And so it begins. New sub tier is called Premier. A couple of extra little perks, but one thing made me look.
Offers a suite of powerful creation tools:
Gives you more control than ever
- Modify, sculpt, and customize assets directly in Studio
- Convert assets and transfer shapes from previous Genesis generations to Genesis 9
- Simplify scene management and optimize rendering performance with new Render Settings
This means the application itself is now 2-tiered, which I consider to be rather bad. Perhaps they can't justify investment in the application, which is hopelessly behind most others in terms of UI design anyway, unless they can bring in more resources via the Premier tier.
Don't professionals use other applications anyway ?
Here's the page with details on what you get.
You must be registered to see the links
. The tier is $18.98 a month, $227.76 a year.
For the 'premier' tier of DAZ it looks like they integrated some form of render queue system(looks a bit like Manfridays Render Queue), geometry sculpting(good luck prying people away from ZBrush) and a sim manager(dForce companion it looks like).
You also get Head and Body morphs(G9), content converters(figures at the very least), a free monthly character bundle(that's some value if you happen to want that one), content '
available for the duration of your membership' which is hopefully not what I think it is, and a bunch of extra 10% here and 30% there bits.
12 Character packs, the odd freebie more than DAZ+($70/year if you didn't grab a discount), head/body morphs most enthusiants probably already have, some extra savings on DAZ Original bundles, slightly better coupons in the extra 10% range I presume, tools most enthusiants never mind professionals most likely already have in the form of render queue/sculpting/content conversion.
Not sure I'd ever want this.
I'd be completely dependant on the DAZ company picking that character pack, and don't we all wait for the big sales anyway ? So what's the point ?
They don't exectly have a great track record of updating the software very well. I'm curious whether they just bought the source code to all those tools or the original author(s) will maintain and develop these tools. It looks like that may be Manfriday since he made the almost identical looking Render Queue, dForce companion and a figure converter as well.