- Jul 29, 2020
- 38
- 20
I can see what you mean, it does make a little more sense for Penny to be your assistant. Truthfully, it didn't really bother me until I tried the Dom John route. For the most part I can deal with he plot holes, including those in the Dom John route, because despite John corrupting the other employees they're still doing their jobs. With that type of company I don't think they would have a problem with anything as long as it didn't effect their bottom line, and someone not doing their job would do it.Well first off: I'm pretty sure that's supposed to be kinda an ironic twist. Otherwise Westane could have just shoehorned in some sort of "eureka" moment in the MC that led to the development of the new serums. The fact that you're the head of the department and your assistant is apparently much more competent/innovative than you comes off as an intentional gag. There is even dialogue reflecting the oddity of the situation.
The other complaint I have with your suggestion is in the core mechanics. If you were the assistant, why would you get to choose what materials and serums you and Penny are producing at any given time? Why are you taking the serums home? Why are you taking a share of the profits from selling them? Why isn't Penny using them (aside from a few select scenes in her dom route)? It's also worth noting that the entire reason you got inducted into The Company is because you invented the serum.
As far as Dom John not making sense in this context... well there's a lot of reasons Dom John doesn't make sense. There's a lot of reasons a lot of things in this game don't make sense if you think too hard about them. It's called "suspension of disbelief." Why don't you report to Sophie that John is corrupting your coworkers? Why is everyone totally cool with the fact that your entire body changed overnight? Who are you even selling these serums to after the first week [given that the big wigs in the corporate office were confident the entire project was a failure all the way up to the end of chapter one]? There's a load of blatant plot holes that we are perfectly comfortable overlooking for the sake of enjoying a game that gets us hard. But the fact that Penny is your subordinate isn't really one of them. That's perfectly believable and, in fact, more believable than the inverse.
I don't know, maybe it's just because it was the one route in the game that I didn't like that caused that pothole to stand out more. I think I'll just leave that play through were it ended for me, with John taking the fall at the end of chapter 2.