.
On the other hand, there are thousands of games with excellent developers that surely do the task as you want. Go there, play their games, and just as you have come to throw your stuff at me, congratulate them. That's a reward for them too.
And finally, I recommend you to become a developer.
*Sit down in front of an insufficient PC.
*Think of an argument.
*Take screenshots
*Make videos.
*Think about dialogues.
*You take it to programming language.
*You correct mistakes.
*Spend hours when you could be just sitting there staring at the ceiling and not designing.
*Do all the things that daily life requires so that later people like you come and get indignant because the developer didn't do things the way you wanted.
I invite you to do it and then tell me about it.
Regards