They actually are selling interactive licenses for 5$ again. This may be a good time to buy some for your bundles (cause then they apply to all items in the bundle). As I said last time, 5$ used to be the "standard good sale" for interactive licenses, the lowest I've ever seen them at is 3$.
So, I just want to make sure people are clear on this. Any 2D renders that you create using Daz Studio and products purchased/acquired under the 'standard license', i.e. that EULA thing you agreed to when you downloaded Daz Studio, you can use and resell anywhere. What the interactive license is for is if you export the actual mesh from Daz studio to use in a commercial product (say Unreal Engine).
Here's Jay's video on the subject:
Note that there is now an Editorial License that has been introduced, that doesn't allow for commercial use, as of July 2022. Almost all products are still under the standard license, but of course keep an eye on the licensing terms as you put new releases in your cart, just in case...
Also, products from other sites, most notably freebies, may have different licensing terms, so become familiar with each site's licensing structure.
I bring this up in case there are a few of you out there thinking that you need an interactive license for images that you use in say a Ren'Py game.
So short form, if you are using 2D renders (including animated ones) in your game, the Standard License should have you covered as far as Daz3D.com products and assets. That's how it's worked for years, and that part of the Daz Studio licensing hasn't really changed. No sense paying for an interactive license if your usage case doesn't require it.
Also, as Jay noted, if you are exporting stuff to say Blender to create 2D renders there, as long as YOU are the one doing the rendering (i.e. you aren't handing off meshes to other people), you should still be covered under the standard license.
But if you try to sell the meshes themselves (directly or indirectly) yeah that's a totally different thing. This would also apply to modifying products for resale on Renderosity, etc., again see Jay's video. And, if you are exporting the models themselves to use in game engines, etc. again that's a completely different thing, and where the interactive license comes into play.
Apologies for beating the dead horse here, but I'm guessing that the majority of people here are just using Daz Studio to generate 2D renders (still and animated).
We already had a discussion about the 3D printed license thing recently. AFAIK those aren't on sale atm.