- Jul 31, 2020
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I remembered last December when there was a poll to decide if he releases the incomplete update or not. Still should've voted to release it. Been 8 months already.
A MESSIAH!!!Alright. I've wanted to make a game for many years. Might as well start with a mod. I'm gonna do some work on this. I'm going to see if I can figure out what RPG maker is and how to work. I'll post updates that I make here.
This actually brings up something I never thought of with the use of AI art. Since Rannero is using AI art and just barely cleaning it up, nothing could stop someone from just going in and finishing the game themselves. Heck, they could even start a patreon for it.Alright. I've wanted to make a game for many years. Might as well start with a mod. I'm gonna do some work on this. I'm going to see if I can figure out what RPG maker is and how to work. I'll post updates that I make here.
Yeah exactly, why are his patreons supporting him so blindly I don't understand Guy is barely putting in any effort, hasn't updated the game since 3 years and people are still expecting a copium updateThis actually brings up something I never thought of with the use of AI art. Since Rannero is using AI art and just barely cleaning it up, nothing could stop someone from just going in and finishing the game themselves. Heck, they could even start a patreon for it.
Indeed it is. The only problem I'll have, is that I can't do art. I'm a coder. Can't make new assets really. I'll look into AI see if I can do something maybe with that? It's going to be rough though to imitate the art style. I might use Rhodes fortress as well as another reference to train on. The styles are similar in nature. If I do end up making changes and posting them, any recommendations as to where to post that? A new forum post involving mods?Hope is a powerful drug.
As someone who value art over everything else I'd advice to play only with art first. Share one or two images of your work. Ask people to rate it if they want more, and then decide if it's worth your time.Indeed it is. The only problem I'll have, is that I can't do art. I'm a coder. Can't make new assets really. I'll look into AI see if I can do something maybe with that? It's going to be rough though to imitate the art style. I might use Rhodes fortress as well as another reference to train on. The styles are similar in nature. If I do end up making changes and posting them, any recommendations as to where to post that? A new forum post involving mods?
While you don't actually need to do any coding in RPG Maker, to go beyond the basics you will actually be working in two separate systems: the simple event system and then the much more powerful scripting system using Ruby. Most XP games rarely go beyond the former (maybe adding in Yanfly's plugins). But, as you noticed, Curse of Pleasure is based off Scale Garden's stuff which makes heavy use of the the scripting system (in particular to achieve the boob bounce). I've never tried modding Curse of Pleasure, did play around with some of Scale Garden's stuff and Spin around Sayla (latter also used Scale Garden's methods). Uffffff!!!!! the coding got the job done and had some very interesting ideas but the implementation... I believe the real reason Rannero avoids working on this is that he is an artist, not a programmer and the framework he is working in from Scale Garden makes it painful to evolve the game.I've started reading into the game a bit with a RPG Maker XP engine demo copy. I guess you don't need to know how to code to make something in this engine which is nice. I'll see if I can make some change and updates within a month or so.
Thanks. The way the animations are set, definitely leaves for flexibility with how the layers are laid out. I'll have to look into the scale garden stuff you're talking about. I only know of Rhodes fortress.While you don't actually need to do any coding in RPG Maker, to go beyond the basics you will actually be working in two separate systems: the simple event system and then the much more powerful scripting system using Ruby. Most XP games rarely go beyond the former (maybe adding in Yanfly's plugins). But, as you noticed, Curse of Pleasure is based off Scale Garden's stuff which makes heavy use of the the scripting system (in particular to achieve the boob bounce). I've never tried modding Curse of Pleasure, did play around with some of Scale Garden's stuff and Spin around Sayla (latter also used Scale Garden's methods). Uffffff!!!!! the coding got the job done and had some very interesting ideas but the implementation... I believe the real reason Rannero avoids working on this is that he is an artist, not a programmer and the framework he is working in from Scale Garden makes it painful to evolve the game.
Good luck with your attempts, there is already plenty of raw material in this game for one to exploit.
You need gear 5th and become joiboi to play lol jk sorry don't know never used joiplay. but maybe if you find that file and put it in the game dir it will find it? Try updating the game to latest? That's what i would do. or the RPG maker files re-install or update it?View attachment 2845156 View attachment 2845156 any people like this, and how to fix them
Works fine for me try redownloadingView attachment 2845156 View attachment 2845156 any people like this, and how to fix them
i have an easier time believing that pigs can fly than this piece of shit,Deviant Anomalies [MoolahMilk],Bones' Tales: The Manor [Dr Bones],Exiles [Tim.E.Pants Games] ever get an update, these scums can just sit back till the heat death of the universe and still getting money from their patreon and sucribestar by not doing a single damn thing.According to my supreme math skills
33 months of work = 79% update completion
so
33 * 100 / 79 = 41.77
0.9 Update will go live on April 23, 2024.
Place your bets guys!