Well, decided to give this game a try since the art is genuinely very good, even if there's some details I don't exactly like.
However, overall, I find myself fairly disappointed. The game broadcasts the main mechanic around how the NTR/Corruption is going to happen very heavily from the first moment you enter the dungeon. I didn't even need to think about it. It was all "Yep, she's gonna lose her mana, isn't she?". So if you run through the prologue and collect all the possible gold you can, you can arrange for a better head-start.
After that, it was actually surprisingly easy to get Ending A on the first playthrough. The game is, mechanically, very simple, and Cero's herbs are extremely powerful if you use them smartly and abuse the 10k mana increasing wine as much as possible.
Hilariously, it took much longer and much more effort to get Ending D, which is not exactly the norm for these sorts of games. I'd say in a typical, less genre-savy playthrough, Ending B would be the most common... but I dunno. The game is very simple mechanically.
Overall, I pretty much regret playing it, which is a rarity for me with games I pick up here. NTR or no, Bazria has no redeeming qualities whatsoever, and he wins more out of pure dumb luck than anything else, or the player being dumb, I guess.
It's not a terrible game, but the objective parts, the game loop and systems and stuff, are over-simplified to the point where they're uninteresting to me. The subjective parts... The art is very good. The story is kind of meh. I will give them points for the male love interest being made useless in an atypical way and thus being unable to really change anything until it was way too late... However, the villain is pretty uninteresting, which takes away from a genre that kind of relies on its story more than others.
Oh well. I'm sure other people will like it a lot, but in the end, it turned out to not be for me. I probably spent more time with this than I should have tbh.